private IEnumerator PlaySmallSmokeRoutine(GameObject parentObj, float px, float py, int duration, int depthIndex) { if (depthIndex < 0) { parentObj.AddChild(_smallBlackSmoke00); } else { parentObj.AddChildAt(_smallBlackSmoke00, depthIndex); } _smallBlackSmoke00.visible = true; _smallBlackSmoke00.SetXY(px, py); _smallBlackSmoke00.alpha = 1; float time = 0; while (time < duration) { float fFrame = Mathf.Map(time, 0, duration, 0, _smallBlackSmoke00.frameCount - 1); int frame = Mathf.Round(fFrame) % _smallBlackSmoke00.frameCount; _smallBlackSmoke00.alpha = 1 - Easing.Ease(Easing.Equation.CubicEaseIn, time, 0, 1, duration); _smallBlackSmoke00.SetFrame(frame); time += Time.deltaTime; yield return(null); } _smallBlackSmoke00.visible = false; parentObj?.RemoveChild(_smallBlackSmoke00); }
private IEnumerator PlayCoinsExplosionRoutine(Stork stork) { int time = 0; int duration = 1200; yield return(null); _cartoonCoinsExplosion.SetActive(true); stork.AddChild(_cartoonCoinsExplosion); _cartoonCoinsExplosion.SetXY(0, 0); _cartoonCoinsExplosion.alpha = 1f; SpriteTweener.TweenAlpha(_cartoonCoinsExplosion, 1, 0, duration - 500, null, 500); while (time < duration) { float fFrame = Mathf.Map(time, 0, duration, 0, _cartoonCoinsExplosion.frameCount - 1); int frame = Mathf.Round(fFrame) % _cartoonCoinsExplosion.frameCount; _cartoonCoinsExplosion.SetFrame(frame); time += Time.deltaTime; yield return(null); } yield return(new WaitForMilliSeconds(200)); stork.RemoveChild(_cartoonCoinsExplosion); _cartoonCoinsExplosion.SetActive(false); }
private IEnumerator ShowSmokeOnStork00Routine(Stork stork) { int time = 0; int duration = 1500; yield return(null); _smoke00.visible = true; stork.AddChild(_smoke00); _smoke00.SetXY(0, 0); _smoke00.alpha = 1f; SpriteTweener.TweenAlpha(_smoke00, 1, 0, duration - 500, null, 500); while (time < duration) { float fFrame = Mathf.Map(time, 0, duration, 0, _smoke00.frameCount - 1); int frame = Mathf.Round(fFrame) % _smoke00.frameCount; _smoke00.SetFrame(frame); time += Time.deltaTime; yield return(null); } yield return(new WaitForMilliSeconds(200)); stork.RemoveChild(_smoke00); _smoke00.visible = false; }
private IEnumerator PlayCoinsExplosionRoutine(GameObject target, float offSetX, float offSetY) { int time = 0; int duration = 1200; yield return(null); _cartoonCoinsExplosion.SetActive(true); target.AddChild(_cartoonCoinsExplosion); _cartoonCoinsExplosion.SetXY(0 + offSetX, 0 + offSetY); _cartoonCoinsExplosion.alpha = 1f; DrawableTweener.TweenSpriteAlpha(_cartoonCoinsExplosion, 1, 0, duration - 500, Easing.Equation.QuadEaseOut, 500); while (time < duration) { float fFrame = Mathf.Map(time, 0, duration, 0, _cartoonCoinsExplosion.frameCount - 1); int frame = Mathf.Round(fFrame) % _cartoonCoinsExplosion.frameCount; _cartoonCoinsExplosion.SetFrame(frame); time += Time.deltaTime; yield return(null); } yield return(new WaitForMilliSeconds(200)); target.RemoveChild(_cartoonCoinsExplosion); _cartoonCoinsExplosion.SetActive(false); }
private IEnumerator AnimateWings() { while (Destroyed == false) { _controllerFlapAnim.SetFrame(0); _controllerOneAnim.SetFrame(0); _storkFlapAnim.SetFrame(0); _storkOneAnim.SetFrame(0); yield return(new WaitForMilliSeconds(200)); _controllerFlapAnim.SetFrame(1); _controllerOneAnim.SetFrame(1); _storkFlapAnim.SetFrame(1); _storkOneAnim.SetFrame(1); yield return(new WaitForMilliSeconds(900)); } }
public Ground() { _visuals = new AnimationSprite("Tiles.png", 5, 1); _visuals.SetFrame(0); _hitBox = new HitBox(); AddChild(_visuals); AddChild(_hitBox); }
private void drawScreen() { //Background AnimationSprite background = new AnimationSprite("endscreenbg.png", 1, 2); AddChild(background); //Draw credits _credits = new Sprite("credits.png"); AddChild(_credits); _credits.y = game.height; //Draw borders Sprite borders = new Sprite("endscreenborders.png"); AddChild(borders); //Draw YOUWON or YOULOST AnimationSprite wonlost = new AnimationSprite("wonlost.png", 1, 2); wonlost.SetOrigin(wonlost.width / 2, wonlost.height / 2); wonlost.SetXY(_game.width / 2, 100); AddChild(wonlost); //Check if player has won or lost if (CurrentWonTest == LevelTest.Won) { background.SetFrame((int)CurrentWonTest); wonlost.SetFrame((int)CurrentWonTest); } else if (CurrentWonTest == LevelTest.Lost) { background.SetFrame((int)CurrentWonTest); wonlost.SetFrame((int)CurrentWonTest); } //Draw "Throw in a coin to play again" _insertcoin = new Sprite("insertcoin.png"); AddChild(_insertcoin); _insertcoin.SetOrigin(_insertcoin.width / 2, _insertcoin.height / 2); _insertcoin.SetXY(game.width / 2, game.height - _insertcoin.height); }
private void AnimationHandeler() { switch (animState) { case "v": playerSprite.SetFrame(0); break; case "<": playerSprite.SetFrame(2); playerSprite.Mirror(false, false); break; case ">": playerSprite.SetFrame(2); playerSprite.Mirror(true, false); break; case "^": playerSprite.SetFrame(1); break; } }
void SetAnimState() { if (Mathf.Abs(_force.x) > Mathf.Abs(_force.y)) { switch (Mathf.Sign(_force.x)) { case 1: startFrame = 8; break; case -1: startFrame = 12; break; } } else { switch (Mathf.Sign(_force.y)) { case 1: startFrame = 4; break; case -1: startFrame = 0; break; } } if (startFrame != lastStartFrame) { animSprite.SetFrame(startFrame); } lastStartFrame = startFrame; //Console.WriteLine($"Vec2: {_force} SignX: ({Mathf.Sign(_force.x)}), SignY: ({Mathf.Sign(_force.y)})"); }
private void drawSecond() { if (_coinInserted && !_secondDrewn) { menuBG.Destroy(); _text.Destroy(); Sprite background = new Sprite("buttonmenu.png"); AddChild(background); _text = new AnimationSprite("text.png", 1, 4); AddChild(_text); _text.SetFrame(1); _text.SetXY(game.width / 2 - 390 , game.height - 60); _secondDrewn = true; } }
private void drawNormal() { AddChild(menuBG); _text = new AnimationSprite("text.png", 1, 4); AddChild(_text); _text.SetOrigin(_text.width / 2, _text.height / 2); _text.SetXY(game.width / 2 + 230, game.height - 150); _text.SetFrame(2); }
public void UpdateHealth(int health) { _currentHP = health; healthBarSpriteSheet.SetFrame(healthBarSpriteSheet.frameCount - health); }