public void NotifyUserEnter() { m_IsSuccessEnter = true; GfxSystem.GfxLog("SceneResource.NotifyUserEnter"); }
public void HighlightPrompt(int id, params object[] args) { var str = StrDictionaryProvider.Instance.Format(id, args); GfxSystem.PublishGfxEvent("ge_cdbar", "ui", str); }
public void Destroy() { GfxSystem.DestroyGameObject(m_Actor); }
public void Release() { GfxSystem.GfxLog("SceneResource.Release"); }
public static void TickGame() { //这里是在渲染线程执行的tick,逻辑线程的tick在GameLogicThread.cs文件里执行。 GfxSystem.Tick(); }
public static void StopGame() { GfxSystem.GfxLog("GameControler.StopGame"); s_LogicThread.Stop(); }
private void UserSkill(UserInfo user) { GfxSystem.PublishGfxEvent("Ai_InputSkillCmd", "Input", user.GetId()); }
private void UserAttack(UserInfo user, float x, float y, float z) { GfxSystem.PublishGfxEvent("Ai_InputAttackCmd", "Input", user.GetId(), x, y, z); }
private void OnSkillPursuit(UserInfo user) { GfxSystem.PublishGfxEvent("Ai_InputSkillPursuitCmd", "Input", user.GetId()); }