static void Main(string[] args) { Levels.GenerateLevel1(); Scene.Rendor(Levels.Frame); Hero.GetTargetCoordinates(Levels.Frame); asteroid.SpawnAsteroidAsync(Levels.Frame, false, Scene); GetKeyAsync(); while (true) { //var keyInfo = Console.ReadKey(); Hero.MoveTarget(keyInfo, Levels.Frame, Scene); keyInfo = new ConsoleKeyInfo(); Thread.Sleep(100); Scene.Rendor(Levels.Frame); } }