コード例 #1
0
        public int HandlePacket(GameClient client, GSPacketIn packet)
        {
            if (client.Player.CurrentRoom == null)
                return 0;


            int id = packet.ReadInt();
            GamePlayer player = Managers.WorldMgr.GetPlayerById(id);

            if (player == client.Player)
                return 0;

            List<GamePlayer> players = client.Player.CurrentRoom.GetPlayers();
            foreach (GamePlayer p in players)
            {
                if (p == player)
                {
                    client.Out.SendMessage(eMessageType.ERROR, LanguageMgr.GetTranslation("friendnotinthesameserver.Sameroom"));
                    return 0;
                }
            }

            GSPacketIn pkg = new GSPacketIn((byte)ePackageType.GAME_INVITE);
            if (player != null && player.CurrentRoom == null)
            {

                pkg.WriteInt(client.Player.PlayerCharacter.ID);
                pkg.WriteInt(client.Player.CurrentRoom.RoomId);
                pkg.WriteInt(client.Player.CurrentRoom.MapId);
                pkg.WriteByte((byte)client.Player.CurrentRoom.TimeMode);
                pkg.WriteByte((byte)client.Player.CurrentRoom.RoomType);
                pkg.WriteByte((byte)client.Player.CurrentRoom.HardLevel);
                pkg.WriteByte((byte)client.Player.CurrentRoom.LevelLimits);
                pkg.WriteString(client.Player.PlayerCharacter.NickName);
                pkg.WriteBoolean(true);
                pkg.WriteInt(5);
                pkg.WriteString(client.Player.CurrentRoom.Name);
                pkg.WriteString(client.Player.CurrentRoom.Password);

                //TrieuLSL BN IMInvite barrierNum
                pkg.WriteInt(50);


                player.Out.SendTCP(pkg);
            }
            else
            {
                if (player != null && player.CurrentRoom != null && player.CurrentRoom != client.Player.CurrentRoom)
                {

                    client.Out.SendMessage(eMessageType.ERROR, LanguageMgr.GetTranslation("friendnotinthesameserver.Room"));
                }
                else
                {
                    client.Out.SendMessage(eMessageType.ERROR, LanguageMgr.GetTranslation("friendnotinthesameserver.Fail"));
                }
            }
            return 0;
        }
コード例 #2
0
 public int HandlePacket(GameClient client, GSPacketIn packet)
 {
     //Lay Danh Sach tat ca cac phong
     GSPacketIn pkg = new GSPacketIn((byte)ePackageType.HOTSPRING_ROOM_LIST_GET);
     pkg.WriteInt(10);
     for (int i = 0; i < 10; i++)
     {
         //loc_2.roomNumber = _loc_3.readInt();
         pkg.WriteInt(i);
         //_loc_2.roomID = _loc_3.readInt();
         pkg.WriteInt(i);
         //_loc_2.roomName = _loc_3.readUTF();
         pkg.WriteString("Room" + i);
         //_loc_2.roomPassword = _loc_3.readUTF();
         pkg.WriteString("");
         //_loc_2.effectiveTime = _loc_3.readInt();
         pkg.WriteInt(1);
         //_loc_2.curCount = _loc_3.readInt();
         pkg.WriteInt(1);
         //_loc_2.playerID = _loc_3.readInt();
         pkg.WriteInt(client.Player.PlayerCharacter.ID);
         //_loc_2.playerName = _loc_3.readUTF();
         pkg.WriteString("abc");
         //_loc_2.startTime = _loc_3.readDate();
         pkg.WriteDateTime(DateTime.Now.AddDays(-50));
         //_loc_2.roomIntroduction = _loc_3.readUTF();
         pkg.WriteString("Room Intro");
         //_loc_2.roomType = _loc_3.readInt();
         pkg.WriteInt(1);
         //_loc_2.maxCount = _loc_3.readInt();
         pkg.WriteInt(10);
     }
     client.SendTCP(pkg);
     return 0;
 }
コード例 #3
0
ファイル: GameMgr.cs プロジェクト: vancourt/BaseGunnyII
 public static GSPacketIn SendBufferList(Player player, List<BufferInfo> infos)
 {
     GSPacketIn pkg = new GSPacketIn((byte)ePackageType.BUFF_OBTAIN, player.Id);
     pkg.WriteInt(infos.Count);
     foreach (BufferInfo info in infos)
     {
         pkg.WriteInt(info.Type);
         pkg.WriteBoolean(info.IsExist);
         pkg.WriteDateTime(info.BeginDate);
         pkg.WriteInt(info.ValidDate);
         pkg.WriteInt(info.Value);
     }
     return pkg;
 }
コード例 #4
0
        public int HandlePacket(GameClient client, GSPacketIn packet)
        {
            if (client.Player.PlayerCharacter.ConsortiaID == 0)
                return 0;

            int id = client.Player.PlayerCharacter.ConsortiaID;
            string consortiaName = client.Player.PlayerCharacter.ConsortiaName;
            bool result = false;
            string msg = "ConsortiaDisbandHandler.Failed";
            using (ConsortiaBussiness db = new ConsortiaBussiness())
            {
                if (db.DeleteConsortia(client.Player.PlayerCharacter.ConsortiaID, client.Player.PlayerCharacter.ID, ref msg))
                {
                    result = true;
                    msg = "ConsortiaDisbandHandler.Success1";

                    client.Player.ClearConsortia();

                    GameServer.Instance.LoginServer.SendConsortiaDelete(id);
                }
            }

            string temp = LanguageMgr.GetTranslation(msg);
            if (msg == "ConsortiaDisbandHandler.Success1")
            {
                temp += consortiaName + LanguageMgr.GetTranslation("ConsortiaDisbandHandler.Success2");
            }

            packet.WriteBoolean(result);
            packet.WriteInt(client.Player.PlayerCharacter.ID);
            packet.WriteString(temp);
            client.Out.SendTCP(packet);

            return 0;
        }
コード例 #5
0
        public int HandlePacket(GameClient client, GSPacketIn packet)
        {
            if (client.Player.PlayerCharacter.ConsortiaID == 0)
                return 0;

            if (client.Player.PlayerCharacter.IsBanChat)
            {
                client.Out.SendMessage(eMessageType.ChatERROR, LanguageMgr.GetTranslation("ConsortiaChatHandler.IsBanChat"));
                return 1;
            }

            packet.ClientID = (client.Player.PlayerCharacter.ID);
            byte channel = packet.ReadByte();
            string nick = packet.ReadString();
            string msg = packet.ReadString();
            packet.WriteInt(client.Player.PlayerCharacter.ConsortiaID);

            GamePlayer[] players = WorldMgr.GetAllPlayers();
            foreach (GamePlayer p in players)
            {
                if (p.PlayerCharacter.ConsortiaID == client.Player.PlayerCharacter.ConsortiaID)
                    p.Out.SendTCP(packet);
            }

            GameServer.Instance.LoginServer.SendPacket(packet);

            return 0;
        }
コード例 #6
0
        public override void OnTick(HotSpringRoom room)
        {
            try 
            {
                if(room != null)
                {
                    room.KickAllPlayer();

                    //using(PlayerBussiness db = new PlayerBussiness())
                    //{
                    //    db.DisposeHotSpringRoomInfo(room.Info.ID);
                    //}

                    //GameServer.Instance.LoginServer.SendUpdatePlayerMarriedStates(room.Info.GroomID);
                    //GameServer.Instance.LoginServer.SendUpdatePlayerMarriedStates(room.Info.BrideID);

                    //GameServer.Instance.LoginServer.SendHotSpringRoomInfoToPlayer(room.Info.GroomID, false, room.Info);
                    //GameServer.Instance.LoginServer.SendHotSpringRoomInfoToPlayer(room.Info.BrideID, false, room.Info);

                    //HotSpringRoomMgr.RemoveHotSpringRoom(room);

                    GSPacketIn pkg = new GSPacketIn((short)ePackageType.MARRY_ROOM_DISPOSE);
                    pkg.WriteInt(room.Info.ID);
                    WorldMgr.MarryScene.SendToALL(pkg);

                    room.StopTimer();
                }
            }
            catch(Exception ex)
            {
                if (log.IsErrorEnabled)
                    log.Error("OnTick",ex);
            }
        }
コード例 #7
0
 public int HandlePacket(GameClient client, GSPacketIn packet)
 {
     int val = packet.ReadInt();
     GSPacketIn pkg = new GSPacketIn(0xd4);
     pkg.WriteInt(val);
     client.SendTCP(pkg);
     return 0;
 }
コード例 #8
0
        public int HandlePacket(GameClient client, GSPacketIn packet)
        {
            if (client.Player.PlayerCharacter.ConsortiaID == 0)
                return 0;


            bool result = false;
            string msg = "ConsortiaSmithUpGradeHandler.Failed";

            //using (ConsortiaBussiness db = new ConsortiaBussiness())
            //{
            //    ConsortiaInfo info = db.GetConsortiaSingle(client.Player.PlayerCharacter.ConsortiaID);
            ConsortiaInfo info = Managers.ConsortiaMgr.FindConsortiaInfo(client.Player.PlayerCharacter.ConsortiaID);
            if (info == null)
            {
                msg = "ConsortiaSmithUpGradeHandler.NoConsortia";
            }
            else
            {
                using (ConsortiaBussiness cb = new ConsortiaBussiness())
                {
                    if (cb.UpGradeSmithConsortia(client.Player.PlayerCharacter.ConsortiaID, client.Player.PlayerCharacter.ID, ref msg))
                    {
                        info.SmithLevel++;
                        GameServer.Instance.LoginServer.SendConsortiaSmithUpGrade(info);
                        msg = "ConsortiaSmithUpGradeHandler.Success";
                        result = true;
                    }
                }
            }
            if (info.SmithLevel >= 3)
            {
                string msg1 = LanguageMgr.GetTranslation("ConsortiaSmithUpGradeHandler.Notice", client.Player.PlayerCharacter.ConsortiaName, info.SmithLevel);

                GSPacketIn pkg = new GSPacketIn((byte)ePackageType.SYS_NOTICE);
                pkg.WriteInt(2);
                pkg.WriteString(msg1);

                GameServer.Instance.LoginServer.SendPacket(pkg);

                GamePlayer[] players = Game.Server.Managers.WorldMgr.GetAllPlayers();

                foreach (GamePlayer p in players)
                {
                    if (p != client.Player)
                        p.Out.SendTCP(pkg);
                }
            }
            //}


            packet.WriteBoolean(result);
            packet.WriteString(LanguageMgr.GetTranslation(msg));
            client.Out.SendTCP(packet);


            return 1;
        }
コード例 #9
0
ファイル: LoadCommand.cs プロジェクト: geniushuai/DDTank-3.0
 public void  HandleCommand(BaseGame game, Player player, GSPacketIn packet)
 {
     if (game.GameState == eGameState.Loading)
     {
         player.LoadingProcess = packet.ReadInt();
         if (player.LoadingProcess >= 100)
         {
             game.CheckState(0);
         }
        var pkg = new GSPacketIn((short)ePackageType.GAME_CMD);
         pkg.WriteByte((byte)eTankCmdType.LOAD);
         //var pkg = packet.Clone();
       //  pkg.ClearContext();
         pkg.WriteInt(player.LoadingProcess);
         pkg.WriteInt(4);
         pkg.WriteInt(player.PlayerDetail.PlayerCharacter.ID);
         game.SendToAll(pkg);
     }
 }
コード例 #10
0
 public int HandlePacket(GameClient client, GSPacketIn packet)
 {
     var roomId = packet.ReadInt();
     //if (client.Player.CurrentHotSpringRoom != null)
     //{
     //    client.Player.CurrentHotSpringRoom.ProcessData(client.Player, packet);
     //}
     GSPacketIn pkg = new GSPacketIn((byte)ePackageType.HOTSPRING_ROOM_ENTER_CONFIRM);
     pkg.WriteInt(roomId);
     client.SendTCP(pkg);
     return 0;
 }
コード例 #11
0
        protected override void ExecuteImp(BaseGame game, long tick)
        {
            GSPacketIn pkg = new GSPacketIn((byte)ePackageType.GAME_CMD, m_living.Id);

            pkg.Parameter1 = m_living.Id;
            pkg.WriteByte((byte)eTankCmdType.LIVING_RANGEATTACKING);

            List<Living> playersAround = game.Map.FindPlayers(m_fx, m_tx, m_players);
            int count = playersAround.Count;
            foreach (Living p in playersAround)
            {
                if (m_living.IsFriendly(p) == true)
                    count--;
            }
            pkg.WriteInt(count);
            m_living.SyncAtTime = false;
            try
            {
                foreach (Living p in playersAround)
                {
                    p.SyncAtTime = false;

                    if (m_living.IsFriendly(p) == true)
                        continue;
                    int dander = 0;
                    p.IsFrost = false;
                    game.SendGameUpdateFrozenState(p);
                    int damage = MakeDamage(p);
                    int critical = MakeCriticalDamage(p, damage);
                    int totalDemageAmount = 0;
                    if (p.TakeDamage(m_living, ref damage, ref critical, "范围攻击"))
                    {
                        totalDemageAmount = damage + critical;
                        if (p is Player)
                        {
                            Player player = p as Player;
                            dander = player.Dander;
                        }
                    }
                    pkg.WriteInt(p.Id);
                    pkg.WriteInt(totalDemageAmount);
                    pkg.WriteInt(p.Blood);
                    //同步怒气值
                    pkg.WriteInt(dander);
                    //attackEffect
                    pkg.WriteInt(new Random().Next(2));
                }
                game.SendToAll(pkg);

                Finish(tick);
            }
            finally
            {
                m_living.SyncAtTime = true;
                foreach (Living p in playersAround)
                {
                    p.SyncAtTime = true;
                }
            }
        }
コード例 #12
0
        public int HandlePacket(GameClient client, GSPacketIn packet)
        {
            if (client.Player.PlayerCharacter.ConsortiaID == 0)
                return 0;

            int dutyID = packet.ReadInt();
            int updateType = packet.ReadByte();
            //int level = packet.ReadInt();
            bool result = false;
            string msg = "ConsortiaDutyUpdateHandler.Failed";

            using (ConsortiaBussiness db = new ConsortiaBussiness())
            {
                ConsortiaDutyInfo info = new ConsortiaDutyInfo();
                info.ConsortiaID = client.Player.PlayerCharacter.ConsortiaID;
                info.DutyID = dutyID;
                info.IsExist = true;
                info.DutyName = "";
                switch (updateType)
                {
                    case 1:
                        return 1;
                    case 2:
                        info.DutyName = packet.ReadString();
                        if (string.IsNullOrEmpty(info.DutyName) || System.Text.Encoding.Default.GetByteCount(info.DutyName) > 10)
                        {
                            client.Out.SendMessage(eMessageType.Normal, LanguageMgr.GetTranslation("ConsortiaDutyUpdateHandler.Long"));
                            return 1;
                        }
                        info.Right = packet.ReadInt();
                        break;
                    case 3:
                        break;
                    case 4:
                        break;
                }

                if (db.UpdateConsortiaDuty(info, client.Player.PlayerCharacter.ID, updateType, ref msg))
                {
                    dutyID = info.DutyID;
                    msg = "ConsortiaDutyUpdateHandler.Success";
                    result = true;
                    GameServer.Instance.LoginServer.SendConsortiaDuty(info, updateType, client.Player.PlayerCharacter.ConsortiaID);
                }
            }
            packet.WriteBoolean(result);
            packet.WriteInt(dutyID);
            packet.WriteString(LanguageMgr.GetTranslation(msg));
            client.Out.SendTCP(packet);

            return 0;
        }
コード例 #13
0
        public int HandlePacket(GameClient client, GSPacketIn packet)
        {
            if (client.Player.PlayerCharacter.ConsortiaID != 0)
                return 0;

            int id = packet.ReadInt();
            bool result = false;
            int consortiaID = 0;
            string consortiaName = "";
            string msg = "ConsortiaInvitePassHandler.Failed";
            int tempID = 0;
            string tempName = "";
            using (ConsortiaBussiness db = new ConsortiaBussiness())
            {
                int consortiaRepute = 0;
                ConsortiaUserInfo info = new ConsortiaUserInfo();
                if (db.PassConsortiaInviteUsers(id, client.Player.PlayerCharacter.ID, client.Player.PlayerCharacter.NickName, ref consortiaID, ref consortiaName, ref msg, info, ref tempID, ref tempName, ref consortiaRepute))
                {
                    client.Player.PlayerCharacter.ConsortiaID = consortiaID;
                    client.Player.PlayerCharacter.ConsortiaName = consortiaName;
                    client.Player.PlayerCharacter.DutyLevel = info.Level;
                    client.Player.PlayerCharacter.DutyName = info.DutyName;
                    client.Player.PlayerCharacter.Right = info.Right;
                    ConsortiaInfo consotia = ConsortiaMgr.FindConsortiaInfo(consortiaID);
                    if (consotia != null)
                        client.Player.PlayerCharacter.ConsortiaLevel = consotia.Level;
                    msg = "ConsortiaInvitePassHandler.Success";
                    result = true;

                    info.UserID = client.Player.PlayerCharacter.ID;
                    info.UserName = client.Player.PlayerCharacter.NickName;
                    info.Grade = client.Player.PlayerCharacter.Grade;
                    info.Offer = client.Player.PlayerCharacter.Offer;
                    info.RichesOffer = client.Player.PlayerCharacter.RichesOffer;
                    info.RichesRob = client.Player.PlayerCharacter.RichesRob;
                    info.Win = client.Player.PlayerCharacter.Win;
                    info.Total = client.Player.PlayerCharacter.Total;
                    info.Escape = client.Player.PlayerCharacter.Escape;
                    info.ConsortiaID = consortiaID;
                    info.ConsortiaName = consortiaName;

                    GameServer.Instance.LoginServer.SendConsortiaUserPass(tempID, tempName, info, true, consortiaRepute, client.Player.PlayerCharacter.UserName, client.Player.PlayerCharacter.FightPower);
                }
            }
            packet.WriteBoolean(result);
            packet.WriteInt(consortiaID);
            packet.WriteString(consortiaName);
            packet.WriteString(LanguageMgr.GetTranslation(msg));
            client.Out.SendTCP(packet);

            return 0;
        }
コード例 #14
0
ファイル: MacroDropMgr.cs プロジェクト: geniushuai/DDTank-3.0
 //每两分钟向服务器端报告一次掉落物品数量
 private static void OnTimeEvent(object source, ElapsedEventArgs e)
 {
     Dictionary<int, int> tempDic = new Dictionary<int, int>();
     m_lock.AcquireWriterLock(Timeout.Infinite);
     try
     {
         foreach (KeyValuePair<int, MacroDropInfo> kvp in DropInfoMgr.DropInfo)
         {
             int templateId = kvp.Key;
             MacroDropInfo macroDropInfo = kvp.Value;
             if (macroDropInfo.SelfDropCount > 0)
             {
                 tempDic.Add(templateId, macroDropInfo.SelfDropCount);
                 macroDropInfo.SelfDropCount = 0;
             }
         }
     }
     catch (Exception ex)
     {
         if (log.IsErrorEnabled)
             log.Error("DropInfoMgr OnTimeEvent", ex);
     }
     finally
     {
         m_lock.ReleaseWriterLock();
     }
     if(tempDic.Count > 0)
     {
         GSPacketIn pkg = new GSPacketIn((byte)eChatServerPacket.MACRO_DROP);
         pkg.WriteInt(tempDic.Count);
         foreach (KeyValuePair<int, int> kvp in tempDic)
         {
             pkg.WriteInt(kvp.Key);
             pkg.WriteInt(kvp.Value);
         }
         GameServer.Instance.LoginServer.SendPacket(pkg);
     }
 }
コード例 #15
0
 public GSPacketIn SendAASControl(bool result, bool IsAASInfo, bool IsMinor)
 {
     GSPacketIn pkg = new GSPacketIn((byte)ePackageType.AAS_CTRL);
     //pkg.WriteBoolean(result);
     //pkg.WriteBoolean(IsAASInfo);
     //pkg.WriteBoolean(IsMinor);
     //DDTank
     pkg.WriteBoolean(true);
     pkg.WriteInt(1);
     pkg.WriteBoolean(true);
     pkg.WriteBoolean(IsMinor);
     SendTCP(pkg);
     return pkg;
 }
コード例 #16
0
        internal void SendAddRoom(Game.Server.Rooms.BaseRoom room)
        {
            GSPacketIn pkg = new GSPacketIn((int)eFightPackageType.GAME_ROOM_CREATE);
            pkg.WriteInt(room.RoomId);
            pkg.WriteInt((int)room.GameType);
            pkg.WriteInt(room.Game.PlayerCount);

            List<GamePlayer> players = room.GetPlayersSafe();
            foreach (GamePlayer p in players)
            {
                pkg.WriteInt(p.PlayerCharacter.ID);//改为唯一ID
                pkg.WriteInt(p.PlayerCharacter.Attack);
                pkg.WriteInt(p.PlayerCharacter.Defence);
                pkg.WriteInt(p.PlayerCharacter.Agility);
                pkg.WriteInt(p.PlayerCharacter.Luck);
                pkg.WriteDouble(p.GetBaseAttack());
                pkg.WriteDouble(p.GetBaseDefence());
                pkg.WriteDouble(p.GetBaseAgility());
                pkg.WriteDouble(p.GetBaseBlood());
                pkg.WriteInt(p.CurrentWeapon.TemplateID);
            }
            SendTCP(pkg, room);
        }
コード例 #17
0
        public int HandlePacket(GameClient client, GSPacketIn packet)
        {
            int id = packet.ReadInt();
            int rewardItemID = packet.ReadInt();
            BaseQuest _baseQuest= client.Player.QuestInventory.FindQuest(id);
            int i=0;//未完成
            if (_baseQuest!= null)
            {
                i= client.Player.QuestInventory.Finish(_baseQuest, rewardItemID) ? 1 : 0;
            }
            if (i == 1)
            {
                packet.WriteInt(id);
                client.Out.SendTCP(packet);
            }

            return i;
        }
コード例 #18
0
        public override void OnStarting(BaseSceneGame game, Game.Base.Packets.GSPacketIn data)
        {
            //base.OnStarting(game, data);

            TankData tank = game.Data;

            tank.Reset();
            GamePlayer[] list   = game.Data.GetAllPlayers();
            int          i      = random.Next(list.Length);
            GamePlayer   player = GetLowDelayPlayer(game, list[i]);
            //List<Point> pos = new List<Point>();
            //pos.AddRange(Managers.MapMgr.GetMapPos(game.Data.MapIndex));

            MapPoint pos = Managers.MapMgr.GetMapRandomPos(game.Data.MapIndex);

            tank.CurrentWind = random.Next(-40, 40);
            data.WriteInt(player.PlayerCharacter.ID);
            data.WriteInt(tank.CurrentWind);
            data.WriteByte((byte)game.Data.Count);
            Point temp     = new Point();
            int   lastTeam = -1;

            foreach (GamePlayer p in list)
            {
                temp = GetRandom(pos, temp, lastTeam, p.CurrentTeamIndex);
                tank.Players[p].X = temp.X;
                tank.Players[p].Y = temp.Y;
                tank.CurrentMap.AddPhysical(tank.Players[p]);
                p.CanFly = true;
                p.Count  = 2;

                data.WriteInt(p.PlayerCharacter.ID);
                data.WriteInt(tank.Players[p].X);
                data.WriteInt(tank.Players[p].Y);
                data.WriteInt(random.Next(0, 2) > 0 ? 1 : -1);
                data.WriteInt(tank.Players[p].Blood);
                data.WriteBoolean(game.Data.Players[p].IsCaptain);
                lastTeam = p.CurrentTeamIndex;
            }
            tank.CurrentIndex = player;
            game.BeginTimer(TIMEOUT);
            if (game.RoomType == eRoomType.PAIRUP && game.MatchGame != null)
            {
                game.MatchGame.StopTimer();
            }
        }
コード例 #19
0
        public void SendSYSMessages(GamePlayer player, PlayerInfo spouse)
        {
            string name1 = player.PlayerCharacter.Sex ? player.PlayerCharacter.NickName : spouse.NickName;
            string name2 = player.PlayerCharacter.Sex ? spouse.NickName : player.PlayerCharacter.NickName;

            string msg = LanguageMgr.GetTranslation("MarryApplyReplyHandler.Msg1", name1, name2);

            GSPacketIn pkg = new GSPacketIn((byte)ePackageType.SYS_NOTICE);
            pkg.WriteInt(2);
            pkg.WriteString(msg);

            GameServer.Instance.LoginServer.SendPacket(pkg);

            GamePlayer[] players = Game.Server.Managers.WorldMgr.GetAllPlayers();

            foreach (GamePlayer p in players)
            {
                p.Out.SendTCP(pkg);
            }
        }
コード例 #20
0
 public static void SendStartMessage(BattleGame game)
 {
     Game.Base.Packets.GSPacketIn pkg = new Game.Base.Packets.GSPacketIn((byte)ePackageType.GAME_CHAT);
     pkg.WriteInt(2);
     if (game.GameType == eGameType.Free)
     {
         foreach (Player p in game.GetAllFightPlayers())
         {
             (p.PlayerDetail as ProxyPlayer).Rate = 1;
             GSPacketIn pkg1 = SendBufferList(p, (p.PlayerDetail as ProxyPlayer).Buffers);
             game.SendToAll(pkg1);
         }
         pkg.WriteString("撮合成功!您所在的小队开始了自由战");
     }
     else
     {
         pkg.WriteString("撮合成功!您所在的小队开始了公会战");
     }
     game.SendToAll(pkg, null);
 }
コード例 #21
0
 public int HandlePacket(GameClient client, GSPacketIn packet)
 {
     int num = packet.ReadInt();
     try
     {
         TankHotSpringLogicProcessor processor = new TankHotSpringLogicProcessor();
         HotSpringRoomInfo info = new HotSpringRoomInfo {
             RoomID = num
         };
         client.Player.CurrentHotSpringRoom = new HotSpringRoom(info, processor);
     }
     catch
     {
         Console.WriteLine("System Error!");
     }
     HotSpringRoom room = client.Player.CurrentHotSpringRoom;
     using (PlayerBussiness db = new PlayerBussiness())
     {
         db.UpdateHotSpringRoomInfo(room.Info);
     }
     string str = packet.ReadString();
     GSPacketIn pkg = new GSPacketIn(0xca);
     pkg.WriteInt(num);
     pkg.WriteInt(num);
     pkg.WriteString(room.Info.RoomName);
     pkg.WriteString(room.Info.Pwd);
     pkg.WriteInt(1);
     pkg.WriteInt(1);
     pkg.WriteInt(client.Player.PlayerCharacter.ID);
     pkg.WriteString(client.Player.PlayerCharacter.NickName);
     pkg.WriteDateTime(room.Info.BeginTime);
     pkg.WriteString(room.Info.RoomIntroduction);
     pkg.WriteInt(1);
     pkg.WriteInt(10);
     pkg.WriteDateTime(DateTime.Now);
     pkg.WriteInt(10);
     client.SendTCP(pkg);
     return 0;
 }
コード例 #22
0
 public static void SendStartMessage(BattleGame game)
 {
     Game.Base.Packets.GSPacketIn pkg = new Game.Base.Packets.GSPacketIn((byte)ePackageType.GAME_CHAT);
     pkg.WriteInt(2);
     if (game.GameType == eGameType.Free)
     {
         foreach (Player p in game.GetAllFightPlayers())
         {
             (p.PlayerDetail as ProxyPlayer).Rate = 1;
             GSPacketIn pkg1 = SendBufferList(p, (p.PlayerDetail as ProxyPlayer).Buffers);
             game.SendToAll(pkg1);
         }
         pkg.WriteString("Bắt cặp thành công, Bắt đẩu chiến đấu!");
     }
     else
     {
         pkg.WriteString("Kết nối thất bại!");
     }
     game.SendToAll(pkg, null);
 }
コード例 #23
0
 public override void OnTick(HotSpringRoom room)
 {
     try
     {
         if (room != null)
         {
             room.KickAllPlayer();
             GSPacketIn pkg = new GSPacketIn((short)ePackageType.HOTSPRING_ROOM_REMOVE);
             pkg.WriteInt(room.Info.RoomID);
             WorldMgr.HotSpring.SendToALL(pkg);
             room.StopTimer();
         }
     }
     catch (Exception exception)
     {
         if (log.IsErrorEnabled)
         {
             log.Error("OnTick", exception);
         }
     }
 }
コード例 #24
0
        public int HandlePacket(GameClient client, GSPacketIn packet)
        {
            var roomId = packet.ReadInt();
            var passString = packet.ReadString();

            GSPacketIn pkg = new GSPacketIn((byte)ePackageType.HOTSPRING_ROOM_ENTER);
            pkg.WriteInt(roomId);
            pkg.WriteInt(roomId);
           
            //_loc_3.roomID = _loc_2.readInt();
            //_loc_3.roomNumber = _loc_2.readInt();
            //_loc_3.roomName = _loc_2.readUTF();
            pkg.WriteString("RoomName");
            //_loc_3.roomPassword = _loc_2.readUTF();
            pkg.WriteString("");

            //_loc_2.effectiveTime = _loc_3.readInt();
            pkg.WriteInt(1);
            //_loc_2.curCount = _loc_3.readInt();
            pkg.WriteInt(1);
            //_loc_2.playerID = _loc_3.readInt();
            pkg.WriteInt(client.Player.PlayerCharacter.ID);
            //_loc_2.playerName = _loc_3.readUTF();
            pkg.WriteString("abc");
            //_loc_2.startTime = _loc_3.readDate();
            pkg.WriteDateTime(DateTime.Now.AddDays(-50));
            //_loc_2.roomIntroduction = _loc_3.readUTF();
            pkg.WriteString("Room Intro");
            //_loc_2.roomType = _loc_3.readInt();
            pkg.WriteInt(1);
            //_loc_2.maxCount = _loc_3.readInt();
            pkg.WriteInt(10);
            //this._playerEnterRoomTime = _loc_2.readDate();
            //this._playerEffectiveTime = _loc_2.readInt();
            pkg.WriteDateTime(DateTime.Now);
            pkg.WriteDateTime(DateTime.Now.AddDays(1));
            client.SendTCP(pkg);
            return 0;
        }
コード例 #25
0
        public void SendAddRoom(Game.Server.Rooms.BaseRoom room)
        {
            GSPacketIn pkg = new GSPacketIn((int)eFightPackageType.ROOM_CREATE);
            pkg.WriteInt(room.RoomId);
            pkg.WriteInt((int)room.GameType);
            pkg.WriteInt(room.GuildId);

            List<GamePlayer> players = room.GetPlayers();
            pkg.WriteInt(players.Count);
            foreach (GamePlayer p in players)
            {
                pkg.WriteInt(p.PlayerCharacter.ID);//改为唯一ID
                pkg.WriteString(p.PlayerCharacter.NickName);
                pkg.WriteBoolean(p.PlayerCharacter.Sex);

                pkg.WriteInt(p.PlayerCharacter.Hide);
                pkg.WriteString(p.PlayerCharacter.Style);
                pkg.WriteString(p.PlayerCharacter.Colors);
                pkg.WriteString(p.PlayerCharacter.Skin);
                pkg.WriteInt(p.PlayerCharacter.Offer);
                pkg.WriteInt(p.PlayerCharacter.GP);
                pkg.WriteInt(p.PlayerCharacter.Grade);
                pkg.WriteInt(p.PlayerCharacter.Repute);
                pkg.WriteInt(p.PlayerCharacter.ConsortiaID);
                pkg.WriteString(p.PlayerCharacter.ConsortiaName);
                pkg.WriteInt(p.PlayerCharacter.ConsortiaLevel);
                pkg.WriteInt(p.PlayerCharacter.ConsortiaRepute);

                pkg.WriteInt(p.PlayerCharacter.Attack);
                pkg.WriteInt(p.PlayerCharacter.Defence);
                pkg.WriteInt(p.PlayerCharacter.Agility);
                pkg.WriteInt(p.PlayerCharacter.Luck);
                pkg.WriteDouble(p.GetBaseAttack());
                pkg.WriteDouble(p.GetBaseDefence());
                pkg.WriteDouble(p.GetBaseAgility());
                pkg.WriteDouble(p.GetBaseBlood());
                pkg.WriteInt(p.MainWeapon.TemplateID);
                pkg.WriteBoolean(p.CanUseProp);
                if (p.SecondWeapon != null)
                {
                    pkg.WriteInt(p.SecondWeapon.TemplateID);
                    pkg.WriteInt(p.SecondWeapon.StrengthenLevel);
                }
                else
                {
                    pkg.WriteInt(0);
                    pkg.WriteInt(0);
                }
                pkg.WriteDouble(RateMgr.GetRate(eRateType.Experience_Rate) * AntiAddictionMgr.GetAntiAddictionCoefficient(p.PlayerCharacter.AntiAddiction) * (p.GPAddPlus == 0 ? 1 : p.GPAddPlus));
                pkg.WriteDouble(AntiAddictionMgr.GetAntiAddictionCoefficient(p.PlayerCharacter.AntiAddiction) * (p.OfferAddPlus == 0 ? 1 : p.OfferAddPlus));
                pkg.WriteDouble(RateMgr.GetRate(eRateType.Experience_Rate));
                pkg.WriteInt(GameServer.Instance.Configuration.ServerID);

                List<AbstractBuffer> infos = p.BufferList.GetAllBuffer();
                pkg.WriteInt(infos.Count);
                foreach (AbstractBuffer bufferInfo in infos)
                {
                    BufferInfo info = bufferInfo.Info;
                    pkg.WriteInt(info.Type);
                    pkg.WriteBoolean(info.IsExist);
                    pkg.WriteDateTime(info.BeginDate);
                    pkg.WriteInt(info.ValidDate);
                    pkg.WriteInt(info.Value);
                    pkg.WriteInt(info.ValidCount);
                }

                pkg.WriteInt(p.EquipEffect.Count);
                foreach (int i in p.EquipEffect)
                {
                    pkg.WriteInt(i);
                }

            }
            SendTCP(pkg);
        }
コード例 #26
0
        public void SendChatMessage(string msg, GamePlayer player, bool team)
        {
            GSPacketIn pkg = new GSPacketIn((byte)eFightPackageType.CHAT, player.CurrentRoom.Game.Id);

            pkg.WriteInt(player.GamePlayerId);
            pkg.WriteBoolean(team);
            pkg.WriteString(msg);

            SendTCP(pkg);
        }
コード例 #27
0
 public void SendFindConsortiaAlly(int state, int gameid)
 {
     GSPacketIn pkg = new GSPacketIn((byte)eFightPackageType.FIND_CONSORTIA_ALLY, gameid);
     pkg.WriteInt(state);
     pkg.WriteInt((int)RateMgr.GetRate(eRateType.Riches_Rate));
     SendTCP(pkg);
 }
コード例 #28
0
ファイル: FireCommand.cs プロジェクト: geniushuai/DDTank-3.0
        public bool HandleCommand(TankGameLogicProcessor process, GamePlayer player, GSPacketIn packet)
        {
            if (player.CurrentGame.Data.CurrentIndex == player && player.CurrentGame.Data.Players[player].State != TankGameState.DEAD)
            {
                if (player.CurrentGame.Data.CurrentFire == null)
                    player.CurrentGame.Data.CurrentFire = player;

                int x = packet.ReadInt();
                int y = packet.ReadInt();

                if (Math.Abs(player.CurrentGame.Data.Players[player].X - x) > 100)
                {
                    //player.Out.SendMessage(eMessageType.ALERT, LanguageMgr.GetTranslation("Game.Server.SceneGames.TankHandle"));
                    StatMgr.LogErrorPlayer(player.PlayerCharacter.ID, player.PlayerCharacter.UserName, player.PlayerCharacter.NickName,
     ItemRemoveType.FireError, player.CurrentGame.Data.Players[player].X.ToString() + " to " + x.ToString() + ",MapID:" + player.CurrentGame.Data.MapIndex);
                    player.Client.Disconnect();
                    return false; ;
                }

                int force = packet.ReadInt();
                int angle = packet.ReadInt();

                TankData data = player.CurrentGame.Data;
                Tile shape = Managers.BallMgr.FindTile(data.CurrentBall.ID);
                GSPacketIn pkg = new GSPacketIn((byte)ePackageType.GAME_CMD, player.PlayerCharacter.ID);
                pkg.WriteByte((byte)TankCmdType.FIRE);
                pkg.WriteInt(data.AddBall);
                for (int i = 0; i < data.AddBall; i++)
                {
                    if (player.CurrentGame.Data.ReduceFireBombs)
                    {
                        if (data.IsFastSpeed())
                        {
                            StatMgr.LogErrorPlayer(player.PlayerCharacter.ID, player.PlayerCharacter.UserName, player.PlayerCharacter.NickName,
                                ItemRemoveType.FastError, "MapID:" + player.CurrentGame.Data.MapIndex);
                            player.Client.Disconnect();
                            return false; ;
                        }

                        data.FireLogin = true;
                        double reforce = 1;
                        int reangle = 0;
                        if (i == 1)
                        {
                            reforce = 0.9;
                            reangle = -5;
                        }
                        else if (i == 2)
                        {
                            reforce = 1.1;
                            reangle = 5;
                        }

                        int vx = (int)(force * reforce * Math.Cos((double)(angle + reangle) / 180 * Math.PI));
                        int vy = (int)(force * reforce * Math.Sin((double)(angle + reangle) / 180 * Math.PI));

                        data.PhyID++;

                        BombObject bomb = new BombObject(data.PhyID, BallMgr.GetBallType(data.CurrentBall.ID), data.Players[player], shape, data.CurrentBall.Radii, data.AddMultiple < 1,
                            data.CurrentBall.Mass, data.CurrentBall.Weight, data.CurrentBall.Wind, data.CurrentBall.DragIndex, data.BallPower);

                        bomb.SetXY(x, y);
                        bomb.setSpeedXY(vx, vy);
                        data.CurrentMap.AddPhysical(bomb);
                        pkg.WriteBoolean(bomb.IsHole);
                        pkg.WriteInt(bomb.Id);
                        pkg.WriteInt(x);
                        pkg.WriteInt(y);
                        pkg.WriteInt(vx);
                        pkg.WriteInt(vy);
                        pkg.WriteInt(bomb.Actions.Count);
                        foreach (BombAction action in bomb.Actions)
                        {
                            pkg.WriteInt(action.TimeInt);
                            pkg.WriteInt(action.Type);
                            pkg.WriteInt(action.Param1);
                            pkg.WriteInt(action.Param2);
                            pkg.WriteInt(action.Param3);
                            pkg.WriteInt(action.Param4);
                        }

                        data.SetRunTime((int)bomb.RunTime);
                    }
                }

                player.CurrentGame.SendToAll(pkg);

                data.FireLogin = false;
                if (data.Bombs || data.Players[player].State == TankGameState.DEAD)
                {
                    data.TotalDelay += data.CurrentBall.Delay;
                    process.SendArk(player.CurrentGame, player);
                    player.PropInventory.AddItemTemplate(PropItemMgr.GetRandomFightProp(data.MapIndex));
                    data.Players[player].SetDander(20);

                    process.SendPlayFinish(player.CurrentGame, player);
                    //GSPacketIn pkgMsg = new GSPacketIn((byte)ePackageType.GAME_CMD);
                    //pkgMsg.WriteByte((byte)TankCmdType.PLAYFINISH);
                    //pkgMsg.WriteInt(player.CurrentGame.Data.TurnNum);
                    //player.CurrentGame.SendToAll(pkgMsg);

                }
                return true;

            }
            return false;
        }
コード例 #29
0
 public void SendChangeGameType(BaseRoom room)
 {
     GSPacketIn pkg = new GSPacketIn((byte)eFightPackageType.CHANGE_GAME_TYPE)
     {
         Parameter1 = room.RoomId
     };
     pkg.WriteInt((int)room.GameType);
     SendTCP(pkg);
 }
コード例 #30
0
ファイル: BaseGame.cs プロジェクト: vancourt/BaseGunnyII
        /*
        internal void SendAttackEffect(Living player, int type)
        {
            GSPacketIn pkg = new GSPacketIn((byte)ePackageType.GAME_CMD);
            pkg.Parameter1 = player.Id;
            pkg.WriteByte((byte)eTankCmdType.ATTACKEFFECT);
            pkg.WriteBoolean(true);
            pkg.WriteInt(type);
            SendToAll(pkg);

        }
        */
        internal void SendSyncLifeTime()
        {
            GSPacketIn pkg = new GSPacketIn((byte)ePackageType.GAME_CMD);
            //pkg.Parameter2 = -1;
            pkg.WriteByte((byte)eTankCmdType.SYNC_LIFETIME);
            pkg.WriteInt(m_lifeTime);
            SendToAll(pkg);
        }
コード例 #31
0
ファイル: BaseGame.cs プロジェクト: vancourt/BaseGunnyII
        internal void SendStartLoading(int maxTime)
        {
            GSPacketIn pkg = new GSPacketIn((byte)ePackageType.GAME_CMD);

            pkg.WriteByte((byte)eTankCmdType.GAME_LOAD);
            pkg.WriteInt(maxTime);
            pkg.WriteInt(m_map.Info.ID);

            pkg.WriteInt(m_loadingFiles.Count);
            foreach (LoadingFileInfo file in m_loadingFiles)
            {
                pkg.WriteInt(file.Type);
                pkg.WriteString(file.Path);
                pkg.WriteString(file.ClassName);
            }
            pkg.WriteInt(1);//petSkill Count
            for (int i = 0; i < 1; i++)
            {
                pkg.WriteString("1");//_loc_7.pic = event.pkg.readUTF();
                pkg.WriteString("");//_loc_7.effect = event.pkg.readUTF();
            }
            SendToAll(pkg);
        }
コード例 #32
0
ファイル: BaseGame.cs プロジェクト: vancourt/BaseGunnyII
 internal void SendRemovePhysicalObj(PhysicalObj obj)
 {
     GSPacketIn pkg = new GSPacketIn((byte)ePackageType.GAME_CMD);
     pkg.WriteByte((byte)eTankCmdType.DISAPPEAR);
     pkg.WriteInt(obj.Id);
     SendToAll(pkg);
     //TODO 完成删除物品
 }
コード例 #33
0
ファイル: BaseGame.cs プロジェクト: vancourt/BaseGunnyII
 internal void SendRemoveLiving(int id)
 {
     GSPacketIn pkg = new GSPacketIn((byte)ePackageType.GAME_CMD);
     pkg.WriteByte((byte)eTankCmdType.DISAPPEAR);
     pkg.WriteInt(id);
     SendToAll(pkg);
     //TODO 完成删除物品
 }
コード例 #34
0
        public override void OnStopping(BaseSceneGame game, Game.Base.Packets.GSPacketIn pkg)
        {
            base.OnStopping(game, pkg);
            game.BeginTimer(TIMEOUT / 2);

            TankData data = game.Data;

            pkg.WriteByte((byte)data.Players.Count);

            int winTeam  = -1;
            int lastTeam = -1;

            data.killFlag = false;

            foreach (KeyValuePair <GamePlayer, Player> p in data.Players)
            {
                //if(p.Value.TotalHurt > 0)
                //{
                //    data.killFlag = true;
                //}

                if (winTeam == -1 && p.Value.Blood > 0)
                {
                    if (game.GameMode == eGameMode.FLAG)
                    {
                        if (p.Value.IsCaptain)
                        {
                            winTeam = p.Key.CurrentTeamIndex;
                            break;
                        }
                        else
                        {
                            lastTeam = p.Key.CurrentTeamIndex;
                        }
                    }
                    else
                    {
                        winTeam = p.Key.CurrentTeamIndex;
                        break;
                    }
                }
            }

            //if (!data.killFlag)
            //{
            //    game.BeginTimer(3000);
            //}

            if (winTeam == -1 && game.Data.CurrentIndex == null)
            {
                winTeam = lastTeam;
            }

            if (winTeam == -1)
            {
                if (game.Data.CurrentFire != null)
                {
                    winTeam = game.Data.CurrentFire.CurrentTeamIndex;
                }
                else
                {
                    winTeam = data.LastDead;
                }
            }

            int GP;

            //E等级差=(对方平均等级+5)-玩家等级;取值区间(1~9);
            //            P赢=4*[(对方平均等级+5)-玩家等级]+伤害的血量*0.2%+击杀数*2+(命中次数/玩家总的回合次数)*8;
            //P输=1*[(对方平均等级+5)-玩家等级]+伤害的血量*0.2%+击杀数*2+(命中次数/玩家总的回合次数)*8


            //            P赢=[2+伤害的血量*0.1%+击杀数*0.5+(命中次数/玩家总的回合次数)*2]*[(对方平均等级+10)-玩家等级]
            //P输=[伤害的血量*0.1%+击杀数*0.5+(命中次数/玩家总的回合次数)*2]*[(对方平均等级+10)-玩家等级];

//            P赢=[2+伤害的血量*0.1%+击杀数*0.5+(命中次数/玩家总的回合次数)*2]*对方平均等级*[1+(总击杀数-1)*33%]
//P输=[伤害的血量*0.1%+击杀数*0.5+(命中次数/玩家总的回合次数)*2]*对方平均等级*[1+(总击杀数-1)*33%]

            //P赢=[2+伤害的血量*0.1%+击杀数*0.5+(命中次数/玩家总的回合次数)*2]*对方平均等级*[0.9+(游戏开始时对方玩家人数-1)*30%]
            //P输=[伤害的血量*0.1%+击杀数*0.5+(命中次数/玩家总的回合次数)*2]*对方平均等级*[0.9+(游戏开始时对方玩家人数-1)*30%]


            //bool flag = data.GameStart.AddMinutes(1).CompareTo(DateTime.Now) > 0;
            string     winStr     = LanguageMgr.GetTranslation("Game.Server.SceneGames.OnStopping.Msg5");
            GamePlayer winPlayer  = null;
            string     loseStr    = LanguageMgr.GetTranslation("Game.Server.SceneGames.OnStopping.Msg5");
            GamePlayer losePlayer = null;

            foreach (KeyValuePair <GamePlayer, Player> p in data.Players)
            {
                if (game.RoomType == 0)
                {
                    p.Key.PlayerCharacter.CheckCount++;
                }
                else
                {
                    p.Key.PlayerCharacter.CheckCount += 2;
                }
                p.Key.Out.SendCheckCode();

                if (p.Value.TotalHurt > 0)
                {
                    data.killFlag = true;
                }

                if (game.GameClass == eGameClass.CONSORTIA)
                {
                    if (p.Key.CurrentTeamIndex == winTeam)
                    {
                        winStr   += " [" + p.Key.PlayerCharacter.NickName + "] ";
                        winPlayer = p.Key;
                    }
                    else
                    {
                        loseStr   += " [" + p.Key.PlayerCharacter.NickName + "] ";
                        losePlayer = p.Key;
                    }
                }
            }

            int riches = 0;

            if (game.GameClass == eGameClass.CONSORTIA)
            {
                winStr  += LanguageMgr.GetTranslation("Game.Server.SceneGames.OnStopping.Msg1") + losePlayer.PlayerCharacter.ConsortiaName + LanguageMgr.GetTranslation("Game.Server.SceneGames.OnStopping.Msg2");
                loseStr += LanguageMgr.GetTranslation("Game.Server.SceneGames.OnStopping.Msg3") + winPlayer.PlayerCharacter.ConsortiaName + LanguageMgr.GetTranslation("Game.Server.SceneGames.OnStopping.Msg4");
                riches   = ConsortiaMgr.ConsortiaFight(winPlayer.CurrentTeamIndex == 1 ? data.ConsortiaID1 : data.ConsortiaID2,
                                                       winPlayer.CurrentTeamIndex == 1 ? data.ConsortiaID2 : data.ConsortiaID1, game.Data.Players, game.RoomType, game.GameClass, data.persons[winPlayer.CurrentTeamIndex].TotalKillHealth);
                GameServer.Instance.LoginServer.SendConsortiaFight(winPlayer.PlayerCharacter.ConsortiaID, riches, winStr);
                //GameServer.Instance.LoginServer.SendConsortiaFight(losePlayer.PlayerCharacter.ConsortiaID, -riches, loseStr);
            }

            foreach (KeyValuePair <GamePlayer, Player> p in data.Players)
            {
                GP = 1;
                if (p.Value.State != TankGameState.LOSE)
                {
                    if (game.RoomType == eRoomType.PAIRUP)
                    {
                        p.Key.PlayerCharacter.Total++;
                    }

                    double level    = (data.TotalLevel - data.persons[p.Key.CurrentTeamIndex].TotalLevel) / (data.TotalPerson - data.persons[p.Key.CurrentTeamIndex].TeamPerson);
                    double disLevel = level + 10 - p.Key.PlayerCharacter.Grade;

                    if (p.Key.CurrentTeamIndex == winTeam)
                    {
                        if (game.RoomType == eRoomType.PAIRUP)
                        {
                            p.Key.PlayerCharacter.Win++;
                        }

                        //GP = (int)Math.Ceiling((((data.killFlag ? 2 : 0) + (double)p.Value.TotalHurt * 0.001 + p.Value.TotalKill * 0.5 + (p.Value.HitNum / (p.Value.BoutNum == 0 ? 1 : p.Value.BoutNum)) * 2) * level * (1 + (data.persons[p.Key.CurrentTeamIndex].TatolKill - 1) * 0.33)));
                        GP = (int)Math.Ceiling((((data.killFlag ? 2 : 0) + (double)p.Value.TotalHurt * 0.001 + p.Value.TotalKill * 0.5 + (p.Value.HitNum / (p.Value.BoutNum == 0 ? 1 : p.Value.BoutNum)) * 2) * level * (0.9 + (data.persons[p.Key.CurrentTeamIndex].TeamPerson - 1) * 0.3)));
                    }
                    else
                    {
                        GP = (int)Math.Ceiling(((double)p.Value.TotalHurt * 0.001 + p.Value.TotalKill * 0.5 + (p.Value.HitNum / (p.Value.BoutNum == 0 ? 1 : p.Value.BoutNum)) * 2) * level * (0.9 + (data.persons[p.Key.CurrentTeamIndex].TeamPerson - 1) * 0.3));
                    }

                    bool isMarried = false;
                    if (p.Key.PlayerCharacter.IsMarried)
                    {
                        foreach (GamePlayer q in data.Players.Keys)
                        {
                            if (q.PlayerCharacter.ID != p.Key.PlayerCharacter.ID)
                            {
                                if (q.CurrentTeamIndex == p.Key.CurrentTeamIndex && p.Key.PlayerCharacter.SpouseID == q.PlayerCharacter.ID)
                                {
                                    GP        = (int)(GP * 1.2);
                                    isMarried = true;
                                }
                            }
                        }
                    }

                    p.Key.QuestInventory.CheckWin(data.MapIndex, (int)game.GameMode, game.ScanTime, p.Value.IsCaptain,
                                                  data.persons[p.Key.CurrentTeamIndex].TeamPerson, data.TotalPerson - data.persons[p.Key.CurrentTeamIndex].TeamPerson, p.Key.CurrentTeamIndex == winTeam, game.GameClass == eGameClass.CONSORTIA, (int)game.RoomType, isMarried);


                    double AAS = AntiAddictionMgr.GetAntiAddictionCoefficient(p.Key.PlayerCharacter.AntiAddiction);
                    GP = (int)(GP * AAS);

                    GP  = (int)(GP * RateMgr.GetRate(eRateType.Experience_Rate));
                    GP *= p.Key.BuffInventory.GPMultiple();

                    if (game.RoomType != eRoomType.PAIRUP && (disLevel <= 0 || disLevel >= 20))
                    {
                        GP = 1;
                    }

                    if (AAS < 10E-6)
                    {
                        GP = 0;
                    }
                    else
                    {
                        if (GP < 1)
                        {
                            GP = 1;
                        }
                    }

                    p.Key.SetGP(GP);

                    Dictionary <int, int> requestItems = p.Key.QuestInventory.GetRequestItems();
                    List <MapGoodsInfo>   questItems   = Managers.MapMgr.GetQuestGoodsAll(data.MapIndex);
                    foreach (MapGoodsInfo questID in questItems)
                    {
                        if (requestItems.ContainsKey(questID.GoodsID) && requestItems[questID.GoodsID] > 0)
                        {
                            int total = random.Next(questID.Value + 1);
                            if (p.Key.CurrentTeamIndex != winTeam)
                            {
                                total = total / 2;
                            }
                            else if (total < 1)
                            {
                                total = 1;
                            }
                            if (total < 1)
                            {
                                continue;
                            }

                            int count             = requestItems[questID.GoodsID] > total ? total : requestItems[questID.GoodsID];
                            ItemTemplateInfo temp = Bussiness.Managers.ItemMgr.GetSingleGoods(questID.GoodsID);
                            p.Key.TempInventory.AddItemTemplate(temp, questID, count);
                            requestItems[questID.GoodsID] -= count;
                        }
                    }
                }

                //p.Value.IsTakeOut = true;
                pkg.WriteInt(p.Key.PlayerCharacter.ID);
                pkg.WriteBoolean(winTeam == p.Key.CurrentTeamIndex);
                pkg.WriteInt(p.Key.PlayerCharacter.Grade);
                pkg.WriteInt(p.Key.PlayerCharacter.GP);
                pkg.WriteInt((int)p.Value.TotalKill);
                pkg.WriteInt(p.Value.TotalHurt);
                pkg.WriteInt(GP);
                pkg.WriteInt((int)p.Value.HitNum);
                pkg.WriteInt((int)p.Value.BoutNum);
                pkg.WriteInt(p.Value.Offer);

                if (data.persons[p.Key.CurrentTeamIndex].TotalKillHealth > 0)
                {
                    p.Value.IsTakeOut = true;
                    if (p.Key.CurrentGame != null)
                    {
                        p.Key.CurrentGame.IsTakeOut = true;
                    }
                }
                pkg.WriteBoolean(p.Value.IsTakeOut);
            }

            pkg.WriteInt(riches);
            //pkg.WriteBoolean(data.killFlag);
            pkg.WriteInt(data.TotalPerson / 2);

            data.InsertGameInfo(game, winTeam);

            GamePlayer[] list = data.Players.Keys.ToArray();
            foreach (GamePlayer p in list)
            {
                if (data.Players[p].State == TankGameState.LOSE)
                {
                    data.Players.Remove(p);
                }
                else
                {
                    //data.Players[p].Reset();
                    //p.PropInventory.Clear();
                    //if (!killFlag)
                    //{
                    //    if (p.CurrentGame.GameState != eGameState.FREE)
                    //    {
                    //        p.CurrentGame.ShowArk(p.CurrentGame, p);
                    //    }
                    //}
                }
            }
        }