static void SendGameInfo(ArenaClient client) { var stream = ArenaClient.GetScriptMessageStream(); stream.Write((byte)ScriptMessages.GameInfo); stream.Write((byte)client.ID); stream.Write((byte)ArenaClient.GetCount()); ArenaClient.ForEach(c => c.WritePlayerInfo(stream)); GameMode.WriteGameInfo(stream); client.SendScriptMessage(stream, NetPriority.Low, NetReliability.ReliableOrdered); }