public void BumpedInto(float bumpPower) { knockedOver = true; velocity.y = Utilities.GetMinP1(bumpPower / 4.0f, 3.5f); if (!blinking) { this.Blink(); } }
public void BumpedInto(float bumpPower) { knockedOver = true; velocity.y = Utilities.GetMinP1(bumpPower / 4.0f, 3.5f); if (!blinking) { this.Blink(); } }