public MastermindWorldEngine(MyMastermindWorld world, MyWorldEngineParams pars)
 {
     m_params = pars;
     m_world = world;
     if (pars.RepeatableHiddenVector)
         m_rndGen = new Random(100); // make it deterministic - always start with the same seed
     else
         m_rndGen = new Random();
 }
Beispiel #2
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 public MastermindWorldEngine(MyMastermindWorld world, MyWorldEngineParams pars)
 {
     m_params = pars;
     m_world  = world;
     if (pars.RepeatableHiddenVector)
     {
         m_rndGen = new Random(100); // make it deterministic - always start with the same seed
     }
     else
     {
         m_rndGen = new Random();
     }
 }