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C# (CSharp) GameObjects Architecture.IncreaseEnduranceの例
プログラミング言語:
C# (CSharp)
名前空間/パッケージ名:
GameObjects
クラス/型:
Architecture
メソッド/関数:
IncreaseEndurance
hotexamples.comのコード掲載数:
1
C# (CSharp) GameObjects Architecture.IncreaseEndurance - 1件のコード例が見つかりました
。すべてオープンソースプロジェクトから抽出されたC# (CSharp)の
GameObjects.Architecture.IncreaseEndurance
の実例で、最も評価が高いものを厳選しています。コード例の評価を行っていただくことで、より質の高いコード例が表示されるようになります。
よく使われるメソッド
表示
非表示
IsFriendly(4)
AddMilitary(3)
DecreaseFund(3)
IncreaseFood(3)
LoadCaptivesFromString(2)
LoadFacilitiesFromString(2)
LoadFromString(2)
LoadFundPacksFromString(2)
LoadInformationsFromString(2)
LoadMilitariesFromString(2)
IncreaseFund(2)
LoadPersonsFromString(2)
LoadPopulationPacksFromString(2)
GetRoutewayStartArea(2)
ReceiveAttackDamage(2)
RemoveMilitary(2)
DemolishFacility(2)
DecreaseFood(2)
RemovePerson(2)
meinvkongjian(2)
LoadfeiziPersonsFromString(1)
LoadSpyPacksFromString(1)
RecruitmentMilitary(1)
LoadNoFactionPersonsFromString(1)
LoadNoFactionMovingPersonsFromString(1)
RemoveBaseSupplyingArchitecture(1)
LoadMovingPersonsFromString(1)
callReturnedOfficerToWork(1)
AddBaseSupplyingArchitecture(1)
IncreaseTechnology(1)
LoadFoodPacksFromString(1)
GetNewMilitaryKindList(1)
AddPerson(1)
BeginToBuildAFacility(1)
BuildFacility(1)
FindHostileTroopInView(1)
GetAILinks(1)
GetFacilityKindCount(1)
GetLowestLoyaltyCaptiveRecruitable(1)
GetRoutewayStartPoints(1)
IsRoutewayPossible(1)
IncreaseAgriculture(1)
IncreaseCommerce(1)
IncreaseDomination(1)
IncreaseEndurance(1)
IncreaseMilitaryPopulation(1)
IncreaseMorale(1)
IncreasePopulation(1)
AddCaptive(1)
tingzhizhenzai(1)
よく使われるメソッド
IsFriendly (4)
AddMilitary (3)
DecreaseFund (3)
IncreaseFood (3)
LoadCaptivesFromString (2)
LoadFacilitiesFromString (2)
LoadFromString (2)
LoadFundPacksFromString (2)
LoadInformationsFromString (2)
LoadMilitariesFromString (2)
よく使われるメソッド
IncreaseFund (2)
LoadPersonsFromString (2)
LoadPopulationPacksFromString (2)
GetRoutewayStartArea (2)
ReceiveAttackDamage (2)
RemoveMilitary (2)
DemolishFacility (2)
DecreaseFood (2)
RemovePerson (2)
meinvkongjian (2)
LoadfeiziPersonsFromString (1)
LoadSpyPacksFromString (1)
RecruitmentMilitary (1)
LoadNoFactionPersonsFromString (1)
LoadNoFactionMovingPersonsFromString (1)
RemoveBaseSupplyingArchitecture (1)
LoadMovingPersonsFromString (1)
callReturnedOfficerToWork (1)
AddBaseSupplyingArchitecture (1)
IncreaseTechnology (1)
よく使われるメソッド
LoadfeiziPersonsFromString (1)
LoadSpyPacksFromString (1)
RecruitmentMilitary (1)
LoadNoFactionPersonsFromString (1)
LoadNoFactionMovingPersonsFromString (1)
RemoveBaseSupplyingArchitecture (1)
LoadMovingPersonsFromString (1)
callReturnedOfficerToWork (1)
AddBaseSupplyingArchitecture (1)
IncreaseTechnology (1)
LoadFoodPacksFromString (1)
GetNewMilitaryKindList (1)
AddPerson (1)
BeginToBuildAFacility (1)
BuildFacility (1)
FindHostileTroopInView (1)
GetAILinks (1)
GetFacilityKindCount (1)
GetLowestLoyaltyCaptiveRecruitable (1)
GetRoutewayStartPoints (1)
IsRoutewayPossible (1)
IncreaseAgriculture (1)
IncreaseCommerce (1)
IncreaseDomination (1)
IncreaseEndurance (1)
IncreaseMilitaryPopulation (1)
IncreaseMorale (1)
IncreasePopulation (1)
AddCaptive (1)
tingzhizhenzai (1)
よく使われるメソッド
LoadFoodPacksFromString (1)
GetNewMilitaryKindList (1)
AddPerson (1)
BeginToBuildAFacility (1)
BuildFacility (1)
FindHostileTroopInView (1)
GetAILinks (1)
GetFacilityKindCount (1)
GetLowestLoyaltyCaptiveRecruitable (1)
GetRoutewayStartPoints (1)
IsRoutewayPossible (1)
IncreaseAgriculture (1)
IncreaseCommerce (1)
IncreaseDomination (1)
IncreaseEndurance (1)
IncreaseMilitaryPopulation (1)
IncreaseMorale (1)
IncreasePopulation (1)
AddCaptive (1)
tingzhizhenzai (1)
コード例 #1
0
ファイルを表示
ファイル:
EventEffect1040.cs
プロジェクト:
skicean/ZhongHuaSanGuoZhi
public override void ApplyEffectKind(Architecture a, Event e) { a.IncreaseEndurance(increment); }
x