//Input events public void OnCollisionReceived(object sender, EventArgsLibrary.CollisionEventArgs e) { InitFilter(e.RobotRealPositionRefTerrain.X, e.RobotRealPositionRefTerrain.Vx, 0, e.RobotRealPositionRefTerrain.Y, e.RobotRealPositionRefTerrain.Vy, 0, e.RobotRealPositionRefTerrain.Theta, e.RobotRealPositionRefTerrain.Vtheta, 0); }
public void OnCollisionReceived(object sender, EventArgsLibrary.CollisionEventArgs e) { SetRobotPosition(e.RobotId, e.RobotRealPositionRefTerrain.X, e.RobotRealPositionRefTerrain.Y, e.RobotRealPositionRefTerrain.Theta); }