public override Vector3 GetDirection(CameraController camera, bool withoutSmoothing = false) { return(this.lookAt.GetDirection(gameObject)); }
public override Vector3 GetPosition(CameraController camera) { return(this.pivot.transform.position); }
public override Vector3 GetDirection(CameraController camera) { return(transform.TransformDirection(-Vector3.forward)); }
public override Vector3 GetDirection(CameraController camera) { return(this.lookAt.GetDirection(gameObject)); }