private static void GameOnTick(EventArgs args) { if (FapturneMenu.Lvlup()) { LevelUpSpells(); } if (Orbwalker.ActiveModesFlags.HasFlag(Orbwalker.ActiveModes.Combo)) { OnCombo(); } if (Orbwalker.ActiveModesFlags.HasFlag(Orbwalker.ActiveModes.Harass)) { OnHarrass(); } if (Orbwalker.ActiveModesFlags.HasFlag(Orbwalker.ActiveModes.LaneClear)) { OnLaneClear(); } if (Orbwalker.ActiveModesFlags.HasFlag(Orbwalker.ActiveModes.JungleClear)) { OnJungle(); } if (Orbwalker.ActiveModesFlags.HasFlag(Orbwalker.ActiveModes.Flee)) { OnFlee(); } KillSteal(); AutoCC(); AutoPotions(); AutoWard(); MoreRangeToParanoia(); }
private void CreateTables() { if (FapturneMenu.checkWard()) { Normal.Add(new Vector3(9918f, 6538f, 33.13258f)); Normal.Add(new Vector3(12504f, 1490f, 53.74172f)); Normal.Add(new Vector3(13312f, 2448f, 51.3669f)); Normal.Add(new Vector3(11852f, 3940f, -68.11531f)); Normal.Add(new Vector3(8180f, 5194f, 52.64763f)); Normal.Add(new Vector3(6496f, 4676f, 48.5272f)); Normal.Add(new Vector3(3416f, 7706f, 52.13334f)); Normal.Add(new Vector3(2340f, 9692f, 54.17554f)); Normal.Add(new Vector3(4710f, 10000f, -71.23711f)); Normal.Add(new Vector3(6850f, 9662f, 54.40515f)); Normal.Add(new Vector3(6868f, 11398f, 53.82961f)); Normal.Add(new Vector3(8286f, 10182f, 50.06982f)); Normal.Add(new Vector3(3074f, 10784f, -70.27567f)); Normal.Add(new Vector3(4484f, 11804f, 56.8484f)); Normal.Add(new Vector3(2364f, 13474f, 52.8381f)); Normal.Add(new Vector3(1136f, 12322f, 52.8381f)); Normal.Add(new Vector3(4460f, 11794f, 56.8484f)); Normal.Add(new Vector3(9982f, 7730f, 51.75227f)); Normal.Add(new Vector3(11450f, 7212f, 51.7251f)); Normal.Add(new Vector3(12546f, 5192f, 51.7294f)); Normal.Add(new Vector3(7800f, 3566f, 52.53794f)); } }
private static void Heal() { if (MyActivator.Heal.IsReady() && Player.HealthPercent <= FapturneMenu.SpellsHealHp()) { MyActivator.Heal.Cast(); } }
private static void OnLoadingComplete(EventArgs args) { if (Player.ChampionName != "Nocturne") { return; } AbilitySequence = new[] { 1, 2, 3, 1, 1, 4, 1, 3, 1, 3, 4, 3, 3, 2, 2, 4, 2, 2 }; Chat.Print("Fapturne Loaded!", Color.CornflowerBlue); Chat.Print("Enjoy the game and DONT AFK!", Color.Red); FapturneMenu.LoadMenu(); wardLocation = new WardLocation(); Game.OnTick += GameOnTick; MyActivator.LoadSpells(); Game.OnUpdate += OnGameUpdate; Obj_AI_Base.OnBuffGain += OnBuffGain; Drawing.OnDraw += GameOnDraw; DamageIndicator.Initialize(SpellDamage.GetTotalDamage); Interrupter.OnInterruptableSpell += Interrupter_OnInterruptableSpell; Gapcloser.OnGapcloser += AntiGapCloser; Obj_AI_Base.OnProcessSpellCast += OnProcessSpellCast; ProcessSpells.Initialize(); #region Skill Q = new Spell.Skillshot(SpellSlot.Q, 1125, SkillShotType.Linear); W = new Spell.Active(SpellSlot.W); E = new Spell.Targeted(SpellSlot.E, 425); R = new Spell.Active(SpellSlot.R, 2500); R1 = new Spell.Targeted(SpellSlot.R, R.Range); #endregion }
private static void Barrier() { if (MyActivator.Barrier.IsReady() && Player.HealthPercent <= FapturneMenu.spellsBarrierHP()) { MyActivator.Barrier.Cast(); } }
private static void KillSteal() { foreach ( var target in EntityManager.Heroes.Enemies.Where( hero => hero.IsValidTarget(R.Range) && !hero.IsDead && !hero.IsZombie && hero.HealthPercent <= 25)) { var predQ = Q.GetPrediction(target); if (FapturneMenu.KillstealR() && R.IsReady() && target.Health + target.AttackShield + FapturneMenu.ComboR1() <= Player.GetSpellDamage(target, SpellSlot.R)) { R.Cast(); R1.Cast(target); } if (FapturneMenu.KillstealQ() && Q.IsReady() && target.Health + target.AttackShield + FapturneMenu.ComboQ1() < Player.GetSpellDamage(target, SpellSlot.Q)) { if (predQ.HitChance >= HitChance.High) { Q.Cast(target.Position); } } if (FapturneMenu.KillstealE() && E.IsReady() && target.Health + target.AttackShield < Player.GetSpellDamage(target, SpellSlot.E)) { E.Cast(target); } } }
private static void OnFlee() { if (Q.IsReady() && Player.ManaPercent >= FapturneMenu.FleeM()) { Q.Cast(Player.ServerPosition.Extend(Game.CursorPos, W.Range).To3D()); } }
private static void OnLaneClear() { var count = EntityManager.MinionsAndMonsters.GetLaneMinions(EntityManager.UnitTeam.Enemy, Player.ServerPosition, Player.AttackRange, false).Count(); var source = EntityManager.MinionsAndMonsters.GetLaneMinions().OrderBy(a => a.MaxHealth).FirstOrDefault(a => a.IsValidTarget(Q.Range)); if (count == 0) { return; } if (E.IsReady() && FapturneMenu.LcE() && Player.ManaPercent >= FapturneMenu.LcM()) { E.Cast(source); } if (Q.IsReady() && Player.ManaPercent >= FapturneMenu.LcM() && FapturneMenu.LcQ1() <= count) { if (FapturneMenu.LcQ() && FapturneMenu.LcQ2() && source.IsValidTarget(Q.Range) && Player.GetSpellDamage(source, SpellSlot.Q) >= source.Health && !source.IsDead) { Q.Cast(source.Position); } if (Q.IsReady() && FapturneMenu.LcQ() && !FapturneMenu.LcQ2() && source.IsValidTarget(Q.Range)) { Q.Cast(source.Position); } } }
private static void AutoWard() { if (FapturneMenu.checkWard()) { foreach (var place in wardLocation.Normal.Where(pos => pos.Distance(ObjectManager.Player.Position) <= 1000)) { if (MyActivator.WardingTotem.IsOwned() && MyActivator.WardingTotem.IsReady() && FapturneMenu.wardingTotem() && !IsWarded(place)) { MyActivator.WardingTotem.Cast(place); time = Environment.TickCount + 5000; } if (MyActivator.GreaterStealthTotem.IsOwned() && MyActivator.GreaterStealthTotem.IsReady() && FapturneMenu.greaterStealthTotem() && !IsWarded(place) && (Environment.TickCount > time)) { MyActivator.GreaterStealthTotem.Cast(place); time = Environment.TickCount + 5000; } if (MyActivator.GreaterVisionTotem.IsOwned() && MyActivator.GreaterVisionTotem.IsReady() && FapturneMenu.greaterVisionTotem() && !IsWarded(place) && (Environment.TickCount > time)) { MyActivator.GreaterVisionTotem.Cast(place); time = Environment.TickCount + 5000; } if (MyActivator.FarsightAlteration.IsOwned() && MyActivator.FarsightAlteration.IsReady() && FapturneMenu.farsightAlteration() && !IsWarded(place) && (Environment.TickCount > time)) { MyActivator.FarsightAlteration.Cast(place); time = Environment.TickCount + 5000; } if (MyActivator.PinkVision.IsOwned() && MyActivator.PinkVision.IsReady() && FapturneMenu.pinkWard() && !IsWarded(place) && (Environment.TickCount > time)) { MyActivator.PinkVision.Cast(place); time = Environment.TickCount + 5000; } } } }
public static float GetTotalDamage(AIHeroClient target) { // Auto attack var damage = Program.Player.GetAutoAttackDamage(target); // Q if (Program.Q.IsReady()) { damage += Program.Q.GetRealDamage(target) + FapturneMenu.ComboQ1(); } // W if (Program.W.IsReady()) { damage += Program.W.GetRealDamage(target); } // E if (Program.E.IsReady()) { damage += Program.E.GetRealDamage(target); } // R if (Program.R.IsReady()) { damage += Program.R.GetRealDamage(target) + FapturneMenu.ComboR1(); } return(damage); }
static ProcessSpells() { if (!FapturneMenu.ComboW()) { return; } getDB(); }
private static void Ignite() { var autoIgnite = TargetSelector.GetTarget(MyActivator.Ignite.Range, DamageType.True); if (autoIgnite != null && autoIgnite.Health <= Player.GetSpellDamage(autoIgnite, MyActivator.Ignite.Slot) || autoIgnite != null && autoIgnite.HealthPercent <= FapturneMenu.SpellsIgniteFocus()) { MyActivator.Ignite.Cast(autoIgnite); } }
private static void Interrupter_OnInterruptableSpell(Obj_AI_Base sender, Interrupter.InterruptableSpellEventArgs e) { if (!sender.IsValidTarget(E.Range) || e.DangerLevel != DangerLevel.High || e.Sender.Type != Player.Type || !e.Sender.IsEnemy) { return; } if (E.IsReady() && E.IsInRange(sender) && FapturneMenu.interruptE()) { E.Cast(sender); } }
private static void AntiGapCloser(AIHeroClient sender, Gapcloser.GapcloserEventArgs e) { if (!e.Sender.IsValidTarget() || e.Sender.Type != Player.Type || !e.Sender.IsEnemy) { return; } if (E.IsReady() && E.IsInRange(sender) && FapturneMenu.gapcloserE()) { E.Cast(sender); } if (Q.IsReady() && Q.IsInRange(sender) && FapturneMenu.gapcloserQ()) { Q.Cast(sender.ServerPosition); } }
private static void OnHarrass() { var enemiese = EntityManager.Heroes.Enemies.OrderByDescending (a => a.HealthPercent).Where(a => !a.IsMe && a.IsValidTarget() && a.Distance(Player) <= R.Range); var enemiesq = EntityManager.Heroes.Enemies.OrderByDescending (a => a.HealthPercent).Where(a => !a.IsMe && a.IsValidTarget() && a.Distance(Player) <= Q.Range); var target = TargetSelector.GetTarget(1900, DamageType.Magical); if (!target.IsValidTarget()) { return; } if (E.IsReady() && target.IsValidTarget(E.Range)) { foreach (var eenemies in enemiese) { var useE = FapturneMenu.MyHarass["harass.E" + eenemies.ChampionName].Cast <CheckBox>().CurrentValue; if (useE) { E.Cast(eenemies); } } } if (target.IsValidTarget(Q.Range) && Player.ManaPercent >= FapturneMenu.HarassQE()) { foreach (var qenemies in enemiesq) { var useQ = FapturneMenu.MyHarass["harass.Q" + qenemies.ChampionName].Cast <CheckBox>().CurrentValue; if (useQ) { var predq = Q.GetPrediction(qenemies); if (predq.HitChance >= HitChance.High) { Q.Cast(predq.CastPosition); } } } } }
private static void AutoPotions() { if (FapturneMenu.SpellsPotionsCheck() && !Player.IsInShopRange() && Player.HealthPercent <= FapturneMenu.SpellsPotionsHP() && !(Player.HasBuff("RegenerationPotion") || Player.HasBuff("ItemCrystalFlaskJungle") || Player.HasBuff("ItemMiniRegenPotion") || Player.HasBuff("ItemCrystalFlask") || Player.HasBuff("ItemDarkCrystalFlask"))) { if (MyActivator.HuntersPot.IsReady() && MyActivator.HuntersPot.IsOwned()) { MyActivator.HuntersPot.Cast(); } if (MyActivator.CorruptPot.IsReady() && MyActivator.CorruptPot.IsOwned()) { MyActivator.CorruptPot.Cast(); } if (MyActivator.Biscuit.IsReady() && MyActivator.Biscuit.IsOwned()) { MyActivator.Biscuit.Cast(); } if (MyActivator.HPPot.IsReady() && MyActivator.HPPot.IsOwned()) { MyActivator.HPPot.Cast(); } if (MyActivator.RefillPot.IsReady() && MyActivator.RefillPot.IsOwned()) { MyActivator.RefillPot.Cast(); } } if (FapturneMenu.SpellsPotionsCheck() && !Player.IsInShopRange() && Player.ManaPercent <= FapturneMenu.SpellsPotionsM() && !(Player.HasBuff("RegenerationPotion") || Player.HasBuff("ItemCrystalFlaskJungle") || Player.HasBuff("ItemMiniRegenPotion") || Player.HasBuff("ItemCrystalFlask") || Player.HasBuff("ItemDarkCrystalFlask"))) { if (MyActivator.CorruptPot.IsReady() && MyActivator.CorruptPot.IsOwned()) { MyActivator.CorruptPot.Cast(); } } }
private static void OnJungle() { var source = EntityManager.MinionsAndMonsters.GetJungleMonsters() .OrderBy(a => a.MaxHealth) .FirstOrDefault(a => a.IsValidTarget(Q.Range)); if (source == null) { return; } if (Q.IsReady() && FapturneMenu.JungleQ() && source.Distance(Player) <= Q.Range) { Q.Cast(source.Position); } if (E.IsReady() && FapturneMenu.JungleE() && source.Distance(Player) <= E.Range) { E.Cast(source); } }
private static void AutoCC() { var autoCCTarget = EntityManager.Heroes.Enemies.FirstOrDefault( x => x.IsValidTarget(Q.Range) && x.HasBuffOfType(BuffType.Charm) || x.HasBuffOfType(BuffType.Knockup) || x.HasBuffOfType(BuffType.Stun) || x.HasBuffOfType(BuffType.Suppression) || x.HasBuffOfType(BuffType.Snare));; if (autoCCTarget != null && autoCCTarget.IsValidTarget(Q.Range)) { if (FapturneMenu.ComboCC() && Q.IsReady()) { Q.Cast(autoCCTarget.Position); } if (FapturneMenu.ComboCC1() && E.IsReady()) { E.Cast(autoCCTarget); } } }
private static void OnGameUpdate(EventArgs args) { if (MyActivator.smite != null) { smite(); } if (MyActivator.Barrier != null) { Barrier(); } if (MyActivator.Heal != null) { Heal(); } if (MyActivator.Ignite != null) { Ignite(); } if (FapturneMenu.checkSkin()) { Player.SetSkinId(FapturneMenu.SkinId()); } }
private static void OnCombo() { var enemiesq = EntityManager.Heroes.Enemies.OrderByDescending (a => a.HealthPercent).Where(a => !a.IsMe && a.IsValidTarget() && a.Distance(Player) <= Q.Range); var enemiesr = EntityManager.Heroes.Enemies.OrderByDescending (a => a.HealthPercent).Where(a => !a.IsMe && a.IsValidTarget() && a.Distance(Player) <= R.Range); var enemiesw = EntityManager.Heroes.Enemies.OrderByDescending (a => a.HealthPercent).Where(a => !a.IsMe && a.IsValidTarget() && a.Distance(Player) <= W.Range); var enemies = EntityManager.Heroes.Enemies.OrderByDescending (a => a.HealthPercent).Where(a => !a.IsMe && a.IsValidTarget() && a.Distance(Player) <= E.Range); var target = TargetSelector.GetTarget(1900, DamageType.Magical); if (R.IsReady() && target.IsValidTarget(R.Range) && !target.IsInvulnerable) { foreach (var ultenemies in enemiesr) { var useR = FapturneMenu.MyCombo["combo.r" + ultenemies.ChampionName].Cast <CheckBox>().CurrentValue; if (useR) { R.Cast(); R1.Cast(ultenemies); } } } if (E.IsReady() && target.IsValidTarget(E.Range)) { foreach (var eenemies in enemies) { var useE = FapturneMenu.MyCombo["combo.e" + eenemies.ChampionName].Cast <CheckBox>().CurrentValue; if (useE) { E.Cast(eenemies); } } } if (Q.IsReady() && target.IsValidTarget(Q.Range)) { foreach (var qenemies in enemiesq) { var useQ = FapturneMenu.MyCombo["combo.Q" + qenemies.ChampionName].Cast <CheckBox>().CurrentValue; var predQ = Q.GetPrediction(qenemies); if (useQ && predQ.HitChancePercent >= FapturneMenu.ComboQH()) { Q.Cast(predQ.CastPosition); } } } if (Player.HealthPercent <= FapturneMenu.tiamatHP() && FapturneMenu.tiamat() && MyActivator.Tiamat.IsReady() && MyActivator.Tiamat.IsOwned() && MyActivator.Tiamat.IsInRange(target)) { MyActivator.Tiamat.Cast(); return; } if (Player.HealthPercent <= FapturneMenu.hydraHP() && FapturneMenu.hydra() && MyActivator.Hydra.IsReady() && MyActivator.Hydra.IsOwned() && MyActivator.Hydra.IsInRange(target)) { MyActivator.Hydra.Cast(); return; } if (Player.HealthPercent <= FapturneMenu.gunbladeHP() && FapturneMenu.gunblade() && MyActivator.Hextech.IsReady() && MyActivator.Hextech.IsOwned() && MyActivator.Hextech.IsInRange(target)) { MyActivator.Hextech.Cast(target); return; } if ((ObjectManager.Player.CountEnemiesInRange(ObjectManager.Player.AttackRange) >= FapturneMenu.YoumusEnemies() || Player.HealthPercent >= FapturneMenu.ItemsYoumuShp()) && MyActivator.Youmus.IsReady() && FapturneMenu.Youmus() && MyActivator.Youmus.IsOwned()) { MyActivator.Youmus.Cast(); return; } if (Player.HealthPercent <= FapturneMenu.BilgewaterHp() && FapturneMenu.Bilgewater() && MyActivator.Bilgewater.IsReady() && MyActivator.Bilgewater.IsOwned()) { MyActivator.Bilgewater.Cast(target); return; } if (Player.HealthPercent <= FapturneMenu.BotrkHp() && FapturneMenu.Botrk() && MyActivator.Botrk.IsReady() && MyActivator.Botrk.IsOwned()) { MyActivator.Botrk.Cast(target); } }
private static void GameOnDraw(EventArgs args) { if (FapturneMenu.Nodraw()) { return; } if (!FapturneMenu.OnlyReady()) { if (FapturneMenu.DrawingsQ()) { new Circle { Color = Color.AliceBlue, Radius = Q.Range, BorderWidth = 2f }.Draw(Player.Position); } if (FapturneMenu.DrawingsW()) { new Circle { Color = Color.OrangeRed, Radius = W.Range, BorderWidth = 2f }.Draw(Player.Position); } if (FapturneMenu.DrawingsE()) { new Circle { Color = Color.Cyan, Radius = E.Range, BorderWidth = 2f }.Draw(Player.Position); } if (FapturneMenu.DrawingsR()) { new Circle { Color = Color.SkyBlue, Radius = R.Range, BorderWidth = 2f }.Draw(Player.Position); } if (FapturneMenu.DrawingsT() && wardLocation.Normal.Any()) { foreach (var place in wardLocation.Normal.Where(pos => pos.Distance(ObjectManager.Player.Position) <= 1500)) { Drawing.DrawCircle(place, 100, IsWarded(place) ? Color.Red : Color.Green); } } } else { if (!Q.IsOnCooldown && FapturneMenu.DrawingsQ()) { new Circle { Color = Color.AliceBlue, Radius = 1125, BorderWidth = 2f }.Draw(Player.Position); } if (!W.IsOnCooldown && FapturneMenu.DrawingsW()) { new Circle { Color = Color.OrangeRed, Radius = 100, BorderWidth = 2f }.Draw(Player.Position); } if (!E.IsOnCooldown && FapturneMenu.DrawingsE()) { new Circle { Color = Color.Cyan, Radius = 425, BorderWidth = 2f }.Draw(Player.Position); } if (!R.IsOnCooldown && FapturneMenu.DrawingsR()) { new Circle { Color = Color.SkyBlue, Radius = R.Range, BorderWidth = 2f }.Draw(Player.Position); } if (FapturneMenu.DrawingsT() && wardLocation.Normal.Any()) { foreach (var place in wardLocation.Normal.Where(pos => pos.Distance(ObjectManager.Player.Position) <= 1500)) { Drawing.DrawCircle(place, 100, IsWarded(place) ? Color.Red : Color.Green); } } } }
private static void OnBuffGain(Obj_AI_Base sender, Obj_AI_BaseBuffGainEventArgs args) { if (!sender.IsMe) { return; } if (args.Buff.Type == BuffType.Taunt && FapturneMenu.Taunt()) { DoQSS(); } if (args.Buff.Type == BuffType.Stun && FapturneMenu.Stun()) { DoQSS(); } if (args.Buff.Type == BuffType.Snare && FapturneMenu.Snare()) { DoQSS(); } if (args.Buff.Type == BuffType.Polymorph && FapturneMenu.Polymorph()) { DoQSS(); } if (args.Buff.Type == BuffType.Blind && FapturneMenu.Blind()) { DoQSS(); } if (args.Buff.Type == BuffType.Flee && FapturneMenu.Fear()) { DoQSS(); } if (args.Buff.Type == BuffType.Charm && FapturneMenu.Charm()) { DoQSS(); } if (args.Buff.Type == BuffType.Suppression && FapturneMenu.Suppression()) { DoQSS(); } if (args.Buff.Type == BuffType.Silence && FapturneMenu.Silence()) { DoQSS(); } if (args.Buff.Name == "zedulttargetmark" && FapturneMenu.ZedUlt()) { UltQSS(); } if (args.Buff.Name == "VladimirHemoplague" && FapturneMenu.VladUlt()) { UltQSS(); } if (args.Buff.Name == "FizzMarinerDoom" && FapturneMenu.FizzUlt()) { UltQSS(); } if (args.Buff.Name == "MordekaiserChildrenOfTheGrave" && FapturneMenu.MordUlt()) { UltQSS(); } if (args.Buff.Name == "PoppyDiplomaticImmunity" && FapturneMenu.PoppyUlt()) { UltQSS(); } }