public void AddPoints (MeshObject mo, float v) { for (int i = 0; i < SpinePoints.Count; i++) { Vector3 l = SpinePoints [i]; float u = i / ((float)SpinePoints.Count); MeshPoints.Add (mo.AddPoint (l.x, l.y, l.z, u, v, 0, 1, 0)); } }
public void AddPoints(MeshObject mo, float v) { for (int i = 0; i < SpinePoints.Count; i++) { Vector3 l = SpinePoints [i]; float u = i / ((float)SpinePoints.Count); MeshPoints.Add(mo.AddPoint(l.x, l.y, l.z, u, v, 0, 1, 0)); } }