コード例 #1
0
 public int HandlePacket(GameClient client, GSPacketIn packet)
 {
     packet.ClearContext();
     packet.WriteDateTime(DateTime.Now);
     client.Out.SendTCP(packet);
     return 0;
 }
コード例 #2
0
 public int HandlePacket(GameClient client, GSPacketIn packet)
 {
     //Lay Danh Sach tat ca cac phong
     GSPacketIn pkg = new GSPacketIn((byte)ePackageType.HOTSPRING_ROOM_LIST_GET);
     pkg.WriteInt(10);
     for (int i = 0; i < 10; i++)
     {
         //loc_2.roomNumber = _loc_3.readInt();
         pkg.WriteInt(i);
         //_loc_2.roomID = _loc_3.readInt();
         pkg.WriteInt(i);
         //_loc_2.roomName = _loc_3.readUTF();
         pkg.WriteString("Room" + i);
         //_loc_2.roomPassword = _loc_3.readUTF();
         pkg.WriteString("");
         //_loc_2.effectiveTime = _loc_3.readInt();
         pkg.WriteInt(1);
         //_loc_2.curCount = _loc_3.readInt();
         pkg.WriteInt(1);
         //_loc_2.playerID = _loc_3.readInt();
         pkg.WriteInt(client.Player.PlayerCharacter.ID);
         //_loc_2.playerName = _loc_3.readUTF();
         pkg.WriteString("abc");
         //_loc_2.startTime = _loc_3.readDate();
         pkg.WriteDateTime(DateTime.Now.AddDays(-50));
         //_loc_2.roomIntroduction = _loc_3.readUTF();
         pkg.WriteString("Room Intro");
         //_loc_2.roomType = _loc_3.readInt();
         pkg.WriteInt(1);
         //_loc_2.maxCount = _loc_3.readInt();
         pkg.WriteInt(10);
     }
     client.SendTCP(pkg);
     return 0;
 }
コード例 #3
0
        public int HandlePacket(GameClient client, GSPacketIn packet)
        {
            var roomId = packet.ReadInt();
            var passString = packet.ReadString();

            GSPacketIn pkg = new GSPacketIn((byte)ePackageType.HOTSPRING_ROOM_ENTER);
            pkg.WriteInt(roomId);
            pkg.WriteInt(roomId);
           
            //_loc_3.roomID = _loc_2.readInt();
            //_loc_3.roomNumber = _loc_2.readInt();
            //_loc_3.roomName = _loc_2.readUTF();
            pkg.WriteString("RoomName");
            //_loc_3.roomPassword = _loc_2.readUTF();
            pkg.WriteString("");

            //_loc_2.effectiveTime = _loc_3.readInt();
            pkg.WriteInt(1);
            //_loc_2.curCount = _loc_3.readInt();
            pkg.WriteInt(1);
            //_loc_2.playerID = _loc_3.readInt();
            pkg.WriteInt(client.Player.PlayerCharacter.ID);
            //_loc_2.playerName = _loc_3.readUTF();
            pkg.WriteString("abc");
            //_loc_2.startTime = _loc_3.readDate();
            pkg.WriteDateTime(DateTime.Now.AddDays(-50));
            //_loc_2.roomIntroduction = _loc_3.readUTF();
            pkg.WriteString("Room Intro");
            //_loc_2.roomType = _loc_3.readInt();
            pkg.WriteInt(1);
            //_loc_2.maxCount = _loc_3.readInt();
            pkg.WriteInt(10);
            //this._playerEnterRoomTime = _loc_2.readDate();
            //this._playerEffectiveTime = _loc_2.readInt();
            pkg.WriteDateTime(DateTime.Now);
            pkg.WriteDateTime(DateTime.Now.AddDays(1));
            client.SendTCP(pkg);
            return 0;
        }
コード例 #4
0
 public int HandlePacket(GameClient client, GSPacketIn packet)
 {
     int num = packet.ReadInt();
     try
     {
         TankHotSpringLogicProcessor processor = new TankHotSpringLogicProcessor();
         HotSpringRoomInfo info = new HotSpringRoomInfo {
             RoomID = num
         };
         client.Player.CurrentHotSpringRoom = new HotSpringRoom(info, processor);
     }
     catch
     {
         Console.WriteLine("System Error!");
     }
     HotSpringRoom room = client.Player.CurrentHotSpringRoom;
     using (PlayerBussiness db = new PlayerBussiness())
     {
         db.UpdateHotSpringRoomInfo(room.Info);
     }
     string str = packet.ReadString();
     GSPacketIn pkg = new GSPacketIn(0xca);
     pkg.WriteInt(num);
     pkg.WriteInt(num);
     pkg.WriteString(room.Info.RoomName);
     pkg.WriteString(room.Info.Pwd);
     pkg.WriteInt(1);
     pkg.WriteInt(1);
     pkg.WriteInt(client.Player.PlayerCharacter.ID);
     pkg.WriteString(client.Player.PlayerCharacter.NickName);
     pkg.WriteDateTime(room.Info.BeginTime);
     pkg.WriteString(room.Info.RoomIntroduction);
     pkg.WriteInt(1);
     pkg.WriteInt(10);
     pkg.WriteDateTime(DateTime.Now);
     pkg.WriteInt(10);
     client.SendTCP(pkg);
     return 0;
 }
コード例 #5
0
ファイル: GameMgr.cs プロジェクト: vancourt/BaseGunnyII
 public static GSPacketIn SendBufferList(Player player, List<BufferInfo> infos)
 {
     GSPacketIn pkg = new GSPacketIn((byte)ePackageType.BUFF_OBTAIN, player.Id);
     pkg.WriteInt(infos.Count);
     foreach (BufferInfo info in infos)
     {
         pkg.WriteInt(info.Type);
         pkg.WriteBoolean(info.IsExist);
         pkg.WriteDateTime(info.BeginDate);
         pkg.WriteInt(info.ValidDate);
         pkg.WriteInt(info.Value);
     }
     return pkg;
 }
コード例 #6
0
 public GSPacketIn SendAuctionRefresh(AuctionInfo info, int auctionID, bool isExist, ItemInfo item)
 {
     GSPacketIn pkg = new GSPacketIn((byte)ePackageType.AUCTION_REFRESH);
     pkg.WriteInt(auctionID);
     pkg.WriteBoolean(isExist);
     if (isExist)
     {
         pkg.WriteInt(info.AuctioneerID);
         pkg.WriteString(info.AuctioneerName);
         pkg.WriteDateTime(info.BeginDate);
         pkg.WriteInt(info.BuyerID);
         pkg.WriteString(info.BuyerName);
         pkg.WriteInt(info.ItemID);
         pkg.WriteInt(info.Mouthful);
         pkg.WriteInt(info.PayType);
         pkg.WriteInt(info.Price);
         pkg.WriteInt(info.Rise);
         pkg.WriteInt(info.ValidDate);
         pkg.WriteBoolean(item != null);
         if (item != null)
         {
             pkg.WriteInt(item.Count);
             pkg.WriteInt(item.TemplateID);
             pkg.WriteInt(item.AttackCompose);
             pkg.WriteInt(item.DefendCompose);
             pkg.WriteInt(item.AgilityCompose);
             pkg.WriteInt(item.LuckCompose);
             pkg.WriteInt(item.StrengthenLevel);
             pkg.WriteBoolean(item.IsBinds);
             pkg.WriteBoolean(item.IsJudge);
             pkg.WriteDateTime(item.BeginDate);
             pkg.WriteInt(item.ValidDate);
             pkg.WriteString(item.Color);
             pkg.WriteString(item.Skin);
             pkg.WriteBoolean(item.IsUsed);
         }
     }
     pkg.Compress();
     SendTCP(pkg);
     return pkg;
 }
コード例 #7
0
        public GSPacketIn SendBufferList(GamePlayer player, List<AbstractBuffer> infos)
        {
            GSPacketIn pkg = new GSPacketIn((byte)ePackageType.BUFF_OBTAIN, player.PlayerId);
            pkg.WriteInt(infos.Count);
            foreach (AbstractBuffer bufferInfo in infos)
            {
                BufferInfo info = bufferInfo.Info;
                pkg.WriteInt(info.Type);
                pkg.WriteBoolean(info.IsExist);
                pkg.WriteDateTime(info.BeginDate);
                pkg.WriteInt(info.ValidDate);
                pkg.WriteInt(info.Value);
            }
            SendTCP(pkg);

            return pkg;
        }
コード例 #8
0
        public GSPacketIn SendUpdateBuffer(GamePlayer player, BufferInfo[] infos)
        {
            GSPacketIn pkg = new GSPacketIn((byte)ePackageType.BUFF_UPDATE, player.PlayerId);
            pkg.WriteInt(infos.Length);

            foreach (BufferInfo info in infos)
            {
                pkg.WriteInt(info.Type);
                pkg.WriteBoolean(info.IsExist);
                pkg.WriteDateTime(info.BeginDate);
                pkg.WriteInt(info.ValidDate);
                pkg.WriteInt(info.Value);
            }
            SendTCP(pkg);

            return pkg;
        }
コード例 #9
0
        /// <summary>
        /// 发送当前用户的任务数据
        /// </summary>
        /// <param name="player"></param>
        /// <param name="infos"></param>
        /// <returns></returns>
        public GSPacketIn SendUpdateQuests(GamePlayer player, byte[] states, BaseQuest[] infos)
        {
            //TODO:完成任务列表的同步
            if (m_gameClient.Player == null)
                return null;


            try
            {
                var length = 0;
                var numSend = infos.Length;
                var j = 0;
                do
                {
                    GSPacketIn pkg = new GSPacketIn((byte)ePackageType.QUEST_UPDATE, m_gameClient.Player.PlayerCharacter.ID);
                    length = (numSend > 7) ? 7 : numSend;
                    pkg.WriteInt(length);
                    for (int i = 0; i < length; i++, j++)
                    {
                        var info = infos[j];
                        if (info.Data.IsExist)
                        {
                            pkg.WriteInt(info.Data.QuestID);           //任务编号
                            pkg.WriteBoolean(info.Data.IsComplete);    //是否完成
                            pkg.WriteInt(info.Data.Condition1);        //用户条件一
                            pkg.WriteInt(info.Data.Condition2);        //用户条件二
                            pkg.WriteInt(info.Data.Condition3);        //用户条件三
                            pkg.WriteInt(info.Data.Condition4);        //用户条件四
                            pkg.WriteDateTime(info.Data.CompletedDate);//用户条件完成日期
                            pkg.WriteInt(info.Data.RepeatFinish);      //该任务剩余接受次数。
                            pkg.WriteInt(info.Data.RandDobule);        //用户接受任务机会
                            pkg.WriteBoolean(info.Data.IsExist);         //是否为新任务
                        }
                    }
                    //输出所有的任务
                    for (int i = 0; i < states.Length; i++)
                    {
                        pkg.WriteByte(states[i]);
                    }
                    numSend -= length;
                    SendTCP(pkg);
                } while (j < infos.Length);
            }
            catch (Exception e)
            {
                Console.WriteLine(e.InnerException);
            }

            return new GSPacketIn((byte)ePackageType.QUEST_UPDATE, m_gameClient.Player.PlayerCharacter.ID);
        }
コード例 #10
0
 public GSPacketIn SendUserEquip(PlayerInfo player, List<ItemInfo> items)
 {
     GSPacketIn pkg = new GSPacketIn((byte)ePackageType.ITEM_EQUIP, player.ID, 10240);
     pkg.WriteInt(player.ID);
     pkg.WriteString(player.NickName);
     pkg.WriteInt(player.Agility);
     pkg.WriteInt(player.Attack);
     pkg.WriteString(player.Colors);
     pkg.WriteString(player.Skin);
     pkg.WriteInt(player.Defence);
     pkg.WriteInt(player.GP);
     pkg.WriteInt(player.Grade);
     pkg.WriteInt(player.Luck);
     pkg.WriteInt(player.hp);//_loc_5.hp = _loc_2.readInt();
     pkg.WriteInt(player.Hide);
     pkg.WriteInt(player.Repute);
     pkg.WriteBoolean(player.Sex);
     pkg.WriteString(player.Style);
     pkg.WriteInt(player.Offer);
     pkg.WriteByte(player.typeVIP);
     pkg.WriteInt(player.VIPLevel);
     pkg.WriteInt(player.Win);
     pkg.WriteInt(player.Total);
     pkg.WriteInt(player.Escape);
     pkg.WriteInt(player.ConsortiaID);
     pkg.WriteString(player.ConsortiaName);
     pkg.WriteInt(0);//_loc_5.badgeID = _loc_2.readInt();
     pkg.WriteInt(player.RichesOffer);
     pkg.WriteInt(player.RichesRob);
     pkg.WriteBoolean(player.IsMarried);
     pkg.WriteInt(player.SpouseID);
     pkg.WriteString(player.SpouseName);
     pkg.WriteString(player.DutyName);
     pkg.WriteInt(player.Nimbus);
     pkg.WriteInt(player.FightPower);
     pkg.WriteInt(5);//apprenticeshipState = _loc_2.readInt();
     pkg.WriteInt(-1);//masterID = _loc_2.readInt();
     pkg.WriteString("Master");//setMasterOrApprentices(_loc_2.readUTF());
     pkg.WriteInt(0);//graduatesCount = _loc_2.readInt();
     pkg.WriteString("HoNorMaster");//honourOfMaster = _loc_2.readUTF();
     pkg.WriteInt(player.AchievementPoint);//
     pkg.WriteString("Tân Binh");//honor = _loc_2.readUTF();
     pkg.WriteDateTime(DateTime.Now.AddDays(-2));
     pkg.WriteInt(player.Offer);    //_loc_5.spdTexpExp = _loc_2.readInt();
     pkg.WriteInt(player.Offer);    //_loc_5.attTexpExp = _loc_2.readInt();
     pkg.WriteInt(player.Offer);    //_loc_5.defTexpExp = _loc_2.readInt();
     pkg.WriteInt(player.Offer);    //_loc_5.hpTexpExp = _loc_2.readInt();
     pkg.WriteInt(player.Offer);    //_loc_5.lukTexpExp = _loc_2.readInt();
     pkg.WriteBoolean(false);    //_loc_5.DailyLeagueFirst = _loc_2.readBoolean();
     pkg.WriteInt(player.Offer);    //_loc_5.DailyLeagueLastScore = _loc_2.readInt();
     pkg.WriteInt(items.Count);
     foreach (ItemInfo info in items)
     {
         pkg.WriteByte((byte)info.BagType);
         pkg.WriteInt(info.UserID);
         pkg.WriteInt(info.ItemID);
         pkg.WriteInt(info.Count);
         pkg.WriteInt(info.Place);
         pkg.WriteInt(info.TemplateID);
         pkg.WriteInt(info.AttackCompose);
         pkg.WriteInt(info.DefendCompose);
         pkg.WriteInt(info.AgilityCompose);
         pkg.WriteInt(info.LuckCompose);
         pkg.WriteInt(info.StrengthenLevel);
         pkg.WriteBoolean(info.IsBinds);
         pkg.WriteBoolean(info.IsJudge);
         pkg.WriteDateTime(info.BeginDate);
         pkg.WriteInt(info.ValidDate);
         pkg.WriteString(info.Color);
         pkg.WriteString(info.Skin);
         pkg.WriteBoolean(info.IsUsed);
         pkg.WriteInt(info.Hole1);
         pkg.WriteInt(info.Hole2);
         pkg.WriteInt(info.Hole3);
         pkg.WriteInt(info.Hole4);
         pkg.WriteInt(info.Hole5);
         pkg.WriteInt(info.Hole6);
         pkg.WriteString(info.Template.Pic);
         pkg.WriteInt(info.Template.RefineryLevel);
         pkg.WriteDateTime(DateTime.Now);
         pkg.WriteByte((byte)info.Hole5Level);
         pkg.WriteInt(info.Hole5Exp);
         pkg.WriteByte((byte)info.Hole6Level);
         pkg.WriteInt(info.Hole6Exp);
         if (info.IsGold)
         {
             pkg.WriteBoolean(info.IsGold);//_loc_8.isGold = _loc_2.readBoolean();
             pkg.WriteInt(365);//_loc_8.goldValidDate = _loc_2.readInt();
             pkg.WriteDateTime(DateTime.Now);//_loc_8.goldBeginTime = _loc_2.readDateString();
         }
         else { pkg.WriteBoolean(false); }
     }
     pkg.Compress();
     SendTCP(pkg);
     return pkg;
 }
コード例 #11
0
        public GSPacketIn SendUserEquip(PlayerInfo player, List<ItemInfo> items)
        {

            GSPacketIn pkg = new GSPacketIn((byte)ePackageType.ITEM_EQUIP, player.ID, 10240);

            pkg.WriteInt(player.ID);
            pkg.WriteInt(player.Agility);
            pkg.WriteInt(player.Attack);
            pkg.WriteString(player.Colors);
            pkg.WriteString(player.Skin);
            pkg.WriteInt(player.Defence);
            pkg.WriteInt(player.GP);
            pkg.WriteInt(player.Grade);
            pkg.WriteInt(player.Luck);
            pkg.WriteInt(player.Hide);
            pkg.WriteInt(player.Repute);
            pkg.WriteBoolean(player.Sex);
            pkg.WriteString(player.Style);
            pkg.WriteInt(player.Offer);
            pkg.WriteString(player.NickName);
            pkg.WriteBoolean(true);
            pkg.WriteInt(5);
            pkg.WriteInt(player.Win);
            pkg.WriteInt(player.Total);
            pkg.WriteInt(player.Escape);
            pkg.WriteInt(player.ConsortiaID);
            pkg.WriteString(player.ConsortiaName);
            pkg.WriteInt(player.RichesOffer);
            pkg.WriteInt(player.RichesRob);
            pkg.WriteBoolean(player.IsMarried);
            pkg.WriteInt(player.SpouseID);
            pkg.WriteString(player.SpouseName);
            pkg.WriteString(player.DutyName);
            pkg.WriteInt(player.Nimbus);
            pkg.WriteInt(player.FightPower);

            pkg.WriteInt(5);
            pkg.WriteInt(-1);
            pkg.WriteString("Master");
            pkg.WriteInt(5);
            pkg.WriteString("HoNorMaster");
            //AchievementPoint
            pkg.WriteInt(9999);
            pkg.WriteString("Honor");
            pkg.WriteDateTime(DateTime.Now.AddDays(-2));
            pkg.WriteInt(items.Count);
            foreach (ItemInfo info in items)
            {
                pkg.WriteByte((byte)info.BagType);
                pkg.WriteInt(info.UserID);
                pkg.WriteInt(info.ItemID);
                pkg.WriteInt(info.Count);
                pkg.WriteInt(info.Place);
                pkg.WriteInt(info.TemplateID);
                pkg.WriteInt(info.AttackCompose);
                pkg.WriteInt(info.DefendCompose);
                pkg.WriteInt(info.AgilityCompose);
                pkg.WriteInt(info.LuckCompose);
                pkg.WriteInt(info.StrengthenLevel);
                pkg.WriteBoolean(info.IsBinds);
                pkg.WriteBoolean(info.IsJudge);
                pkg.WriteDateTime(info.BeginDate);
                pkg.WriteInt(info.ValidDate);
                pkg.WriteString(info.Color);
                pkg.WriteString(info.Skin);
                pkg.WriteBoolean(info.IsUsed);
                pkg.WriteInt(info.Hole1);
                pkg.WriteInt(info.Hole2);
                pkg.WriteInt(info.Hole3);
                pkg.WriteInt(info.Hole4);
                pkg.WriteInt(info.Hole5);
                pkg.WriteInt(info.Hole6);
                pkg.WriteString(info.Template.Pic);
                pkg.WriteInt(info.Template.RefineryLevel);
                pkg.WriteDateTime(DateTime.Now);

                pkg.WriteByte(5);
                pkg.WriteInt(5);
                pkg.WriteByte(5);
                pkg.WriteInt(5);

                //item.Hole5Level = pkg.readByte();
                //item.Hole5Exp = pkg.readInt();
                //item.Hole6Level = pkg.readByte();
                //item.Hole6Exp = pkg.readInt();
            }
            pkg.Compress();
            SendTCP(pkg);
            return pkg;
        }
コード例 #12
0
        public GSPacketIn SendMarryRoomInfoToPlayer(GamePlayer player, bool state, MarryRoomInfo info)
        {
            GSPacketIn pkg = new GSPacketIn((byte)ePackageType.MARRY_ROOM_STATE, player.PlayerCharacter.ID);
            pkg.WriteBoolean(state);
            if (state)
            {
                pkg.WriteInt(info.ID);
                pkg.WriteString(info.Name);
                pkg.WriteInt(info.MapIndex);
                pkg.WriteInt(info.AvailTime);
                //pkg.WriteInt(info.Count);
                //pkg.WriteInt(room.Player.PlayerCharacter.ID);
                //pkg.WriteInt(room.Groom.PlayerCharacter.ID);
                //pkg.WriteInt(room.Bride.PlayerCharacter.ID);
                pkg.WriteInt(info.PlayerID);
                pkg.WriteInt(info.GroomID);
                pkg.WriteInt(info.BrideID);

                pkg.WriteDateTime(info.BeginTime);
                //pkg.WriteBoolean(info.IsHymeneal);
                pkg.WriteBoolean(info.IsGunsaluteUsed);
            }
            SendTCP(pkg);
            return pkg;
        }
コード例 #13
0
ファイル: BaseGame.cs プロジェクト: geniushuai/DDTank-3.0
        internal void SendCreateGame()
        {
            GSPacketIn pkg = new GSPacketIn((byte)ePackageType.GAME_CMD);

            pkg.WriteByte((byte)eTankCmdType.GAME_CREATE);
            //pkg.WriteInt(m_map.Info.ID);
            pkg.WriteInt((byte)m_roomType);
            pkg.WriteInt((byte)m_gameType);
            pkg.WriteInt(m_timeType);

            List<Player> players = GetAllFightPlayers();
            pkg.WriteInt(players.Count);
            foreach (Player p in players)
            {
                IGamePlayer gp = p.PlayerDetail;
                pkg.WriteInt(4);
                pkg.WriteString("zonename");
                pkg.WriteInt(gp.PlayerCharacter.ID);
                pkg.WriteString(gp.PlayerCharacter.NickName);
                //isvip
                pkg.WriteBoolean(true);
                //viplevel
                pkg.WriteInt(5);


                pkg.WriteBoolean(gp.PlayerCharacter.Sex);
                pkg.WriteInt(gp.PlayerCharacter.Hide);
                pkg.WriteString(gp.PlayerCharacter.Style);
                pkg.WriteString(gp.PlayerCharacter.Colors);
                pkg.WriteString(gp.PlayerCharacter.Skin);


                pkg.WriteInt(gp.PlayerCharacter.Grade);
                pkg.WriteInt(gp.PlayerCharacter.Repute);
                if (gp.MainWeapon == null)
                {
                    pkg.WriteInt(0);
                }
                else
                {
                    pkg.WriteInt(gp.MainWeapon.TemplateID);
                }

                pkg.WriteInt(12);
                pkg.WriteString(" ");
                pkg.WriteDateTime(DateTime.Now);
                pkg.WriteInt(0);
                pkg.WriteInt(gp.PlayerCharacter.Nimbus);

                pkg.WriteInt(gp.PlayerCharacter.ConsortiaID);// pkg.WriteInt(0);
                pkg.WriteString(gp.PlayerCharacter.ConsortiaName);
                pkg.WriteInt(gp.PlayerCharacter.ConsortiaLevel);
                pkg.WriteInt(gp.PlayerCharacter.ConsortiaRepute);
                pkg.WriteInt(gp.PlayerCharacter.Win);
                pkg.WriteInt(gp.PlayerCharacter.Total);
                pkg.WriteInt(gp.PlayerCharacter.FightPower);
                pkg.WriteInt(5);
                pkg.WriteInt(0);
                pkg.WriteString("Master");
                //pkg.WriteInt(5);
                pkg.WriteInt(5);
                pkg.WriteString("honor");


                pkg.WriteBoolean(gp.PlayerCharacter.IsMarried);
                if (gp.PlayerCharacter.IsMarried)
                {
                    pkg.WriteInt(gp.PlayerCharacter.SpouseID);
                    pkg.WriteString(gp.PlayerCharacter.SpouseName);
                }
                pkg.WriteInt(5); pkg.WriteInt(5); pkg.WriteInt(5); pkg.WriteInt(5); pkg.WriteInt(5); 
                pkg.WriteInt(5);

                pkg.WriteInt(p.Team);
                pkg.WriteInt(p.Id);
                pkg.WriteInt(p.MaxBlood);                            

            }

            SendToAll(pkg);
        }
コード例 #14
0
ファイル: PVEGame.cs プロジェクト: geniushuai/DDTank-3.0
        private void SendCreateGameToSingle(PVEGame game, IGamePlayer gamePlayer)
        {
            GSPacketIn pkg = new GSPacketIn((byte)ePackageType.GAME_CMD);
            pkg.WriteByte((byte)eTankCmdType.GAME_ROOM_INFO);
            pkg.WriteInt(game.Map.Info.ID);
            pkg.WriteInt((byte)game.RoomType);
            pkg.WriteInt((byte)game.GameType);
            pkg.WriteInt(game.TimeType);
            List<Player> players = game.GetAllFightPlayers();
            pkg.WriteInt(players.Count);
            foreach (Player p in players)
            {
                IGamePlayer gp = p.PlayerDetail;
                pkg.WriteInt(gp.PlayerCharacter.ID);
                //zoneid
                //pkg.WriteInt(4);
                pkg.WriteString(gp.PlayerCharacter.NickName);
                //isvip
                pkg.WriteBoolean(true);
                pkg.WriteInt(5);
                pkg.WriteBoolean(gp.PlayerCharacter.Sex);
                pkg.WriteInt(gp.PlayerCharacter.Hide);
                pkg.WriteString(gp.PlayerCharacter.Style);
                pkg.WriteString(gp.PlayerCharacter.Colors);
                pkg.WriteString(gp.PlayerCharacter.Skin);
                pkg.WriteInt(gp.PlayerCharacter.Grade);
                pkg.WriteInt(gp.PlayerCharacter.Repute);
                if (gp.MainWeapon == null)
                {
                    pkg.WriteInt(0);
                }
                else
                {
                    pkg.WriteInt(gp.MainWeapon.TemplateID);
                    pkg.WriteInt(0);
                    pkg.WriteString("");
                    pkg.WriteDateTime(DateTime.MinValue);
                }
                pkg.WriteInt(0);
                pkg.WriteInt(gp.PlayerCharacter.ConsortiaID);
                pkg.WriteString(gp.PlayerCharacter.ConsortiaName);
                pkg.WriteInt(gp.PlayerCharacter.ConsortiaLevel);
                pkg.WriteInt(gp.PlayerCharacter.ConsortiaRepute);

                pkg.WriteInt(p.Team);
                pkg.WriteInt(p.Id);
                pkg.WriteInt(p.MaxBlood);
                pkg.WriteBoolean(p.Ready);
            }

            MissionInfo missionInfo = game.Misssions[game.SessionId - 1];
            pkg.WriteString(missionInfo.Name);
            pkg.WriteString(missionInfo.Name);
            pkg.WriteString(missionInfo.Success);
            pkg.WriteString(missionInfo.Failure);
            pkg.WriteString(missionInfo.Description);
            pkg.WriteInt(game.TotalMissionCount);
            pkg.WriteInt(game.SessionId - 1);
            gamePlayer.SendTCP(pkg);
        }
コード例 #15
0
 public void SendOpenWorldBoss()
 {
     GSPacketIn packet = new GSPacketIn((byte)ePackageType.WORLDBOSS_CMD);
     packet.WriteByte((byte)WorldBossPackageType.OPEN);
     packet.WriteInt(1243);//_currentPVE_ID = event.pkg.readInt();
     packet.WriteString("World Boss1");//event.pkg.readUTF();
     packet.WriteString("Cuồng Long");//_bossInfo.name = event.pkg.readUTF();
     packet.WriteLong(8000);//_bossInfo.total_Blood = event.pkg.readLong();
     packet.WriteInt(0);//var _loc_2:* = event.pkg.readInt();
     packet.WriteInt(0);//var _loc_3:* = event.pkg.readInt();
     packet.WriteString("World Boss2");//event.pkg.readUTF();
     packet.WriteInt(800); packet.WriteInt(560);//_bossInfo.playerDefaultPos = new Point(event.pkg.readInt(), event.pkg.readInt());
     packet.WriteDateTime(DateTime.Now);//_bossInfo.begin_time = event.pkg.readDate();
     packet.WriteDateTime(DateTime.Now.AddDays(1));//_bossInfo.end_time = event.pkg.readDate();
     packet.WriteInt(45);//_bossInfo.fight_time = event.pkg.readInt();
     packet.WriteBoolean(false);//_bossInfo.fightOver = event.pkg.readBoolean();
     packet.WriteBoolean(false);//_bossInfo.roomClose = event.pkg.readBoolean();
     packet.WriteInt(1);//_bossInfo.ticketID = event.pkg.readInt();
     packet.WriteInt(1);//_bossInfo.need_ticket_count = event.pkg.readInt();
     packet.WriteInt(33);//_bossInfo.timeCD = event.pkg.readInt();
     packet.WriteInt(0);//_bossInfo.reviveMoney = event.pkg.readInt();
     packet.WriteInt(0);//var _loc_4:* = event.pkg.readInt();
     //while (_loc_5 < _loc_4)
     //{
     packet.WriteInt(0);    //_loc_6.ID = event.pkg.readInt();
     packet.WriteString("Tăng dame");    //_loc_6.name = event.pkg.readUTF();
     packet.WriteInt(30);    //_loc_6.price = event.pkg.readInt();
     packet.WriteString("Tăng dame gấp 10000 lần");    //_loc_6.decription = event.pkg.readUTF();
     //}
     SendTCP(packet);
     //return packet;
 }
コード例 #16
0
 public GSPacketIn SendOpenVIP(GamePlayer Player)
 {
     GSPacketIn packet = new GSPacketIn((byte)ePackageType.VIP_RENEWAL, Player.PlayerCharacter.ID);
     packet.WriteByte(Player.PlayerCharacter.typeVIP);
     packet.WriteInt(Player.PlayerCharacter.VIPLevel);
     packet.WriteInt(Player.PlayerCharacter.VIPExp);
     packet.WriteDateTime(Player.PlayerCharacter.VIPExpireDay);
     packet.WriteDateTime(Player.PlayerCharacter.VIPLastDate);
     packet.WriteInt(Player.PlayerCharacter.VIPNextLevelDaysNeeded);
     packet.WriteBoolean(Player.PlayerCharacter.CanTakeVipReward);
     SendTCP(packet);
     return packet;
 }
コード例 #17
0
        public void SendLoginSuccess()
        {
            if (m_gameClient.Player == null)
                return;

            GSPacketIn pkg = new GSPacketIn((byte)ePackageType.LOGIN, m_gameClient.Player.PlayerCharacter.ID);
            pkg.WriteByte(0);
            pkg.WriteInt(4);//_loc_3.ZoneID = _loc_2.readInt();
            pkg.WriteInt(m_gameClient.Player.PlayerCharacter.Attack);//_loc_3.Attack = _loc_2.readInt();
            pkg.WriteInt(m_gameClient.Player.PlayerCharacter.Defence);//_loc_3.Defence = _loc_2.readInt();
            pkg.WriteInt(m_gameClient.Player.PlayerCharacter.Agility); //_loc_3.Agility = _loc_2.readInt();
            pkg.WriteInt(m_gameClient.Player.PlayerCharacter.Luck);//_loc_3.Luck = _loc_2.readInt();
            pkg.WriteInt(m_gameClient.Player.PlayerCharacter.GP);//_loc_3.GP = _loc_2.readInt();
            pkg.WriteInt(m_gameClient.Player.PlayerCharacter.Repute);//_loc_3.Repute = _loc_2.readInt();
            pkg.WriteInt(m_gameClient.Player.PlayerCharacter.Gold);//_loc_3.Gold = _loc_2.readInt();
            pkg.WriteInt(m_gameClient.Player.PlayerCharacter.Money);//_loc_3.Money = _loc_2.readInt();
            pkg.WriteInt(m_gameClient.Player.PlayerCharacter.GiftToken);//_loc_3.DDTMoney = _loc_2.readInt();
            pkg.WriteInt(1);//_loc_3.Score = _loc_2.readInt();
            pkg.WriteInt(m_gameClient.Player.PlayerCharacter.Hide);//_loc_3.Hide = _loc_2.readInt();
            pkg.WriteInt(m_gameClient.Player.PlayerCharacter.FightPower);//_loc_3.FightPower = _loc_2.readInt();
            pkg.WriteInt(5);//_loc_3.apprenticeshipState
            pkg.WriteInt(-1);//_loc_3.masterID
            pkg.WriteString("Master");// _loc_3.setMasterOrApprentices
            pkg.WriteInt(0);//_loc_3.graduatesCount
            pkg.WriteString("HoNorMaster");//_loc_3.honourOfMaster
            pkg.WriteDateTime(DateTime.Now.AddDays(50));//_loc_3.freezesDate = _loc_2.readDate();
            pkg.WriteByte(m_gameClient.Player.PlayerCharacter.typeVIP); //_loc_3.typeVIP = _loc_2.readByte();
            pkg.WriteInt(m_gameClient.Player.PlayerCharacter.VIPLevel);
            pkg.WriteInt(m_gameClient.Player.PlayerCharacter.VIPExp);
            pkg.WriteDateTime(m_gameClient.Player.PlayerCharacter.VIPExpireDay);
            pkg.WriteDateTime(m_gameClient.Player.PlayerCharacter.LastDate);
            pkg.WriteInt(m_gameClient.Player.PlayerCharacter.VIPOnlineDays);
            pkg.WriteDateTime(DateTime.Now);
            pkg.WriteBoolean(m_gameClient.Player.PlayerCharacter.CanTakeVipReward);
            pkg.WriteInt(0);
            pkg.WriteInt(m_gameClient.Player.PlayerCharacter.AchievementPoint);
            pkg.WriteString("Tân binh Gunny");
            pkg.WriteInt(m_gameClient.Player.PlayerCharacter.OnlineTime);
            pkg.WriteBoolean(m_gameClient.Player.PlayerCharacter.Sex);
            pkg.WriteString(m_gameClient.Player.PlayerCharacter.Style + "&" + m_gameClient.Player.PlayerCharacter.Colors);
            pkg.WriteString(m_gameClient.Player.PlayerCharacter.Skin);
            pkg.WriteInt(m_gameClient.Player.PlayerCharacter.ConsortiaID);
            pkg.WriteString(m_gameClient.Player.PlayerCharacter.ConsortiaName);
            pkg.WriteInt(0);//_loc_3.badgeID = _loc_2.readInt();
            pkg.WriteInt(m_gameClient.Player.PlayerCharacter.DutyLevel);
            pkg.WriteString(m_gameClient.Player.PlayerCharacter.DutyName);
            pkg.WriteInt(m_gameClient.Player.PlayerCharacter.Right);
            pkg.WriteString(m_gameClient.Player.PlayerCharacter.ChairmanName);
            pkg.WriteInt(m_gameClient.Player.PlayerCharacter.ConsortiaHonor);
            pkg.WriteInt(m_gameClient.Player.PlayerCharacter.ConsortiaRiches);
            pkg.WriteBoolean(m_gameClient.Player.PlayerCharacter.HasBagPassword);
            pkg.WriteString(m_gameClient.Player.PlayerCharacter.PasswordQuest1);
            pkg.WriteString(m_gameClient.Player.PlayerCharacter.PasswordQuest2);
            pkg.WriteInt(m_gameClient.Player.PlayerCharacter.FailedPasswordAttemptCount);
            pkg.WriteString(m_gameClient.Player.PlayerCharacter.UserName);
            pkg.WriteInt(m_gameClient.Player.PlayerCharacter.Nimbus);
            pkg.WriteString(m_gameClient.Player.PlayerCharacter.PvePermission);
            pkg.WriteString(m_gameClient.Player.PlayerCharacter.FightLabPermission);
            pkg.WriteInt(m_gameClient.Player.PlayerCharacter.AnswerSite);
            pkg.WriteInt(1);//receiebox = _loc_2.readInt();
            pkg.WriteInt(6);//receieGrade = _loc_2.readInt();
            pkg.WriteInt(30);//needGetBoxTime = _loc_2.readInt();
            pkg.WriteDateTime(m_gameClient.Player.PlayerCharacter.LastSpaDate);
            pkg.WriteDateTime(DateTime.Now.AddDays(-5));
            pkg.WriteInt(m_gameClient.Player.PlayerCharacter.Offer);//_loc_3.UseOffer = _loc_2.readInt();
            pkg.WriteInt(m_gameClient.Player.PlayerCharacter.Offer);//_loc_3.matchInfo.dailyScore = _loc_2.readInt();
            pkg.WriteInt(m_gameClient.Player.PlayerCharacter.Offer);//_loc_3.matchInfo.dailyWinCount = _loc_2.readInt();
            pkg.WriteInt(m_gameClient.Player.PlayerCharacter.Offer);//_loc_3.matchInfo.dailyGameCount = _loc_2.readInt();
            pkg.WriteBoolean(m_gameClient.Player.PlayerCharacter.Sex);//_loc_3.DailyLeagueFirst = _loc_2.readBoolean();
            pkg.WriteInt(m_gameClient.Player.PlayerCharacter.Offer);//_loc_3.DailyLeagueLastScore = _loc_2.readInt();
            pkg.WriteInt(m_gameClient.Player.PlayerCharacter.Offer);//_loc_3.matchInfo.weeklyScore = _loc_2.readInt();
            pkg.WriteInt(m_gameClient.Player.PlayerCharacter.Offer);//_loc_3.matchInfo.weeklyGameCount = _loc_2.readInt();
            pkg.WriteInt(m_gameClient.Player.PlayerCharacter.Offer);//_loc_3.matchInfo.weeklyRanking = _loc_2.readInt();
            pkg.WriteInt(m_gameClient.Player.PlayerCharacter.Offer);//_loc_3.spdTexpExp = _loc_2.readInt();
            pkg.WriteInt(m_gameClient.Player.PlayerCharacter.Offer);//_loc_3.attTexpExp = _loc_2.readInt();
            pkg.WriteInt(m_gameClient.Player.PlayerCharacter.Offer);//_loc_3.defTexpExp = _loc_2.readInt();
            pkg.WriteInt(m_gameClient.Player.PlayerCharacter.Offer);//_loc_3.hpTexpExp = _loc_2.readInt();
            pkg.WriteInt(m_gameClient.Player.PlayerCharacter.Offer);//_loc_3.lukTexpExp = _loc_2.readInt();
            pkg.WriteInt(m_gameClient.Player.PlayerCharacter.Offer);//_loc_3.texpTaskCount = _loc_2.readInt();
            pkg.WriteInt(m_gameClient.Player.PlayerCharacter.Offer);//_loc_3.texpCount = _loc_2.readInt();
            pkg.WriteDateTime(DateTime.Now.AddDays(-5));//_loc_3.texpTaskDate = _loc_2.readDate();
            pkg.WriteBoolean(false);//_loc_3.isOldPlayerHasValidEquitAtLogin = _loc_2.readBoolean();
            pkg.WriteInt(1);//_loc_3.badLuckNumber = _loc_2.readInt();
            pkg.WriteInt(m_gameClient.Player.PlayerCharacter.Offer);//_loc_3.luckyNum = _loc_2.readInt();
            pkg.WriteDateTime(DateTime.Now.AddDays(-5));//_loc_3.lastLuckyNumDate = _loc_2.readDate();
            pkg.WriteInt(m_gameClient.Player.PlayerCharacter.Offer);//_loc_3.lastLuckNum = _loc_2.readInt();
            pkg.WriteBoolean(m_gameClient.Player.PlayerCharacter.IsOldPlayer);//_loc_3.isOld = _loc_2.readBoolean();
            pkg.WriteInt(10000);//_loc_3.CardSoul = _loc_2.readInt();
            pkg.WriteInt(0);//_loc_3.uesedFinishTime = _loc_2.readInt();
            SendTCP(pkg);
        }
コード例 #18
0
 public GSPacketIn SendHotSpringRoomInfo(GamePlayer player, HotSpringRoom[] allHotRoom)
 {
     GSPacketIn packet = new GSPacketIn((byte)ePackageType.HOTSPRING_ROOM_LIST_GET, player.PlayerCharacter.ID);
     packet.WriteInt(allHotRoom.Length);
     foreach (HotSpringRoom room in allHotRoom)
     {
         packet.WriteInt(room.Info.RoomNumber);
         packet.WriteInt(room.Info.RoomID);
         packet.WriteString(room.Info.RoomName);
         packet.WriteString(room.Info.Pwd);
         packet.WriteInt(room.Info.AvailTime);
         packet.WriteInt(room.Count);
         packet.WriteInt(player.PlayerCharacter.ID);
         packet.WriteString(player.PlayerCharacter.UserName);
         packet.WriteDateTime(room.Info.BeginTime);
         packet.WriteString(room.Info.RoomIntroduction);
         packet.WriteInt(room.Info.RoomType);
         packet.WriteInt(room.Info.MaxCount);
     }
     SendTCP(packet);
     return packet;
 }
コード例 #19
0
        public GSPacketIn SendEnterFarm(GamePlayer Player)
        {
            GSPacketIn packet = new GSPacketIn((byte)ePackageType.FARM);
            packet.WriteByte((byte)FarmPackageType.ENTER_FARM);
            packet.WriteInt(Player.PlayerCharacter.ID);//_model.currentFarmerId = _loc_2.readInt();
            packet.WriteBoolean(false);// _loc_3:* = _loc_2.readBoolean();//isAutomatic
            packet.WriteInt(332112);// _loc_4:* = _loc_2.readInt();//autoSeedID
            packet.WriteDateTime(DateTime.Now);// _loc_5:* = _loc_2.readDate();//startdate
            packet.WriteInt(12);// _loc_6:* = _loc_2.readInt();//_autoTime
            packet.WriteInt(8);// _loc_7:* = _loc_2.readInt();//_needSeed
            packet.WriteInt(80);// _loc_8:* = _loc_2.readInt();//_getSeed
            packet.WriteInt(8);// _loc_9:* = _loc_2.readInt();//field count
            for (int i = 0; i < 8; i++)
            {
                packet.WriteInt(i);//_loc_11 = _loc_2.readInt();//fieldID
                packet.WriteInt(332112);//_loc_12 = _loc_2.readInt();//seedID :332112
                packet.WriteDateTime(DateTime.Now);//_loc_13 = _loc_2.readDate();//payTime
                packet.WriteDateTime(DateTime.Now);//_loc_14 = _loc_2.readDate();//plantTime
                packet.WriteInt(10);//_loc_15 = _loc_2.readInt();//gainCount
                packet.WriteInt(0);//_loc_16 = _loc_2.readInt();//fieldValidDate
                packet.WriteInt(30);//_loc_17 = _loc_2.readInt();//AccelerateTime
            }
            packet.WriteString("300,1000|1000,2000");//_model.payFieldMoney = _loc_2.readUTF();
            packet.WriteString("300,1000|1000,2000");//_model.payAutoMoney = _loc_2.readUTF();
            packet.WriteDateTime(DateTime.Now.AddDays(-1));//_model.autoPayTime = _loc_2.readDate();
            packet.WriteInt(0);//_model.autoValidDate = _loc_2.readInt();
            packet.WriteInt(Player.PlayerCharacter.VIPLevel);//_model.vipLimitLevel = _loc_2.readInt(); of player

            SendTCP(packet);
            return packet;
        }
コード例 #20
0
        public GSPacketIn SendMarryRoomInfo(GamePlayer player, MarryRoom room)
        {
            GSPacketIn pkg = new GSPacketIn((byte)ePackageType.MARRY_ROOM_CREATE, player.PlayerCharacter.ID);
            bool result = room != null;
            pkg.WriteBoolean(result);
            if (result)
            {
                pkg.WriteInt(room.Info.ID);
                pkg.WriteBoolean(room.Info.IsHymeneal);
                pkg.WriteString(room.Info.Name);
                pkg.WriteBoolean(room.Info.Pwd == "" ? false : true);
                pkg.WriteInt(room.Info.MapIndex);
                pkg.WriteInt(room.Info.AvailTime);
                pkg.WriteInt(room.Count);
                pkg.WriteInt(room.Info.PlayerID);
                pkg.WriteString(room.Info.PlayerName);
                pkg.WriteInt(room.Info.GroomID);
                pkg.WriteString(room.Info.GroomName);
                pkg.WriteInt(room.Info.BrideID);
                pkg.WriteString(room.Info.BrideName);
                pkg.WriteDateTime(room.Info.BeginTime);
                pkg.WriteByte((byte)room.RoomState);
                pkg.WriteString(room.Info.RoomIntroduction);
            }

            SendTCP(pkg);
            return pkg;
        }
コード例 #21
0
        public GSPacketIn SendMarryRoomLogin(GamePlayer player, bool result)
        {
            GSPacketIn pkg = new GSPacketIn((byte)ePackageType.MARRY_ROOM_LOGIN, player.PlayerCharacter.ID);
            pkg.WriteBoolean(result);
            if (result)
            {
                pkg.WriteInt(player.CurrentMarryRoom.Info.ID);
                pkg.WriteString(player.CurrentMarryRoom.Info.Name);
                pkg.WriteInt(player.CurrentMarryRoom.Info.MapIndex);
                pkg.WriteInt(player.CurrentMarryRoom.Info.AvailTime);
                pkg.WriteInt(player.CurrentMarryRoom.Count);
                //pkg.WriteInt(room.Player.PlayerCharacter.ID);
                //pkg.WriteInt(room.Groom.PlayerCharacter.ID);
                //pkg.WriteInt(room.Bride.PlayerCharacter.ID);
                pkg.WriteInt(player.CurrentMarryRoom.Info.PlayerID);
                pkg.WriteString(player.CurrentMarryRoom.Info.PlayerName);
                pkg.WriteInt(player.CurrentMarryRoom.Info.GroomID);
                pkg.WriteString(player.CurrentMarryRoom.Info.GroomName);
                pkg.WriteInt(player.CurrentMarryRoom.Info.BrideID);
                pkg.WriteString(player.CurrentMarryRoom.Info.BrideName);

                pkg.WriteDateTime(player.CurrentMarryRoom.Info.BeginTime);
                pkg.WriteBoolean(player.CurrentMarryRoom.Info.IsHymeneal);
                pkg.WriteByte((byte)player.CurrentMarryRoom.RoomState);
                pkg.WriteString(player.CurrentMarryRoom.Info.RoomIntroduction);
                pkg.WriteBoolean(player.CurrentMarryRoom.Info.GuestInvite);
                pkg.WriteInt(player.MarryMap);
                pkg.WriteBoolean(player.CurrentMarryRoom.Info.IsGunsaluteUsed);
            }

            SendTCP(pkg);
            return pkg;
        }
コード例 #22
0
 public void SendConsortiaUserPass(int playerid, string playerName, ConsortiaUserInfo info, bool isInvite, int consortiaRepute, string loginName,int fightpower)
 {
     GSPacketIn pkg = new GSPacketIn((byte)eChatServerPacket.CONSORTIA_RESPONSE, playerid);
     pkg.WriteByte(1);
     pkg.WriteInt(info.ID);
     pkg.WriteBoolean(isInvite);
     pkg.WriteInt(info.ConsortiaID);
     pkg.WriteString(info.ConsortiaName);
     pkg.WriteInt(info.UserID);
     pkg.WriteString(info.UserName);
     pkg.WriteInt(playerid);
     pkg.WriteString(playerName);
     pkg.WriteInt(info.DutyID);
     pkg.WriteString(info.DutyName);
     pkg.WriteInt(info.Offer);
     pkg.WriteInt(info.RichesOffer);
     pkg.WriteInt(info.RichesRob);
     pkg.WriteDateTime(info.LastDate);
     pkg.WriteInt(info.Grade);
     pkg.WriteInt(info.Level);
     pkg.WriteInt(info.State);
     pkg.WriteBoolean(info.Sex);
     pkg.WriteInt(info.Right);
     pkg.WriteInt(info.Win);
     pkg.WriteInt(info.Total);
     pkg.WriteInt(info.Escape);
     pkg.WriteInt(consortiaRepute);
     pkg.WriteString(loginName);
     pkg.WriteInt(fightpower);
     pkg.WriteInt(500);
     //New
     pkg.WriteString("Honor");
     SendTCP(pkg);
 }
コード例 #23
0
        public GSPacketIn SendUpdatePublicPlayer(PlayerInfo info)
        {
            GSPacketIn pkg = new GSPacketIn((byte)ePackageType.UPDATE_PlAYER_INFO, info.ID);
            pkg.WriteInt(info.GP);
            pkg.WriteInt(info.Offer);
            pkg.WriteInt(info.RichesOffer);
            pkg.WriteInt(info.RichesRob);
            pkg.WriteInt(info.Win);
            pkg.WriteInt(info.Total);
            pkg.WriteInt(info.Escape);

            pkg.WriteInt(info.Attack);
            pkg.WriteInt(info.Defence);
            pkg.WriteInt(info.Agility);
            pkg.WriteInt(info.Luck);
            pkg.WriteInt(info.Hide);
            //pkg.WriteInt(info.Grade);
            pkg.WriteString(info.Style);
            pkg.WriteString(info.Colors);
            pkg.WriteString(info.Skin);

            pkg.WriteInt(info.ConsortiaID);
            pkg.WriteString(info.ConsortiaName);
            pkg.WriteInt(info.ConsortiaLevel);
            pkg.WriteInt(info.ConsortiaRepute);

            pkg.WriteInt(info.Nimbus);
            //PVE难度等级测试
            pkg.WriteString(info.PvePermission);
            //fightPermission
            //pkg.WriteString(info.PvePermission);
            pkg.WriteString("1");
            pkg.WriteInt(info.FightPower);

            //info.apprenticeshipState = pkg.readInt();
            //info.masterID = pkg.readInt();
            //info.setMasterOrApprentices(pkg.readUTF());
            //info.graduatesCount = pkg.readInt();
            //info.honourOfMaster = pkg.readUTF();
            pkg.WriteInt(1);
            pkg.WriteInt(-1);
            pkg.WriteString("ss");
            pkg.WriteInt(1);
            pkg.WriteString("ss");
            ////AchievementPoint
            pkg.WriteInt(0);
            ////honor
            pkg.WriteString("honor");
            //LastSpaDate
            if (info.ExpendDate != null)
                pkg.WriteDateTime((DateTime)info.ExpendDate);
            else { pkg.WriteDateTime(DateTime.MinValue); }
            //charmgp
            pkg.WriteInt(100);
            //consortiaCharmGP
            pkg.WriteInt(100);

            pkg.WriteDateTime(DateTime.MinValue);
            ////DeputyWeaponID
            pkg.WriteInt(10001);
            pkg.WriteInt(0);
            // box gi ko biet
            pkg.WriteInt(info.AnswerSite);
            // pkg.WriteInt(0);
            SendTCP(pkg);


            return pkg;
        }
コード例 #24
0
ファイル: BaseGame.cs プロジェクト: vancourt/BaseGunnyII
        internal void SendCreateGame()
        {
            GSPacketIn pkg = new GSPacketIn((byte)ePackageType.GAME_CMD);

            pkg.WriteByte((byte)eTankCmdType.GAME_CREATE);
            pkg.WriteInt((byte)m_roomType);
            pkg.WriteInt((byte)m_gameType);
            pkg.WriteInt(m_timeType);
            List<Player> players = GetAllFightPlayers();
            pkg.WriteInt(players.Count);
            foreach (Player p in players)
            {
                IGamePlayer gp = p.PlayerDetail;
                pkg.WriteInt(4);
                pkg.WriteString("zonename");
                pkg.WriteInt(gp.PlayerCharacter.ID);
                pkg.WriteString(gp.PlayerCharacter.NickName);
                pkg.WriteBoolean(false);//_loc_12 = _loc_2.readBoolean();
                pkg.WriteByte(gp.PlayerCharacter.typeVIP);
                pkg.WriteInt(gp.PlayerCharacter.VIPLevel);
                pkg.WriteBoolean(gp.PlayerCharacter.Sex);
                pkg.WriteInt(gp.PlayerCharacter.Hide);
                pkg.WriteString(gp.PlayerCharacter.Style);
                pkg.WriteString(gp.PlayerCharacter.Colors);
                pkg.WriteString(gp.PlayerCharacter.Skin);
                pkg.WriteInt(gp.PlayerCharacter.Grade);
                pkg.WriteInt(gp.PlayerCharacter.Repute);
                pkg.WriteInt(gp.MainWeapon.TemplateID);
                pkg.WriteInt(gp.MainWeapon.RefineryLevel);
                pkg.WriteString(gp.MainWeapon.Name);
                pkg.WriteDateTime(DateTime.Now);
                if (gp.SecondWeapon == null)
                {
                    pkg.WriteInt(0);
                }
                else
                {
                    pkg.WriteInt(gp.SecondWeapon.TemplateID);
                }
                pkg.WriteInt(gp.PlayerCharacter.Nimbus);
                pkg.WriteInt(gp.PlayerCharacter.ConsortiaID);
                pkg.WriteString(gp.PlayerCharacter.ConsortiaName);
                pkg.WriteInt(0);//_loc_9.badgeID = _loc_2.readInt();
                pkg.WriteInt(0);//_loc_13 = _loc_2.readInt();
                pkg.WriteInt(0);//_loc_14 = _loc_2.readInt();

                pkg.WriteInt(gp.PlayerCharacter.Win);
                pkg.WriteInt(gp.PlayerCharacter.Total);
                pkg.WriteInt(gp.PlayerCharacter.FightPower);
                pkg.WriteInt(5);//apprenticeshipState = _loc_2.readInt();
                pkg.WriteInt(0);//masterID = _loc_2.readInt();
                pkg.WriteString("Master");//setMasterOrApprentices(_loc_2.readUTF());
                pkg.WriteInt(gp.PlayerCharacter.AchievementPoint);//AchievementPoint = _loc_2.readInt();
                pkg.WriteString("honor");//honor = _loc_2.readUTF();
                pkg.WriteInt(gp.PlayerCharacter.Offer);//_loc_9.Offer = _loc_2.readInt();
                pkg.WriteBoolean(false);//_loc_9.DailyLeagueFirst = _loc_2.readBoolean();
                pkg.WriteInt(0);//_loc_9.DailyLeagueLastScore = _loc_2.readInt();
                pkg.WriteBoolean(gp.PlayerCharacter.IsMarried);
                if (gp.PlayerCharacter.IsMarried)
                {
                    pkg.WriteInt(gp.PlayerCharacter.SpouseID);
                    pkg.WriteString(gp.PlayerCharacter.SpouseName);
                }
                pkg.WriteInt(5); //GMExperienceAddition
                pkg.WriteInt(5); //AuncherExperienceAddition
                pkg.WriteInt(5); //GMOfferAddition
                pkg.WriteInt(5); //AuncherOfferAddition
                pkg.WriteInt(5); //GMRichesAddition
                pkg.WriteInt(5); //AuncherRichesAddition
                pkg.WriteInt(p.Team);
                pkg.WriteInt(p.Id);
                pkg.WriteInt(p.MaxBlood);
                pkg.WriteInt(1);//_loc_18 = _loc_2.readInt();
                for (int i = 0; i < 1; i++)
                {

                    pkg.WriteInt(i);//_loc_20 = _loc_2.readInt();Place
                    pkg.WriteInt(140403);//_loc_22 = _loc_2.readInt();TemplateID
                    pkg.WriteInt(1);//_loc_21.ID = _loc_2.readInt();
                    pkg.WriteString("远古魔龙");//_loc_21.Name = _loc_2.readUTF();
                    pkg.WriteInt(gp.PlayerCharacter.ID);//_loc_21.UserID = _loc_2.readInt();
                    pkg.WriteInt(60);//_loc_21.Level = _loc_2.readInt();
                    pkg.WriteInt(3);//_loc_23 = _loc_2.readInt();
                    for (int ii = 0; ii < 3; ii++)
                    {

                        pkg.WriteInt(ii);//_loc_25 = _loc_2.readInt();
                        pkg.WriteInt(ii + 110);//_loc_26 = _loc_2.readInt();
                    }

                }
            }

            SendToAll(pkg);
        }
コード例 #25
0
 public void SendDateTime()
 {
     GSPacketIn pkg = new GSPacketIn((byte)ePackageType.SYS_DATE);
     pkg.WriteDateTime(DateTime.Now);
     SendTCP(pkg);
 }
コード例 #26
0
 public GSPacketIn SendUpdatePublicPlayer(PlayerInfo info)
 {
     GSPacketIn pkg = new GSPacketIn((byte)ePackageType.UPDATE_PLAYER_INFO, info.ID);
     pkg.WriteInt(info.GP);
     pkg.WriteInt(info.Offer);
     pkg.WriteInt(info.RichesOffer);
     pkg.WriteInt(info.RichesRob);
     pkg.WriteInt(info.Win);
     pkg.WriteInt(info.Total);
     pkg.WriteInt(info.Escape);
     pkg.WriteInt(info.Attack);
     pkg.WriteInt(info.Defence);
     pkg.WriteInt(info.Agility);
     pkg.WriteInt(info.Luck);
     pkg.WriteInt(info.hp);//info.hp = pkg.readInt();
     pkg.WriteInt(info.Hide);
     pkg.WriteString(info.Style);
     pkg.WriteString(info.Colors);
     pkg.WriteString(info.Skin);
     pkg.WriteBoolean(false);//info.IsShowConsortia = pkg.readBoolean();
     pkg.WriteInt(info.ConsortiaID);
     pkg.WriteString(info.ConsortiaName);
     pkg.WriteInt(0);//info.badgeID = pkg.readInt();
     pkg.WriteInt(info.ConsortiaLevel);//unknown1 = pkg.readInt();
     pkg.WriteInt(info.ConsortiaRepute);//unknown2 = pkg.readInt();
     pkg.WriteInt(info.Nimbus);
     pkg.WriteString(info.PvePermission);
     pkg.WriteString(info.FightLabPermission);
     pkg.WriteInt(info.FightPower);
     pkg.WriteInt(5);//apprenticeshipState = pkg.readInt();
     pkg.WriteInt(-1);//masterID = pkg.readInt();
     pkg.WriteString("Master");//setMasterOrApprentices(pkg.readUTF());
     pkg.WriteInt(0);//graduatesCount = pkg.readInt();
     pkg.WriteString("HoNorMaster");//honourOfMaster = pkg.readUTF();
     pkg.WriteInt(info.AchievementPoint);
     pkg.WriteString("Danh hiệu Gunny"); //honor = pkg.readUTF();
     pkg.WriteDateTime((DateTime)info.LastSpaDate);
     pkg.WriteInt(100);//charmgp
     pkg.WriteInt(100); //unknown3 = pkg.readInt();
     pkg.WriteDateTime(DateTime.MinValue); //info.shopFinallyGottenTime
     pkg.WriteInt(info.Offer);//info.UseOffer = pkg.readInt();
     pkg.WriteInt(info.Offer);//info.matchInfo.dailyScore = pkg.readInt();
     pkg.WriteInt(info.Offer);//info.matchInfo.dailyWinCount = pkg.readInt();
     pkg.WriteInt(info.Offer);//info.matchInfo.dailyGameCount = pkg.readInt();
     pkg.WriteInt(info.Offer);//info.matchInfo.weeklyScore = pkg.readInt();
     pkg.WriteInt(info.Offer);//info.matchInfo.weeklyGameCount = pkg.readInt();
     pkg.WriteInt(info.Offer);//info.spdTexpExp = pkg.readInt();
     pkg.WriteInt(info.Offer);//info.attTexpExp = pkg.readInt();
     pkg.WriteInt(info.Offer);//info.defTexpExp = pkg.readInt();
     pkg.WriteInt(info.Offer);//info.hpTexpExp = pkg.readInt();
     pkg.WriteInt(info.Offer);//info.lukTexpExp = pkg.readInt();
     pkg.WriteInt(info.Offer);//info.texpTaskCount = pkg.readInt();
     pkg.WriteInt(info.Offer);//info.texpCount = pkg.readInt();
     pkg.WriteDateTime(DateTime.Now.AddDays(-5));//info.texpTaskDate = pkg.readDate();
     pkg.WriteInt(1);//len = pkg.readInt();
     for (int i = 0; i < 1; i++)
     {
         pkg.WriteInt(1);//mapId = pkg.readInt();
         pkg.WriteByte(1);//flag = pkg.readByte();
     }
     SendTCP(pkg);
     return pkg;
 }
コード例 #27
0
 public void SendMarryRoomInfoToPlayer(int playerId, bool state, MarryRoomInfo info)
 {
     GSPacketIn pkg = new GSPacketIn((byte)eChatServerPacket.MARRY_ROOM_INFO_TO_PLAYER);
     pkg.WriteInt(playerId);
     pkg.WriteBoolean(state);
     if (state)
     {
         pkg.WriteInt(info.ID);
         pkg.WriteString(info.Name);
         pkg.WriteInt(info.MapIndex);
         pkg.WriteInt(info.AvailTime);
         pkg.WriteInt(info.PlayerID);
         pkg.WriteInt(info.GroomID);
         pkg.WriteInt(info.BrideID);
         pkg.WriteDateTime(info.BeginTime);
         pkg.WriteBoolean(info.IsGunsaluteUsed);
     }
     SendTCP(pkg);
 }
コード例 #28
0
        //public void SendUpdateInventorySlot(PlayerInventory bag, int[] updatedSlots)
        //{
        //    if (m_gameClient.Player == null)
        //        return;
        //    var numSend = updatedSlots.Length;
        //    var j = 0;
        //    do
        //    {
        //        GSPacketIn pkg = new GSPacketIn((byte)ePackageType.GRID_GOODS, m_gameClient.Player.PlayerCharacter.ID);
        //        pkg.WriteInt(bag.BagType);
        //        var length = (numSend > 10) ? 10 : numSend;
        //        pkg.WriteInt(length);
        //        for (int i = 0; i < length; i++, j++)
        //        {
        //            pkg.WriteInt(updatedSlots[i]);
        //            ItemInfo item = bag.GetItemAt(updatedSlots[i]);
        //            if (item == null)
        //            {
        //                pkg.WriteBoolean(false);
        //            }
        //            else
        //            {
        //                pkg.WriteBoolean(true);

        //                pkg.WriteInt(item.UserID);
        //                pkg.WriteInt(item.ItemID);
        //                pkg.WriteInt(item.Count);
        //                pkg.WriteInt(item.Place);
        //                pkg.WriteInt(item.TemplateID);
        //                pkg.WriteInt(item.AttackCompose);
        //                pkg.WriteInt(item.DefendCompose);
        //                pkg.WriteInt(item.AgilityCompose);
        //                pkg.WriteInt(item.LuckCompose);
        //                pkg.WriteInt(item.StrengthenLevel);
        //                pkg.WriteBoolean(item.IsBinds);
        //                pkg.WriteBoolean(item.IsJudge);
        //                pkg.WriteDateTime(item.BeginDate);
        //                pkg.WriteInt(item.ValidDate);
        //                pkg.WriteString(item.Color == null ? "" : item.Color);
        //                pkg.WriteString(item.Skin == null ? "" : item.Skin);
        //                pkg.WriteBoolean(item.IsUsed);
        //                pkg.WriteInt(item.Hole1);
        //                pkg.WriteInt(item.Hole2);
        //                pkg.WriteInt(item.Hole3);
        //                pkg.WriteInt(item.Hole4);
        //                pkg.WriteInt(item.Hole5);
        //                pkg.WriteInt(item.Hole6);

        //                //DDTank
        //                pkg.WriteString(item.Template.Pic);
        //                pkg.WriteInt(5);
        //                pkg.WriteDateTime(DateTime.Now.AddDays(5));
        //                pkg.WriteInt(5);
        //                pkg.WriteByte(5);
        //                pkg.WriteInt(5);
        //                pkg.WriteByte(5);
        //                pkg.WriteInt(5);
        //                //item.RefineryLevel = pkg.readInt();
        //                //item.DiscolorValidDate = pkg.readDateString();
        //                //item.StrengthenTimes = pkg.readInt();
        //                //item.Hole5Level = pkg.readByte();
        //                //item.Hole5Exp = pkg.readInt();
        //                //item.Hole6Level = pkg.readByte();
        //                //item.Hole6Exp = pkg.readInt();
        //            }
        //        }
        //        numSend -= length;
        //        SendTCP(pkg);
        //    } while (j < updatedSlots.Length);

        //}

        public void SendUpdateInventorySlot(PlayerInventory bag, int[] updatedSlots)
        {
            if (m_gameClient.Player == null)
                return;
            if (bag.BagType == (int)eBageType.Card)
            {
                SendUpdateCardData(bag);
                return;
            }
             GSPacketIn pkg;
     
             pkg = new GSPacketIn((byte)ePackageType.GRID_GOODS, m_gameClient.Player.PlayerCharacter.ID, 10240);
            pkg.WriteInt(bag.BagType);
            pkg.WriteInt(updatedSlots.Length);
          
            foreach (int i in updatedSlots)
            {
                pkg.WriteInt(i);

                ItemInfo item = bag.GetItemAt(i);
                if (item == null)
                {
                    pkg.WriteBoolean(false);
                }
                else
                {
                    pkg.WriteBoolean(true);

                    pkg.WriteInt(item.UserID);
                    pkg.WriteInt(item.ItemID);
                    pkg.WriteInt(item.Count);
                    pkg.WriteInt(item.Place);
                    pkg.WriteInt(item.TemplateID);
                    pkg.WriteInt(item.AttackCompose);
                    pkg.WriteInt(item.DefendCompose);
                    pkg.WriteInt(item.AgilityCompose);
                    pkg.WriteInt(item.LuckCompose);
                    pkg.WriteInt(item.StrengthenLevel);
                    pkg.WriteBoolean(item.IsBinds);
                    pkg.WriteBoolean(item.IsJudge);
                    pkg.WriteDateTime(item.BeginDate);
                    pkg.WriteInt(item.ValidDate);
                    pkg.WriteString(item.Color == null ? "" : item.Color);
                    pkg.WriteString(item.Skin == null ? "" : item.Skin);
                    pkg.WriteBoolean(item.IsUsed);
                    pkg.WriteInt(item.Hole1);
                    pkg.WriteInt(item.Hole2);
                    pkg.WriteInt(item.Hole3);
                    pkg.WriteInt(item.Hole4);
                    pkg.WriteInt(item.Hole5);
                    pkg.WriteInt(item.Hole6);

                    //DDTank
                    pkg.WriteString(item.Template.Pic);
                    pkg.WriteInt(5);
                    pkg.WriteDateTime(DateTime.Now.AddDays(5));
                    pkg.WriteInt(0);
                    pkg.WriteByte(0);
                    pkg.WriteInt(0);
                    pkg.WriteByte(0);
                    pkg.WriteInt(0);
                    //item.RefineryLevel = pkg.readInt();
                    //item.DiscolorValidDate = pkg.readDateString();
                    //item.StrengthenTimes = pkg.readInt();
                    //item.Hole5Level = pkg.readByte();
                    //item.Hole5Exp = pkg.readInt();
                    //item.Hole6Level = pkg.readByte();
                    //item.Hole6Exp = pkg.readInt();


                }
            }

            SendTCP(pkg);
        }
コード例 #29
0
        public void SendAddRoom(Game.Server.Rooms.BaseRoom room)
        {
            GSPacketIn pkg = new GSPacketIn((int)eFightPackageType.ROOM_CREATE);
            pkg.WriteInt(room.RoomId);
            pkg.WriteInt((int)room.GameType);
            pkg.WriteInt(room.GuildId);

            List<GamePlayer> players = room.GetPlayers();
            pkg.WriteInt(players.Count);
            foreach (GamePlayer p in players)
            {
                pkg.WriteInt(p.PlayerCharacter.ID);//改为唯一ID
                pkg.WriteString(p.PlayerCharacter.NickName);
                pkg.WriteBoolean(p.PlayerCharacter.Sex);

                pkg.WriteInt(p.PlayerCharacter.Hide);
                pkg.WriteString(p.PlayerCharacter.Style);
                pkg.WriteString(p.PlayerCharacter.Colors);
                pkg.WriteString(p.PlayerCharacter.Skin);
                pkg.WriteInt(p.PlayerCharacter.Offer);
                pkg.WriteInt(p.PlayerCharacter.GP);
                pkg.WriteInt(p.PlayerCharacter.Grade);
                pkg.WriteInt(p.PlayerCharacter.Repute);
                pkg.WriteInt(p.PlayerCharacter.ConsortiaID);
                pkg.WriteString(p.PlayerCharacter.ConsortiaName);
                pkg.WriteInt(p.PlayerCharacter.ConsortiaLevel);
                pkg.WriteInt(p.PlayerCharacter.ConsortiaRepute);

                pkg.WriteInt(p.PlayerCharacter.Attack);
                pkg.WriteInt(p.PlayerCharacter.Defence);
                pkg.WriteInt(p.PlayerCharacter.Agility);
                pkg.WriteInt(p.PlayerCharacter.Luck);
                pkg.WriteDouble(p.GetBaseAttack());
                pkg.WriteDouble(p.GetBaseDefence());
                pkg.WriteDouble(p.GetBaseAgility());
                pkg.WriteDouble(p.GetBaseBlood());
                pkg.WriteInt(p.MainWeapon.TemplateID);
                pkg.WriteBoolean(p.CanUseProp);
                if (p.SecondWeapon != null)
                {
                    pkg.WriteInt(p.SecondWeapon.TemplateID);
                    pkg.WriteInt(p.SecondWeapon.StrengthenLevel);
                }
                else
                {
                    pkg.WriteInt(0);
                    pkg.WriteInt(0);
                }
                pkg.WriteDouble(RateMgr.GetRate(eRateType.Experience_Rate) * AntiAddictionMgr.GetAntiAddictionCoefficient(p.PlayerCharacter.AntiAddiction) * (p.GPAddPlus == 0 ? 1 : p.GPAddPlus));
                pkg.WriteDouble(AntiAddictionMgr.GetAntiAddictionCoefficient(p.PlayerCharacter.AntiAddiction) * (p.OfferAddPlus == 0 ? 1 : p.OfferAddPlus));
                pkg.WriteDouble(RateMgr.GetRate(eRateType.Experience_Rate));
                pkg.WriteInt(GameServer.Instance.Configuration.ServerID);

                List<AbstractBuffer> infos = p.BufferList.GetAllBuffer();
                pkg.WriteInt(infos.Count);
                foreach (AbstractBuffer bufferInfo in infos)
                {
                    BufferInfo info = bufferInfo.Info;
                    pkg.WriteInt(info.Type);
                    pkg.WriteBoolean(info.IsExist);
                    pkg.WriteDateTime(info.BeginDate);
                    pkg.WriteInt(info.ValidDate);
                    pkg.WriteInt(info.Value);
                    pkg.WriteInt(info.ValidCount);
                }

                pkg.WriteInt(p.EquipEffect.Count);
                foreach (int i in p.EquipEffect)
                {
                    pkg.WriteInt(i);
                }

            }
            SendTCP(pkg);
        }
コード例 #30
0
        //public void SendLoginSuccess()
        //{
        //    if (m_gameClient.Player == null)
        //        return;

        //    GSPacketIn pkg = new GSPacketIn((byte)ePackageType.LOGIN, m_gameClient.Player.PlayerCharacter.ID);
        //    pkg.WriteByte(0);

        //    pkg.WriteInt(m_gameClient.Player.PlayerCharacter.Attack);
        //    pkg.WriteInt(m_gameClient.Player.PlayerCharacter.Defence);
        //    pkg.WriteInt(m_gameClient.Player.PlayerCharacter.Agility);
        //    pkg.WriteInt(m_gameClient.Player.PlayerCharacter.Luck);
        //    pkg.WriteInt(m_gameClient.Player.PlayerCharacter.GP);
        //    pkg.WriteInt(m_gameClient.Player.PlayerCharacter.Repute);
        //    pkg.WriteInt(m_gameClient.Player.PlayerCharacter.Gold);
        //    pkg.WriteInt(m_gameClient.Player.PlayerCharacter.Money);
        //    pkg.WriteInt(m_gameClient.Player.PlayerCharacter.Hide);
        //    pkg.WriteInt(m_gameClient.Player.PlayerCharacter.AntiAddiction);
        //    pkg.WriteBoolean(m_gameClient.Player.PlayerCharacter.Sex);
        //    pkg.WriteString(m_gameClient.Player.PlayerCharacter.Style + "&" + m_gameClient.Player.PlayerCharacter.Colors);
        //    pkg.WriteString(m_gameClient.Player.PlayerCharacter.Skin);
        //    pkg.WriteInt(m_gameClient.Player.PlayerCharacter.ConsortiaID);
        //    pkg.WriteString(m_gameClient.Player.PlayerCharacter.ConsortiaName);
        //    pkg.WriteInt(m_gameClient.Player.PlayerCharacter.DutyLevel);
        //    pkg.WriteString(m_gameClient.Player.PlayerCharacter.DutyName);
        //    pkg.WriteInt(m_gameClient.Player.PlayerCharacter.Right);
        //    pkg.WriteString(m_gameClient.Player.PlayerCharacter.ChairmanName);
        //    pkg.WriteInt(m_gameClient.Player.PlayerCharacter.ConsortiaHonor);
        //    pkg.WriteInt(m_gameClient.Player.PlayerCharacter.ConsortiaRiches);
        //    pkg.WriteBoolean(m_gameClient.Player.PlayerCharacter.HasBagPassword);
        //    pkg.WriteString(m_gameClient.Player.PlayerCharacter.PasswordQuest1);
        //    pkg.WriteString(m_gameClient.Player.PlayerCharacter.PasswordQuest2);
        //    pkg.WriteInt(m_gameClient.Player.PlayerCharacter.FailedPasswordAttemptCount);
        //    pkg.WriteString(m_gameClient.Player.PlayerCharacter.UserName);
        //    pkg.WriteInt(m_gameClient.Player.PlayerCharacter.Nimbus);
        //    pkg.WriteString(System.Convert.ToBase64String(m_gameClient.Player.PlayerCharacter.QuestSite));
        //    pkg.WriteString(m_gameClient.Player.PlayerCharacter.PvePermission);
        //    pkg.WriteInt(m_gameClient.Player.PlayerCharacter.FightPower);
        //    pkg.WriteInt(m_gameClient.Player.PlayerCharacter.AnswerSite);
        //    SendTCP(pkg);
        //}
        //DDTank2.6
        //DDTank2.6
        public void SendLoginSuccess()
        {
            if (m_gameClient.Player == null)
                return;

            GSPacketIn pkg = new GSPacketIn((byte)ePackageType.LOGIN, m_gameClient.Player.PlayerCharacter.ID);
            pkg.WriteByte(0);
            //zoneid
            //_loc_3.ZoneID = _loc_2.readInt();
            pkg.WriteInt(4);

        
        

     
            
            
            //TaskManager.requestCanAcceptTask();
        
      

            //_loc_3.Defence = _loc_2.readInt();
            //_loc_3.Agility = _loc_2.readInt();
            //_loc_3.Luck = _loc_2.readInt();
            //_loc_3.GP = _loc_2.readInt();
            //_loc_3.Repute = _loc_2.readInt();
            //_loc_3.Gold = _loc_2.readInt();
            //_loc_3.Money = _loc_2.readInt();
            pkg.WriteInt(m_gameClient.Player.PlayerCharacter.Attack);
            pkg.WriteInt(m_gameClient.Player.PlayerCharacter.Defence);
            pkg.WriteInt(m_gameClient.Player.PlayerCharacter.Agility);
            pkg.WriteInt(m_gameClient.Player.PlayerCharacter.Luck);
            pkg.WriteInt(m_gameClient.Player.PlayerCharacter.GP);
            pkg.WriteInt(m_gameClient.Player.PlayerCharacter.Repute);
            pkg.WriteInt(m_gameClient.Player.PlayerCharacter.Gold);
            pkg.WriteInt(m_gameClient.Player.PlayerCharacter.Money);
            
            
            //_loc_3.medal = _loc_2.readInt();
            //_loc_3.Hide = _loc_2.readInt();
            //_loc_3.FightPower = _loc_2.readInt();
            //_loc_3.apprenticeshipState = _loc_2.readInt();
            //_loc_3.masterID = _loc_2.readInt();
            pkg.WriteInt(m_gameClient.Player.PropBag.GetItemCount(7001));
            pkg.WriteInt(m_gameClient.Player.PlayerCharacter.Hide);
            pkg.WriteInt(m_gameClient.Player.PlayerCharacter.FightPower);
            pkg.WriteInt(5);
            pkg.WriteInt(-1);


            //_loc_3.setMasterOrApprentices(_loc_2.readUTF());
            //_loc_3.graduatesCount = _loc_2.readInt();
            //_loc_3.honourOfMaster = _loc_2.readUTF();
            //_loc_3.freezesDate = _loc_2.readDate();
            //_loc_3.IsVIP = _loc_2.readBoolean();
            //_loc_3.VIPLevel = _loc_2.readInt();
            //_loc_3.VIPExp = _loc_2.readInt();
            //_loc_3.VIPExpireDay = _loc_2.readDate();
            pkg.WriteString("Master");
            pkg.WriteInt(5);
            pkg.WriteString("HoNorMaster");
            pkg.WriteDateTime(DateTime.Now.AddDays(50));
            pkg.WriteBoolean(true);
            pkg.WriteInt(5);
            pkg.WriteInt(50000);
            pkg.WriteDateTime(DateTime.Now.AddDays(50));

            //_loc_3.LastDate = _loc_2.readDate();
            //_loc_3.VIPNextLevelDaysNeeded = _loc_2.readInt();
            //_loc_3.systemDate = _loc_2.readDate();
            //_loc_3.canTakeVipReward = _loc_2.readBoolean();
            //_loc_3.OptionOnOff = _loc_2.readInt();
            //_loc_3.AchievementPoint = _loc_2.readInt();
            //_loc_3.honor = _loc_2.readUTF();
            pkg.WriteDateTime(DateTime.Now.AddDays(50));
            pkg.WriteInt(50);
            pkg.WriteDateTime(DateTime.Now);
            pkg.WriteBoolean(false);
            pkg.WriteInt(1599);
            pkg.WriteInt(1599);
            pkg.WriteString("honor");

            //TimeManager.Instance.totalGameTime = _loc_2.readInt();
            //_loc_3.Sex = _loc_2.readBoolean();
            //_loc_4 = _loc_2.readUTF();
            //_loc_5 = _loc_4.split("&");
            //_loc_3.Style = _loc_5[0];
            //_loc_3.Colors = _loc_5[1];
            //_loc_3.Skin = _loc_2.readUTF();

            pkg.WriteInt(0);
            pkg.WriteBoolean(m_gameClient.Player.PlayerCharacter.Sex);
            pkg.WriteString(m_gameClient.Player.PlayerCharacter.Style + "&" + m_gameClient.Player.PlayerCharacter.Colors);
            pkg.WriteString(m_gameClient.Player.PlayerCharacter.Skin);

            //_loc_3.ConsortiaID = _loc_2.readInt();
            //_loc_3.ConsortiaName = _loc_2.readUTF();
            //_loc_3.DutyLevel = _loc_2.readInt();
            //_loc_3.DutyName = _loc_2.readUTF();
            //_loc_3.Right = _loc_2.readInt();
            //_loc_3.CharManName = _loc_2.readUTF();
            pkg.WriteInt(m_gameClient.Player.PlayerCharacter.ConsortiaID);
            pkg.WriteString(m_gameClient.Player.PlayerCharacter.ConsortiaName);
            pkg.WriteInt(m_gameClient.Player.PlayerCharacter.DutyLevel);
            pkg.WriteString(m_gameClient.Player.PlayerCharacter.DutyName);
            pkg.WriteInt(m_gameClient.Player.PlayerCharacter.Right);
            pkg.WriteString(m_gameClient.Player.PlayerCharacter.ChairmanName);
            //_loc_3.ConsortiaHonor = _loc_2.readInt();
            //_loc_3.ConsortiaRiches = _loc_2.readInt();
            //_loc_6 = _loc_2.readBoolean();
            //_loc_3.bagPwdState = _loc_6;
            //_loc_3.bagLocked = _loc_6;
            pkg.WriteInt(m_gameClient.Player.PlayerCharacter.ConsortiaHonor);
            pkg.WriteInt(m_gameClient.Player.PlayerCharacter.ConsortiaRiches);
            pkg.WriteBoolean(m_gameClient.Player.PlayerCharacter.HasBagPassword);

            //_loc_3.questionOne = _loc_2.readUTF();
            //_loc_3.questionTwo = _loc_2.readUTF();
            //_loc_3.leftTimes = _loc_2.readInt();
            //_loc_3.LoginName = _loc_2.readUTF();
            //_loc_3.Nimbus = _loc_2.readInt();
            pkg.WriteString(m_gameClient.Player.PlayerCharacter.PasswordQuest1);
            pkg.WriteString(m_gameClient.Player.PlayerCharacter.PasswordQuest2);
            pkg.WriteInt(m_gameClient.Player.PlayerCharacter.FailedPasswordAttemptCount);
            pkg.WriteString(m_gameClient.Player.PlayerCharacter.UserName);
            pkg.WriteInt(m_gameClient.Player.PlayerCharacter.Nimbus);
          //  pkg.WriteString("1");
            //_loc_3.PvePermission = _loc_2.readUTF();
            //_loc_3.fightLibMission = _loc_2.readUTF();
            //_loc_3.userGuildProgress = _loc_2.readInt();
            pkg.WriteString(m_gameClient.Player.PlayerCharacter.PvePermission);
            pkg.WriteString("1111111");
            //userguid answersite
            pkg.WriteInt(99999);
            //BossBoxManager.instance.receiebox = _loc_2.readInt();
            //BossBoxManager.instance.receieGrade = _loc_2.readInt();
            //BossBoxManager.instance.needGetBoxTime = _loc_2.readInt();
            //_loc_3.LastSpaDate = _loc_2.readDate();
            //_loc_3.shopFinallyGottenTime = _loc_2.readDate();
            pkg.WriteInt(1000);
            pkg.WriteInt(2000);
            pkg.WriteInt(3000);
            pkg.WriteDateTime(DateTime.Now.AddDays(-5));
            pkg.WriteDateTime(DateTime.Now.AddDays(-5));
            SendTCP(pkg);
        }