Пример #1
0
 public override void OnExit()
 {
     if (!buttonReleased && base.characterBody)
     {
         base.characterBody.SetSpreadBloom(0f, false);
     }
     BanditHelpers.ConsumeCloakDamageBuff(base.characterBody);
     base.OnExit();
 }
Пример #2
0
 public override void OnExit()
 {
     BanditHelpers.ConsumeCloakDamageBuff(base.characterBody);
     if (earlyExit && !BanditReloaded.BanditReloaded.useOldModel)
     {
         if (this.animator)
         {
             this.animator.SetLayerWeight(this.bodySideWeaponLayerIndex, 0f);
         }
         base.PlayAnimation("Gesture, Additive", "SideToMain");
         Transform transform = base.FindModelChild("SpinningPistolFX");
         if (transform)
         {
             transform.gameObject.SetActive(false);
         }
     }
     base.OnExit();
 }
Пример #3
0
 public override void OnExit()
 {
     BanditHelpers.ConsumeCloakDamageBuff(base.characterBody);
     base.OnExit();
 }