private MoveRevealedCardToTopOfDeck ( ) : void | ||
return | void |
public override void DoSpecializedAction(PlayerState currentPlayer, GameState gameState) { Card revealedCard = currentPlayer.DrawAndRevealOneCardFromDeck(gameState); if (revealedCard.isTreasure) { currentPlayer.MoveAllRevealedCardsToHand(); } else { currentPlayer.MoveRevealedCardToTopOfDeck(); } if (revealedCard.isAction || revealedCard.isVictory) { currentPlayer.GainCardFromSupply(Cards.Magpie, gameState); } }
private static void ApplySpyEffect(PlayerState playerAffected, PlayerState decidingPlayer, GameState gameState) { Card revealedCard = playerAffected.DrawAndRevealOneCardFromDeck(); if (revealedCard != null) { if (decidingPlayer.actions.ShouldPlayerDiscardCardFromDeck(gameState, playerAffected, revealedCard)) { playerAffected.MoveRevealedCardsToDiscard(gameState); } else { playerAffected.MoveRevealedCardToTopOfDeck(revealedCard); } } }
public override void DoSpecializedAction(PlayerState currentPlayer, GameState gameState) { currentPlayer.RevealCardsFromDeck(3); gameState.gameLog.PushScope(); currentPlayer.RequestPlayerTrashRevealedCard(gameState); currentPlayer.RequestPlayerDiscardRevealedCard(gameState); currentPlayer.MoveRevealedCardToTopOfDeck(); gameState.gameLog.PopScope(); }
public override void DoSpecializedAttack(PlayerState currentPlayer, PlayerState otherPlayer, GameState gameState) { // Each other player reveals cards from the top of his deck Card revealedCard = otherPlayer.DrawAndRevealOneCardFromDeck(); while (revealedCard != null) { // until he reveals a victory or curse card if (revealedCard.isVictory || revealedCard.isCurse) { otherPlayer.MoveRevealedCardToTopOfDeck(revealedCard); break; } revealedCard = otherPlayer.DrawAndRevealOneCardFromDeck(); } otherPlayer.MoveRevealedCardsToDiscard(gameState); }
public override void DoSpecializedAction(PlayerState currentPlayer, GameState gameState) { Card revealedCard = currentPlayer.DrawAndRevealOneCardFromDeck(gameState); if (revealedCard == null) return; if (revealedCard.isAction) { currentPlayer.cardsBeingRevealed.RemoveCard(revealedCard); currentPlayer.DoPlayAction(revealedCard, gameState); } else { currentPlayer.MoveRevealedCardToTopOfDeck(); } }
public override void DoSpecializedAction(PlayerState currentPlayer, GameState gameState) { //currentPlayer.gameLog.LogDeck(gameState.players.CurrentPlayer); Card cardType = currentPlayer.GuessCardTopOfDeck(gameState); currentPlayer.RevealCardsFromDeck(1); if (currentPlayer.cardsBeingRevealed.HasCard(cardType)) { currentPlayer.MoveRevealedCardToHand(cardType); } else { currentPlayer.MoveRevealedCardToTopOfDeck(); } }
public override void DoSpecializedAction(PlayerState currentPlayer, GameState gameState) { currentPlayer.RevealCardsFromDeck(1); Card revealedCard = currentPlayer.CardsBeingRevealed.First(); currentPlayer.RequestPlayerDiscardRevealedCard(gameState); currentPlayer.MoveRevealedCardToTopOfDeck(); if (revealedCard.isAction) { currentPlayer.AddActions(1); } if (revealedCard.isTreasure) { currentPlayer.AddCoins(1); } if (revealedCard.isVictory) { currentPlayer.DrawOneCardIntoHand(); } }
public override void DoSpecializedAction(PlayerState currentPlayer, GameState gameState) { currentPlayer.RevealCardsFromDeck(1); Card revealedCard = currentPlayer.cardsBeingRevealed.FirstOrDefault(); if (revealedCard == null) { return; } if (revealedCard.isCurse || revealedCard.isRuins || revealedCard.isShelter || revealedCard.isVictory) { currentPlayer.MoveRevealedCardToHand(revealedCard); } else { currentPlayer.MoveRevealedCardToTopOfDeck(); } }
public override void DoSpecializedAction(PlayerState currentPlayer, GameState gameState) { Card cardType = currentPlayer.GuessCardTopOfDeck(gameState); Card revealedCard = currentPlayer.DrawAndRevealOneCardFromDeck(gameState); if (revealedCard == cardType) { currentPlayer.MoveAllRevealedCardsToHand(); } else { currentPlayer.MoveRevealedCardToTopOfDeck(); } }
public override void DoSpecializedAction(PlayerState currentPlayer, GameState gameState) { currentPlayer.RevealCardsFromDeck(3, gameState); currentPlayer.RequestPlayerTrashRevealedCard(gameState, acceptableCard => true); currentPlayer.RequestPlayerDiscardRevealedCard(gameState); currentPlayer.MoveRevealedCardToTopOfDeck(); }