private void OnDoubleClick() { UIUtility.Safe_UGUI(ref double_text, "按钮被双击了"); }
public override void Init() { base.Init(); btn_Back = UIUtility.BindClickEvent(Trans, "Back", OnClick); }
private void OnDragBeginEvent(GameObject go, PointerEventData eventData) { UIUtility.Safe_UGUI(ref button_text, "开始拖拽"); }
public override void Init() { JResource.LoadResAsync <GameObject>("UI Root.prefab", (obj) => { _rootPrefab = obj; }, JResource.MatchMode.Prefab); UIUtility.BindClickEvent(btn_JumpTo, OnJumpToDemo); GameObject.DontDestroyOnLoad(gameObject); }