/// <summary> /// Allows the game to perform any initialization it needs to before starting to run. /// This is where it can query for any required services and load any non-graphic /// related content. Calling base.Initialize will enumerate through any components /// and initialize them as well. /// </summary> protected override void Initialize() { // TODO: Add your initialization logic here base.Initialize(); Physics.reset(); VirtualInputGlobal.Setup(); Transform.shouldRoundPosition = false; exitOnEscapeKeypress = false; Scene.setDefaultDesignResolution(1280, 720, Scene.SceneResolutionPolicy.BestFit); scene = new GameScene(); }