public void TriggerFail(Dynamic sourceOfFailure) { LastTriggerFailed = true; TriggerFailureSources.Add(sourceOfFailure); TriggerFailureMessages.Add(string.Empty); }
public void TriggerFail(Dynamic sourceOfFailure, string reason) { LastTriggerFailed = true; TriggerFailureMessages.Add(reason); TriggerFailureSources.Add(sourceOfFailure); }
public override void OnInitialized() { dynamic = worlditem.Get <Dynamic>(); dynamic.State.Type = WorldStructureObjectType.Trap; dynamic.OnTriggersLoaded += OnTriggersLoaded; }