public override void OnExit() { if (!buttonReleased && base.characterBody) { base.characterBody.SetSpreadBloom(0f, false); } BanditHelpers.ConsumeCloakDamageBuff(base.characterBody); base.OnExit(); }
public override void OnExit() { BanditHelpers.ConsumeCloakDamageBuff(base.characterBody); if (earlyExit && !BanditReloaded.BanditReloaded.useOldModel) { if (this.animator) { this.animator.SetLayerWeight(this.bodySideWeaponLayerIndex, 0f); } base.PlayAnimation("Gesture, Additive", "SideToMain"); Transform transform = base.FindModelChild("SpinningPistolFX"); if (transform) { transform.gameObject.SetActive(false); } } base.OnExit(); }
public override void OnExit() { BanditHelpers.ConsumeCloakDamageBuff(base.characterBody); base.OnExit(); }