private void EventTypeUpdate(object sender, EventArgs e) { this._Type = (int)_EventTypes.GetValue(); if (_Scene != null) { Init(_Interface, _Scene, _Type, _Index, false); } else { Init(_Interface, _SceneObject, _Type, _Index, false); } }
private void EventScriptUpdate(object sender, EventArgs e) { this._Index = (int)_PossibleEvents.GetValue(); }
private void MatList_Update(object sender, EventArgs e) { _CurrentActor.GeometryMaterialIndices[_Index] = (int)_MatList.GetValue(); }