コード例 #1
0
        public void SendAddRoom(Game.Server.Rooms.BaseRoom room)
        {
            GSPacketIn pkg = new GSPacketIn((int)eFightPackageType.ROOM_CREATE);
            pkg.WriteInt(room.RoomId);
            pkg.WriteInt((int)room.GameType);
            pkg.WriteInt(room.GuildId);

            List<GamePlayer> players = room.GetPlayers();
            pkg.WriteInt(players.Count);
            foreach (GamePlayer p in players)
            {
                pkg.WriteInt(p.PlayerCharacter.ID);//改为唯一ID
                pkg.WriteString(p.PlayerCharacter.NickName);
                pkg.WriteBoolean(p.PlayerCharacter.Sex);

                pkg.WriteInt(p.PlayerCharacter.Hide);
                pkg.WriteString(p.PlayerCharacter.Style);
                pkg.WriteString(p.PlayerCharacter.Colors);
                pkg.WriteString(p.PlayerCharacter.Skin);
                pkg.WriteInt(p.PlayerCharacter.Offer);
                pkg.WriteInt(p.PlayerCharacter.GP);
                pkg.WriteInt(p.PlayerCharacter.Grade);
                pkg.WriteInt(p.PlayerCharacter.Repute);
                pkg.WriteInt(p.PlayerCharacter.ConsortiaID);
                pkg.WriteString(p.PlayerCharacter.ConsortiaName);
                pkg.WriteInt(p.PlayerCharacter.ConsortiaLevel);
                pkg.WriteInt(p.PlayerCharacter.ConsortiaRepute);

                pkg.WriteInt(p.PlayerCharacter.Attack);
                pkg.WriteInt(p.PlayerCharacter.Defence);
                pkg.WriteInt(p.PlayerCharacter.Agility);
                pkg.WriteInt(p.PlayerCharacter.Luck);
                pkg.WriteDouble(p.GetBaseAttack());
                pkg.WriteDouble(p.GetBaseDefence());
                pkg.WriteDouble(p.GetBaseAgility());
                pkg.WriteDouble(p.GetBaseBlood());
                pkg.WriteInt(p.MainWeapon.TemplateID);
                pkg.WriteBoolean(p.CanUseProp);
                if (p.SecondWeapon != null)
                {
                    pkg.WriteInt(p.SecondWeapon.TemplateID);
                    pkg.WriteInt(p.SecondWeapon.StrengthenLevel);
                }
                else
                {
                    pkg.WriteInt(0);
                    pkg.WriteInt(0);
                }
                pkg.WriteDouble(RateMgr.GetRate(eRateType.Experience_Rate) * AntiAddictionMgr.GetAntiAddictionCoefficient(p.PlayerCharacter.AntiAddiction) * (p.GPAddPlus == 0 ? 1 : p.GPAddPlus));
                pkg.WriteDouble(AntiAddictionMgr.GetAntiAddictionCoefficient(p.PlayerCharacter.AntiAddiction) * (p.OfferAddPlus == 0 ? 1 : p.OfferAddPlus));
                pkg.WriteDouble(RateMgr.GetRate(eRateType.Experience_Rate));
                pkg.WriteInt(GameServer.Instance.Configuration.ServerID);

                List<AbstractBuffer> infos = p.BufferList.GetAllBuffer();
                pkg.WriteInt(infos.Count);
                foreach (AbstractBuffer bufferInfo in infos)
                {
                    BufferInfo info = bufferInfo.Info;
                    pkg.WriteInt(info.Type);
                    pkg.WriteBoolean(info.IsExist);
                    pkg.WriteDateTime(info.BeginDate);
                    pkg.WriteInt(info.ValidDate);
                    pkg.WriteInt(info.Value);
                    pkg.WriteInt(info.ValidCount);
                }

                pkg.WriteInt(p.EquipEffect.Count);
                foreach (int i in p.EquipEffect)
                {
                    pkg.WriteInt(i);
                }

            }
            SendTCP(pkg);
        }
コード例 #2
0
        internal void SendAddRoom(Game.Server.Rooms.BaseRoom room)
        {
            GSPacketIn pkg = new GSPacketIn((int)eFightPackageType.GAME_ROOM_CREATE);
            pkg.WriteInt(room.RoomId);
            pkg.WriteInt((int)room.GameType);
            pkg.WriteInt(room.Game.PlayerCount);

            List<GamePlayer> players = room.GetPlayersSafe();
            foreach (GamePlayer p in players)
            {
                pkg.WriteInt(p.PlayerCharacter.ID);//改为唯一ID
                pkg.WriteInt(p.PlayerCharacter.Attack);
                pkg.WriteInt(p.PlayerCharacter.Defence);
                pkg.WriteInt(p.PlayerCharacter.Agility);
                pkg.WriteInt(p.PlayerCharacter.Luck);
                pkg.WriteDouble(p.GetBaseAttack());
                pkg.WriteDouble(p.GetBaseDefence());
                pkg.WriteDouble(p.GetBaseAgility());
                pkg.WriteDouble(p.GetBaseBlood());
                pkg.WriteInt(p.CurrentWeapon.TemplateID);
            }
            SendTCP(pkg, room);
        }