private static void KillSteal() { foreach ( var target in EntityManager.Heroes.Enemies.Where( hero => hero.IsValidTarget(R.Range) && !hero.IsDead && !hero.IsZombie && hero.HealthPercent <= 25)) { var predQ = Q.GetPrediction(target); if (FapturneMenu.KillstealR() && R.IsReady() && target.Health + target.AttackShield + FapturneMenu.ComboR1() <= Player.GetSpellDamage(target, SpellSlot.R)) { R.Cast(); R1.Cast(target); } if (FapturneMenu.KillstealQ() && Q.IsReady() && target.Health + target.AttackShield + FapturneMenu.ComboQ1() < Player.GetSpellDamage(target, SpellSlot.Q)) { if (predQ.HitChance >= HitChance.High) { Q.Cast(target.Position); } } if (FapturneMenu.KillstealE() && E.IsReady() && target.Health + target.AttackShield < Player.GetSpellDamage(target, SpellSlot.E)) { E.Cast(target); } } }