public MastermindWorldEngine(MyMastermindWorld world, MyWorldEngineParams pars) { m_params = pars; m_world = world; if (pars.RepeatableHiddenVector) m_rndGen = new Random(100); // make it deterministic - always start with the same seed else m_rndGen = new Random(); }
public MastermindWorldEngine(MyMastermindWorld world, MyWorldEngineParams pars) { m_params = pars; m_world = world; if (pars.RepeatableHiddenVector) { m_rndGen = new Random(100); // make it deterministic - always start with the same seed } else { m_rndGen = new Random(); } }