public virtual bool NextPass() { if (Pass == 0) { Batch.Pause(); PPXDepthEngine.SetPPXTarget(Target, null, true); Batch.Resume(); Pass++; return(true); } return(false); }
public virtual bool NextPass() { if (Pass == 0) { Batch.Pause(); GD.SetRenderTarget(Target); GD.Clear(Color.Transparent); Batch.Resume(); Pass++; return(true); } return(false); }