MoveLookedAtCardToTopOfDeck() private method

private MoveLookedAtCardToTopOfDeck ( ) : void
return void
コード例 #1
0
ファイル: Guilds.cs プロジェクト: NathanTeeuwen/Dominulator
        public override void OverpayOnPurchase(PlayerState currentPlayer, GameState gameState, int overpayAmount)
        {
            for (int i = 0; i < overpayAmount; ++i)
            {
                if (!currentPlayer.deck.Any())
                    break;

                currentPlayer.LookAtCardsFromDeck(1, gameState);

                DeckPlacement deckPlacement = currentPlayer.actions.ChooseBetweenTrashTopDeckDiscard(gameState, currentPlayer.CardsBeingLookedAt.SomeCard());

                switch (deckPlacement)
                {
                    case DeckPlacement.Trash:
                        currentPlayer.RequestPlayerTrashLookedAtCard(gameState);
                        break;
                    case DeckPlacement.Discard:
                        currentPlayer.MoveLookedAtCardsToDiscard(gameState);
                        break;
                    case DeckPlacement.Deck:
                        currentPlayer.MoveLookedAtCardToTopOfDeck();
                        break;
                    default:
                        throw new Exception("Invalid option");
                }
            }
        }
コード例 #2
0
ファイル: Hinterlands.cs プロジェクト: peterhal/Dominulator
        public override void DoSpecializedAction(PlayerState currentPlayer, GameState gameState)
        {
            currentPlayer.GainCardFromSupply(Silver.card, gameState);

            // look at the top card of the deck and discard or put it back
            Card card = currentPlayer.DrawAndLookAtOneCardFromDeck();
            if (card != null)
            {
                if (currentPlayer.actions.ShouldPlayerDiscardCardFromDeck(gameState, currentPlayer, card))
                {
                    currentPlayer.gameLog.PushScope();
                    currentPlayer.MoveLookedAtCardsToDiscard(gameState);
                    currentPlayer.gameLog.PlayerDiscardCard(currentPlayer, card);
                    currentPlayer.gameLog.PopScope();
                }
                else
                {
                    currentPlayer.MoveLookedAtCardToTopOfDeck(card);
                }
            }

            currentPlayer.DrawUntilCountInHand(5);

            currentPlayer.RequestPlayerTrashCardFromHand(gameState, acceptableCard => !acceptableCard.isTreasure, isOptional: true);
        }
コード例 #3
0
ファイル: Guilds.cs プロジェクト: peterhal/Dominulator
        public override void OverpayOnPurchase(PlayerState currentPlayer, GameState gameState, int overpayAmount)
        {
            for (int i = 0; i < overpayAmount; ++i)
            {
                if (!currentPlayer.deck.Any())
                    break;

                currentPlayer.LookAtCardsFromDeck(1);

                PlayerActionChoice choice = currentPlayer.RequestPlayerChooseBetween(gameState,
                    acceptableChoice => acceptableChoice == PlayerActionChoice.Trash ||
                                        acceptableChoice == PlayerActionChoice.Discard ||
                                        acceptableChoice == PlayerActionChoice.TopDeck);

                switch (choice)
                {
                    case PlayerActionChoice.Trash:
                        currentPlayer.RequestPlayerTrashLookedAtCard(gameState);
                        break;
                    case PlayerActionChoice.Discard:
                        currentPlayer.MoveLookedAtCardsToDiscard(gameState);
                        break;
                    case PlayerActionChoice.TopDeck:
                        currentPlayer.MoveLookedAtCardToTopOfDeck();
                        break;
                    default:
                        throw new Exception("Unhandled case");
                }
            }
        }