public override void setObj(GameObject obj) { base.setObj(obj); UIUtility.BindDragBeginEvent(m_gameobj, OnBeginDrag); UIUtility.BindDragEvent(m_gameobj, OnDrag); UIUtility.BindDragEvent(m_gameobj, OnEndDrag); }
public override void Init() { base.Init(); btn_Back = UIUtility.BindClickEvent(Trans, "Back", OnClick); double_button = UIUtility.BindDoubleClickEvent(Trans, "DoubleButton", OnClick); drag_buttion = UIUtility.Control("DragButton", m_gameobj); drag_Rect = drag_buttion.GetComponent <RectTransform>(); UIUtility.BindDragBeginEvent(drag_buttion, OnDragBeginEvent); UIUtility.BindDragEvent(drag_buttion, OnDragEvent); UIUtility.BindDragEndEvent(drag_buttion, OnDragEndEvent); button_text = UIUtility.GetComponent <Text>(drag_Rect, "Text"); double_text = UIUtility.GetComponent <Text>(double_button.GetComponent <RectTransform>(), "Text"); }