private static void GameOnDraw(EventArgs args) { if (FapturneMenu.Nodraw()) { return; } if (!FapturneMenu.OnlyReady()) { if (FapturneMenu.DrawingsQ()) { new Circle { Color = Color.AliceBlue, Radius = Q.Range, BorderWidth = 2f }.Draw(Player.Position); } if (FapturneMenu.DrawingsW()) { new Circle { Color = Color.OrangeRed, Radius = W.Range, BorderWidth = 2f }.Draw(Player.Position); } if (FapturneMenu.DrawingsE()) { new Circle { Color = Color.Cyan, Radius = E.Range, BorderWidth = 2f }.Draw(Player.Position); } if (FapturneMenu.DrawingsR()) { new Circle { Color = Color.SkyBlue, Radius = R.Range, BorderWidth = 2f }.Draw(Player.Position); } if (FapturneMenu.DrawingsT() && wardLocation.Normal.Any()) { foreach (var place in wardLocation.Normal.Where(pos => pos.Distance(ObjectManager.Player.Position) <= 1500)) { Drawing.DrawCircle(place, 100, IsWarded(place) ? Color.Red : Color.Green); } } } else { if (!Q.IsOnCooldown && FapturneMenu.DrawingsQ()) { new Circle { Color = Color.AliceBlue, Radius = 1125, BorderWidth = 2f }.Draw(Player.Position); } if (!W.IsOnCooldown && FapturneMenu.DrawingsW()) { new Circle { Color = Color.OrangeRed, Radius = 100, BorderWidth = 2f }.Draw(Player.Position); } if (!E.IsOnCooldown && FapturneMenu.DrawingsE()) { new Circle { Color = Color.Cyan, Radius = 425, BorderWidth = 2f }.Draw(Player.Position); } if (!R.IsOnCooldown && FapturneMenu.DrawingsR()) { new Circle { Color = Color.SkyBlue, Radius = R.Range, BorderWidth = 2f }.Draw(Player.Position); } if (FapturneMenu.DrawingsT() && wardLocation.Normal.Any()) { foreach (var place in wardLocation.Normal.Where(pos => pos.Distance(ObjectManager.Player.Position) <= 1500)) { Drawing.DrawCircle(place, 100, IsWarded(place) ? Color.Red : Color.Green); } } } }