Example #1
0
        /// <summary>
        /// Allows the game to perform any initialization it needs to before starting to run.
        /// This is where it can query for any required services and load any non-graphic
        /// related content.  Calling base.Initialize will enumerate through any components
        /// and initialize them as well.
        /// </summary>
        protected override void Initialize()
        {
            // TODO: Add your initialization logic here

            base.Initialize();

            Physics.reset();
            VirtualInputGlobal.Setup();
            Transform.shouldRoundPosition = false;
            exitOnEscapeKeypress          = false;

            Scene.setDefaultDesignResolution(1280, 720, Scene.SceneResolutionPolicy.BestFit);

            scene = new GameScene();
        }