public static void Kill(ArenaClient attacker, ArenaClient target) { if (Phase != TOPhases.Battle) { return; } target.TODeaths++; if (attacker.Team == target.Team) { attacker.TOScore--; attacker.Team.Score--; attacker.SendPointsMessage(-1); } else { attacker.TOScore++; attacker.TOKills++; attacker.Team.Score++; attacker.SendPointsMessage(+1); if (attacker.Team.Score >= activeTODef.ScoreToWin) { PhaseFinish(); } } }