private void BuildMaterials() { #if UNITY_EDITOR _InitialFalloff = Falloff; #endif if (VignetteShader == null) { VignetteShader = Shader.Find("Oculus/OVRVignette"); } if (VignetteShader == null) { Debug.LogError("Could not find Vignette Shader! Vignette will not be drawn!"); return; } if (_OpaqueMaterial == null) { _OpaqueMaterial = new Material(VignetteShader) { name = "Opaque Vignette Material", hideFlags = HideFlags.HideAndDontSave, renderQueue = (int)RenderQueue.Background }; _OpaqueMaterial.SetFloat("_BlendSrc", (float)BlendMode.One); _OpaqueMaterial.SetFloat("_BlendDst", (float)BlendMode.Zero); _OpaqueMaterial.SetFloat("_ZWrite", 1); } _OpaqueMeshRenderer.sharedMaterial = _OpaqueMaterial; if (_TransparentMaterial == null) { _TransparentMaterial = new Material(VignetteShader) { name = "Transparent Vignette Material", hideFlags = HideFlags.HideAndDontSave, renderQueue = (int)RenderQueue.Overlay }; _TransparentMaterial.SetFloat("_BlendSrc", (float)BlendMode.SrcAlpha); _TransparentMaterial.SetFloat("_BlendDst", (float)BlendMode.OneMinusSrcAlpha); _TransparentMaterial.SetFloat("_ZWrite", 0); } if (Falloff == FalloffType.Quadratic) { _TransparentMaterial.EnableKeyword(QUADRATIC_FALLOFF); } else { _TransparentMaterial.DisableKeyword(QUADRATIC_FALLOFF); } _TransparentMeshRenderer.sharedMaterial = _TransparentMaterial; }
public void Init(ref DiscLight light) { instanceID = light.instanceID; color = light.color; indirectColor = light.indirectColor; orientation = light.orientation; position = light.position; range = light.range; coneAngle = 0.0f; innerConeAngle = 0.0f; shape0 = light.radius; shape1 = 0.0f; type = LightType.Disc; mode = light.mode; shadow = (byte)(light.shadow ? 1 : 0); falloff = FalloffType.Undefined; }
public void Init(ref SpotLight light) { instanceID = light.instanceID; color = light.color; indirectColor = light.indirectColor; orientation = light.orientation; position = light.position; range = light.range; coneAngle = light.coneAngle; innerConeAngle = light.innerConeAngle; shape0 = light.sphereRadius; shape1 = 0.0f; type = LightType.Spot; mode = light.mode; shadow = (byte)(light.shadow ? 1 : 0); falloff = light.falloff; }
public void Init(ref DirectionalLight light) { instanceID = light.instanceID; color = light.color; indirectColor = light.indirectColor; orientation.SetLookRotation(light.direction, Vector3.up); position = Vector3.zero; range = 0.0f; coneAngle = 0.0f; innerConeAngle = 0.0f; shape0 = light.penumbraWidthRadian; shape1 = 0.0f; type = LightType.Directional; mode = light.mode; shadow = (byte)(light.shadow ? 1 : 0); falloff = FalloffType.Undefined; }
public void Init(ref SpotLightBoxShape light) { instanceID = light.instanceID; color = light.color; indirectColor = light.indirectColor; orientation = light.orientation; position = light.position; range = light.range; coneAngle = 0.0f; innerConeAngle = 0.0f; shape0 = light.width; shape1 = light.height; type = LightType.SpotBoxShape; mode = light.mode; shadow = (byte)(light.shadow ? 1 : 0); falloff = FalloffType.Undefined; }
public void Init(ref RectangleLight light) { instanceID = light.instanceID; color = light.color; indirectColor = light.indirectColor; orientation = light.orientation; position = light.position; range = light.range; coneAngle = 0.0f; innerConeAngle = 0.0f; shape0 = light.width; shape1 = light.height; type = LightType.Rectangle; mode = light.mode; shadow = (byte)(light.shadow ? 1 : 0); falloff = light.falloff; }
public void Init(ref SpotLight light, ref Cookie cookie) { this.instanceID = light.instanceID; this.cookieID = cookie.instanceID; this.cookieScale = cookie.scale; this.color = light.color; this.indirectColor = light.indirectColor; this.orientation = light.orientation; this.position = light.position; this.range = light.range; this.coneAngle = light.coneAngle; this.innerConeAngle = light.innerConeAngle; this.shape0 = light.sphereRadius; this.shape1 = (float)light.angularFalloff; this.type = LightType.Spot; this.mode = light.mode; this.shadow = (light.shadow ? 1 : 0); this.falloff = light.falloff; }
public void Init(ref PointLight light, ref Cookie cookie) { this.instanceID = light.instanceID; this.cookieID = cookie.instanceID; this.cookieScale = cookie.scale; this.color = light.color; this.indirectColor = light.indirectColor; this.orientation = Quaternion.identity; this.position = light.position; this.range = light.range; this.coneAngle = 0f; this.innerConeAngle = 0f; this.shape0 = light.sphereRadius; this.shape1 = 0f; this.type = LightType.Point; this.mode = light.mode; this.shadow = (light.shadow ? 1 : 0); this.falloff = light.falloff; }
public void Init(ref DirectionalLight light, ref Cookie cookie) { this.instanceID = light.instanceID; this.cookieID = cookie.instanceID; this.cookieScale = cookie.scale; this.color = light.color; this.indirectColor = light.indirectColor; this.orientation = light.orientation; this.position = light.position; this.range = 0f; this.coneAngle = cookie.sizes.x; this.innerConeAngle = cookie.sizes.y; this.shape0 = light.penumbraWidthRadian; this.shape1 = 0f; this.type = LightType.Directional; this.mode = light.mode; this.shadow = (light.shadow ? 1 : 0); this.falloff = FalloffType.Undefined; }
public void Init(ref SpotLightPyramidShape light, ref Cookie cookie) { this.instanceID = light.instanceID; this.cookieID = cookie.instanceID; this.cookieScale = cookie.scale; this.color = light.color; this.indirectColor = light.indirectColor; this.orientation = light.orientation; this.position = light.position; this.range = light.range; this.coneAngle = light.angle; this.innerConeAngle = 0f; this.shape0 = light.aspectRatio; this.shape1 = 0f; this.type = LightType.SpotPyramidShape; this.mode = light.mode; this.shadow = (light.shadow ? 1 : 0); this.falloff = light.falloff; }
public void Init(ref SpotLightBoxShape light, ref Cookie cookie) { this.instanceID = light.instanceID; this.cookieID = cookie.instanceID; this.cookieScale = cookie.scale; this.color = light.color; this.indirectColor = light.indirectColor; this.orientation = light.orientation; this.position = light.position; this.range = light.range; this.coneAngle = 0f; this.innerConeAngle = 0f; this.shape0 = light.width; this.shape1 = light.height; this.type = LightType.SpotBoxShape; this.mode = light.mode; this.shadow = (light.shadow ? 1 : 0); this.falloff = FalloffType.Undefined; }
public void Init(ref SpotLightPyramidShape light, ref Cookie cookie) { instanceID = light.instanceID; cookieID = cookie.instanceID; cookieScale = cookie.scale; color = light.color; indirectColor = light.indirectColor; orientation = light.orientation; position = light.position; range = light.range; coneAngle = light.angle; innerConeAngle = 0.0f; shape0 = light.aspectRatio; shape1 = 0.0f; type = LightType.SpotPyramidShape; mode = light.mode; shadow = (byte)(light.shadow ? 1 : 0); falloff = light.falloff; }
public void Init(ref DiscLight light, ref Cookie cookie) { instanceID = light.instanceID; cookieID = cookie.instanceID; cookieScale = cookie.scale; color = light.color; indirectColor = light.indirectColor; orientation = light.orientation; position = light.position; range = light.range; coneAngle = 0.0f; innerConeAngle = 0.0f; shape0 = light.radius; shape1 = 0.0f; type = LightType.Disc; mode = light.mode; shadow = (byte)(light.shadow ? 1 : 0); falloff = light.falloff; }
public void Init(ref DirectionalLight light, ref Cookie cookie) { instanceID = light.instanceID; cookieID = cookie.instanceID; cookieScale = cookie.scale; color = light.color; indirectColor = light.indirectColor; orientation = light.orientation; position = light.position; range = 0.0f; coneAngle = cookie.sizes.x; innerConeAngle = cookie.sizes.y; shape0 = light.penumbraWidthRadian; shape1 = 0.0f; type = LightType.Directional; mode = light.mode; shadow = (byte)(light.shadow ? 1 : 0); falloff = FalloffType.Undefined; }
public Atractor(FalloffType type, Entity origin, float scale) { this.type = type; this.origin = origin; this.scale = scale; }