ReturnCardFromHandToSupply() private method

private ReturnCardFromHandToSupply ( Dominion.Card typeOfCard, GameState gameState ) : void
typeOfCard Dominion.Card
gameState GameState
return void
コード例 #1
0
ファイル: Seaside.cs プロジェクト: peterhal/Dominulator
        public override void DoSpecializedAction(PlayerState currentPlayer, GameState gameState)
        {
            Card revealedCard = currentPlayer.RequestPlayerRevealCardFromHand(acceptableCard => true, gameState);
            if (revealedCard == null)
            {
                return;
            }

            currentPlayer.MoveRevealedCardToHand(revealedCard);

            int maxReturnCount = 1;
            if (currentPlayer.Hand.CountWhere(card => card.Equals(revealedCard)) > 1)
            {
                maxReturnCount++;
            }

            int returnCount = currentPlayer.actions.GetCountToReturnToSupply(revealedCard, gameState);
            returnCount = Math.Min(returnCount, maxReturnCount);
            returnCount = Math.Max(returnCount, 0);

            for (int i = 0; i < returnCount; ++i)
            {
                currentPlayer.ReturnCardFromHandToSupply(revealedCard, gameState);
            }

            foreach (PlayerState otherPlayer in gameState.players.OtherPlayers)
            {
                if (!otherPlayer.IsAffectedByAttacks(gameState))
                {
                    otherPlayer.GainCardFromSupply(gameState, revealedCard);
                }
            }
        }
コード例 #2
0
ファイル: Seaside.cs プロジェクト: NathanTeeuwen/Dominulator
        public override void DoSpecializedAction(PlayerState currentPlayer, GameState gameState)
        {
            Card revealedCard = currentPlayer.RequestPlayerRevealCardFromHand(acceptableCard => true, gameState);
            PlayerState.AttackAction attackAction = this.DoEmptyAttack;

            if (revealedCard != null && !revealedCard.isShelter)
            {
                int maxReturnCount = Math.Max(currentPlayer.Hand.CountOf(revealedCard), 2);

                int returnCount = currentPlayer.actions.GetCountToReturnToSupply(revealedCard, gameState);
                returnCount = Math.Min(returnCount, maxReturnCount);
                returnCount = Math.Max(returnCount, 0);

                for (int i = 0; i < returnCount; ++i)
                {
                    if (currentPlayer.hand.HasCard(revealedCard))
                    {
                        currentPlayer.ReturnCardFromHandToSupply(revealedCard, gameState);
                    }
                }

                attackAction = delegate(PlayerState currentPlayer2, PlayerState otherPlayer, GameState gameState2)
                {
                    otherPlayer.GainCardFromSupply(gameState, revealedCard);
                };
            }

            currentPlayer.AttackOtherPlayers(gameState, attackAction);
        }