public void GenerateMapObject() { float regionX = setting.MapSideLength + transform.localPosition.x; float regionY = setting.MapSideLength + transform.localPosition.z; Vector2 regionSize = new Vector2(regionX, regionY); MapObjectGenerator.Generate(regionSize, setting.MapHeight, transform, setting.objectsDistribution); }
public BattleMapUnmasker(BattleStageHolder holder, MapObjectGenerator mapObjectGenerator) { this.holder = holder; this.mapObjectGenerator = mapObjectGenerator; }