public static void JoinSpectate(ArenaClient client) { PosAng specPA = activeDef.SpecPA; foreach (var player in players) { if (player.Character != null && player.Character.IsSpawned) { specPA = new PosAng(player.Character.GetPosition(), player.Character.GetAngles()); specPA.Position.Y += 100; break; } } client.SetToSpectator(activeWorld, specPA.Position, specPA.Angles); }