public ParticleManager() { Instance = this; _smoke00 = new AnimationSprite("data/Smoke Particle 00.png", 4, 2, 7, true, false); _smoke00.SetOrigin(_smoke00.width / 2f, _smoke00.height / 2f); _smallBlackSmoke00 = new AnimationSprite("data/Small Black Smokes00.png", 5, 5, 10, true, false); _smallBlackSmoke00.SetOrigin(_smallBlackSmoke00.width / 2f, _smallBlackSmoke00.height / 2f); _cartoonCoinsExplosion = new AnimationSprite("data/cartoon coin explosion_image.png", 8, 4, -1, false, false); _cartoonCoinsExplosion.SetOrigin(_cartoonCoinsExplosion.width / 2f, _cartoonCoinsExplosion.height / 2f); _cartoonCoinsExplosion.SetActive(false); _smallSnowFlakes = new SmallSnowFlakeParticle[20]; for (int i = 0; i < _smallSnowFlakes.Length; i++) { var snow = new SmallSnowFlakeParticle(); _smallSnowFlakes[i] = snow; } _smallSnowFlakes2 = new SmallSnowFlakeParticle[20]; for (int i = 0; i < _smallSnowFlakes2.Length; i++) { var snow = new SmallSnowFlakeParticle(); _smallSnowFlakes2[i] = snow; } LocalEvents.Instance.AddListener <StorkLocalEvent>(StorkLocalEventHandler); LocalEvents.Instance.AddListener <LevelLocalEvent>(LevelLocalEventHandler); }
public Intercept(Scoring score, bool mirrored, int width, int height) : base(width, height) { this.score = score; Rect(0, game.height / 2, width, height); _mirrored = mirrored; bar.SetOrigin(bar.width / 2, 0); if (!mirrored) { x = (game.width / 2) - distance; } else { x = (game.width / 2) + distance; thisKey = Key.X; thisArrowKey = Key.RIGHT; } bar.Mirror(mirrored, false); bar.currentFrame = bar.frameCount; bar.width = 100; AddChild(bar); }
private void drawScreen() { //Background AnimationSprite background = new AnimationSprite("endscreenbg.png", 1, 2); AddChild(background); //Draw credits _credits = new Sprite("credits.png"); AddChild(_credits); _credits.y = game.height; //Draw borders Sprite borders = new Sprite("endscreenborders.png"); AddChild(borders); //Draw YOUWON or YOULOST AnimationSprite wonlost = new AnimationSprite("wonlost.png", 1, 2); wonlost.SetOrigin(wonlost.width / 2, wonlost.height / 2); wonlost.SetXY(_game.width / 2, 100); AddChild(wonlost); //Check if player has won or lost if (CurrentWonTest == LevelTest.Won) { background.SetFrame((int)CurrentWonTest); wonlost.SetFrame((int)CurrentWonTest); } else if (CurrentWonTest == LevelTest.Lost) { background.SetFrame((int)CurrentWonTest); wonlost.SetFrame((int)CurrentWonTest); } //Draw "Throw in a coin to play again" _insertcoin = new Sprite("insertcoin.png"); AddChild(_insertcoin); _insertcoin.SetOrigin(_insertcoin.width / 2, _insertcoin.height / 2); _insertcoin.SetXY(game.width / 2, game.height - _insertcoin.height); }
int frame = 0; //For some reason when loading via menu player instantly collides with NPC soo hardcoded this weird bs -Jesse public Player(float x, float y, Pickup[] itemList, HUDOverlay playerHUD, Stage stage, bool showBounds = false) : base(100, 20) { this.itemList = itemList; _position.x = x; _position.y = y; x = _position.x; y = _position.y; playerSprite.SetOrigin(0, playerSprite.height); scaleFactor = (width * 1f) / (playerSprite.width * 1f); playerSprite.scale = scaleFactor; //calculating and setting a scaling so that the player width will always be 100 pixels playerSprite.y += height; AddChild(playerSprite); ShapeAlign(CenterMode.Min, CenterMode.Min); NoFill(); Stroke(245, 66, 66); if (showBounds) { Rect(0, 0, width - 1, height - 1); } this.playerHUD = playerHUD; }
private void drawNormal() { AddChild(menuBG); _text = new AnimationSprite("text.png", 1, 4); AddChild(_text); _text.SetOrigin(_text.width / 2, _text.height / 2); _text.SetXY(game.width / 2 + 230, game.height - 150); _text.SetFrame(2); }
public DroneGameObject(float pX, float pY, float pWidth, float pHeight, float pSpeed = 200, float pRotation = 0) : base( "data/Drone spritesheet small.png", 2, 2, 4, false, true) { _id = ++IdCounter; name = $"{this}_{_id}"; _customColliderBounds = new Rectangle(-27, -24, 53, 50); _maxSpeed = pSpeed; float originalWidth = width; float originalHeight = height; SetOrigin(0, height); float lScaleX = pWidth / width; float lScaleY = pHeight / height; SetScaleXY(lScaleX, lScaleY); x = pX; // + width / 2; y = pY; // - height + height / 2f; SetOrigin(originalWidth / 2f, originalHeight / 2f); Turn(pRotation); x = pX + Mathf.Cos(rotation.DegToRad()) * width * 0.5f; y = pY + Mathf.Sin(rotation.DegToRad()) * width * 0.5f; var pos = new Vector2(x - pX, y - pY); var perp = new Vector2(pos.y, -pos.x).Normalized; pos = perp * height * 0.5f; SetScaleXY(1, 1); x += pos.x; y += pos.y; _startPosition = new Vector2(x, y); _ledSprite = new AnimationSprite("data/Drone White Led.png", 1, 1, -1, false, false); _ledSprite.SetOrigin(width * 0.5f, height * 0.5f); _ledOffSprite = new AnimationSprite("data/Drone Gray Led.png", 1, 1, -1, false, false); _ledOffSprite.SetOrigin(width * 0.5f, height * 0.5f); _ledSprite.SetColor(0, 1f, 0); AddChild(_ledOffSprite); AddChild(_ledSprite); _droneFollowRangeCone = new DroneFollowRangeCone(this); _droneFollowRangeCone.SetColor(0.9f, 0.9f, 0); _droneFollowRangeCone.alpha = 0; AddChild(_droneFollowRangeCone); _easyDrawDebug = new EasyDraw(200, 80, false); _easyDrawDebug.SetOrigin(0, _easyDrawDebug.height * 0.5f); _easyDrawDebug.Clear(Color.Black); AddChild(_easyDrawDebug); _easyDrawDebug.TextFont("data/Gaiatype.ttf", 8); _easyDrawDebug.x = 0; _easyDrawDebug.y = -40; CoroutineManager.StartCoroutine(WaitForEnemyLoad(), this); }