public override void OnEnter() { base.OnEnter(); this.animator = base.GetModelAnimator(); this.CastSmoke(); if (base.characterBody) { if (base.isAuthority) { base.characterBody.isSprinting = true; } if (NetworkServer.active) { base.characterBody.AddBuff(RoR2Content.Buffs.Cloak); base.characterBody.AddBuff(RoR2Content.Buffs.CloakSpeed); base.characterBody.AddTimedBuff(ModContentPack.cloakDamageBuff, CastSmokescreenNoDelay.duration + 0.5f); } BanditHelpers.TriggerQuickdraw(base.characterBody.skillLocator); } if (base.characterMotor && !base.characterMotor.isGrounded) { if (!BanditReloaded.BanditReloaded.useOldModel) { base.PlayAnimation("Gesture, Additive", "ThrowSmokebomb", "ThrowSmokebomb.playbackRate", 0.2f); } } }
public override void OnEnter() { base.OnEnter(); this.duration = PrepBarrageScepter.baseDuration / this.attackSpeedStat; this.animator = base.GetModelAnimator(); if (BanditReloaded.BanditReloaded.useOldModel) { base.PlayAnimation("Gesture, Additive", "PrepRevolver", "PrepRevolver.playbackRate", this.duration); base.PlayAnimation("Gesture, Override", "PrepRevolver", "PrepRevolver.playbackRate", this.duration); } else { if (this.animator) { this.bodySideWeaponLayerIndex = this.animator.GetLayerIndex("Body, SideWeapon"); this.animator.SetLayerWeight(this.bodySideWeaponLayerIndex, 1f); } base.PlayAnimation("Gesture, Additive", "MainToSide", "MainToSide.playbackRate", this.duration); } Util.PlaySound(PrepBarrageScepter.prepSoundString, base.gameObject); if (base.characterBody) { base.characterBody.SetAimTimer(this.duration); BanditHelpers.TriggerQuickdraw(base.characterBody.skillLocator); if (base.characterBody.HasBuff(ModContentPack.cloakDamageBuff)) { base.characterBody.ClearTimedBuffs(ModContentPack.cloakDamageBuff); base.characterBody.AddTimedBuff(ModContentPack.cloakDamageBuff, 1.2f); } } }
public override void OnEnter() { base.OnEnter(); this.duration = AcidBomb.baseDuration / this.attackSpeedStat; Ray aimRay = base.GetAimRay(); base.StartAimMode(aimRay, 2f, false); if (BanditReloaded.BanditReloaded.useOldModel) { base.PlayAnimation("Gesture", "FireRevolver", "FireRevolver.playbackRate", this.duration); } else { base.PlayAnimation("Gesture, Additive", "SlashBlade", "SlashBlade.playbackRate", this.duration); } Util.PlaySound("Play_commando_M2_grenade_throw", base.gameObject); if (base.isAuthority) { ProjectileManager.instance.FireProjectile(AcidBomb.projectilePrefab, aimRay.origin, Util.QuaternionSafeLookRotation(aimRay.direction), base.gameObject, this.damageStat * AcidBomb.damageCoefficient, 0f, Util.CheckRoll(this.critStat, base.characterBody.master), DamageColorIndex.Default, null, -1f); } if (base.characterMotor && !base.characterMotor.isGrounded) { Vector3 vector = -aimRay.direction * AcidBomb.selfForce; vector.y *= 0.5f; base.characterMotor.ApplyForce(vector, true, false); } BanditHelpers.TriggerQuickdraw(base.characterBody.skillLocator); }
public override void OnExit() { if (!buttonReleased && base.characterBody) { base.characterBody.SetSpreadBloom(0f, false); } BanditHelpers.ConsumeCloakDamageBuff(base.characterBody); base.OnExit(); }
public override void OnExit() { BanditHelpers.ConsumeCloakDamageBuff(base.characterBody); if (earlyExit && !BanditReloaded.BanditReloaded.useOldModel) { if (this.animator) { this.animator.SetLayerWeight(this.bodySideWeaponLayerIndex, 0f); } base.PlayAnimation("Gesture, Additive", "SideToMain"); Transform transform = base.FindModelChild("SpinningPistolFX"); if (transform) { transform.gameObject.SetActive(false); } } base.OnExit(); }
public override void OnEnter() { base.OnEnter(); this.duration = ThermiteBomb.baseDuration / this.attackSpeedStat; Ray aimRay = base.GetAimRay(); base.StartAimMode(aimRay, 2f, false); Util.PlaySound("Play_Bandit_m2_shot", base.gameObject); this.animator = base.GetModelAnimator(); if (BanditReloaded.BanditReloaded.useOldModel) { base.PlayAnimation("Gesture, Additive", "PrepRevolver", "PrepRevolver.playbackRate", this.duration * 0.5f); base.PlayAnimation("Gesture, Override", "PrepRevolver", "PrepRevolver.playbackRate", this.duration * 0.5f); } else { if (this.animator) { this.bodySideWeaponLayerIndex = this.animator.GetLayerIndex("Body, SideWeapon"); this.animator.SetLayerWeight(this.bodySideWeaponLayerIndex, 1f); } base.PlayAnimation("Gesture, Additive", "MainToSide", "MainToSide.playbackRate", this.duration * 0.5f); } if (ThermiteBomb.effectPrefab) { EffectManager.SimpleMuzzleFlash(ThermiteBomb.effectPrefab, base.gameObject, "MuzzlePistol", false); } if (base.isAuthority) { ProjectileManager.instance.FireProjectile(ThermiteBomb.projectilePrefab, aimRay.origin, Util.QuaternionSafeLookRotation(aimRay.direction), base.gameObject, this.damageStat * ThermiteBomb.damageCoefficient, 0f, Util.CheckRoll(this.critStat, base.characterBody.master), DamageColorIndex.Default, null, -1f); } if (base.characterMotor && !base.characterMotor.isGrounded) { Vector3 vector = -aimRay.direction * ThermiteBomb.selfForce; vector.y *= 0.5f; base.characterMotor.ApplyForce(vector, true, false); } base.characterBody.AddSpreadBloom(2.4f); base.AddRecoil(-1f * 6f, -2f * 6f, -0.5f * 6f, 0.5f * 6f); BanditHelpers.TriggerQuickdraw(base.characterBody.skillLocator); }
public override void OnExit() { if (base.characterBody) { if (NetworkServer.active) { if (base.characterBody.HasBuff(RoR2Content.Buffs.Cloak)) { base.characterBody.RemoveBuff(RoR2Content.Buffs.Cloak); } if (base.characterBody.HasBuff(RoR2Content.Buffs.CloakSpeed)) { base.characterBody.RemoveBuff(RoR2Content.Buffs.CloakSpeed); } } BanditHelpers.PlayCloakDamageSound(base.characterBody); } if (!this.outer.destroying) { this.CastSmoke(); } if (CastSmokescreenNoDelay.destealthMaterial) { TemporaryOverlay temporaryOverlay = this.animator.gameObject.AddComponent <TemporaryOverlay>(); temporaryOverlay.duration = 1f; temporaryOverlay.destroyComponentOnEnd = true; temporaryOverlay.originalMaterial = CastSmokescreenNoDelay.destealthMaterial; temporaryOverlay.inspectorCharacterModel = this.animator.gameObject.GetComponent <CharacterModel>(); temporaryOverlay.alphaCurve = AnimationCurve.EaseInOut(0f, 1f, 1f, 0f); temporaryOverlay.animateShaderAlpha = true; } Util.PlaySound(CastSmokescreenNoDelay.stopCloakSoundString, base.gameObject); if (this.animator) { this.animator.SetLayerWeight(this.animator.GetLayerIndex("Body, StealthWeapon"), 0f); } base.OnExit(); }
public override void OnEnter() { base.OnEnter(); BanditHelpers.TriggerQuickdraw(base.characterBody.skillLocator); this.animator = base.GetModelAnimator(); this.chargeDuration = Assassinate.baseChargeDuration / this.attackSpeedStat; base.PlayAnimation("Gesture, Additive", "FireShotgun", "FireShotgun.playbackRate", this.chargeDuration * 1.5f); base.PlayAnimation("Gesture, Override", "FireShotgun", "FireShotgun.playbackRate", this.chargeDuration * 1.5f); Transform modelTransform = base.GetModelTransform(); base.cameraTargetParams.fovOverride = Assassinate.zoomFOV; if (modelTransform) { ChildLocator component = modelTransform.GetComponent <ChildLocator>(); if (component) { this.muzzleTransform = component.FindChild(Assassinate.muzzleName); if (this.muzzleTransform) { this.chargeupVfxGameObject = UnityEngine.Object.Instantiate <GameObject>(Assassinate.chargeupVfxPrefab, this.muzzleTransform); this.chargeupVfxGameObject.GetComponent <ScaleParticleSystemDuration>().newDuration = this.chargeDuration; } } } Util.PlaySound(Assassinate.beginChargeSoundString, base.gameObject); this.defaultCrosshairPrefab = base.characterBody.crosshairPrefab; base.characterBody.crosshairPrefab = specialCrosshairPrefab; if (base.characterBody) { if (base.characterBody.HasBuff(ModContentPack.cloakDamageBuff)) { base.characterBody.ClearTimedBuffs(ModContentPack.cloakDamageBuff); base.characterBody.AddTimedBuff(ModContentPack.cloakDamageBuff, this.chargeDuration + 0.5f); } } }
public override void OnExit() { BanditHelpers.ConsumeCloakDamageBuff(base.characterBody); base.OnExit(); }