Exemple #1
0
 public void NotifyUserEnter()
 {
     m_IsSuccessEnter = true;
     GfxSystem.GfxLog("SceneResource.NotifyUserEnter");
 }
Exemple #2
0
        public void HighlightPrompt(int id, params object[] args)
        {
            var str = StrDictionaryProvider.Instance.Format(id, args);

            GfxSystem.PublishGfxEvent("ge_cdbar", "ui", str);
        }
Exemple #3
0
 public void Destroy()
 {
     GfxSystem.DestroyGameObject(m_Actor);
 }
Exemple #4
0
 public void Release()
 {
     GfxSystem.GfxLog("SceneResource.Release");
 }
Exemple #5
0
 public static void TickGame()
 {
     //这里是在渲染线程执行的tick,逻辑线程的tick在GameLogicThread.cs文件里执行。
     GfxSystem.Tick();
 }
Exemple #6
0
 public static void StopGame()
 {
     GfxSystem.GfxLog("GameControler.StopGame");
     s_LogicThread.Stop();
 }
Exemple #7
0
 private void UserSkill(UserInfo user)
 {
     GfxSystem.PublishGfxEvent("Ai_InputSkillCmd", "Input", user.GetId());
 }
Exemple #8
0
 private void UserAttack(UserInfo user, float x, float y, float z)
 {
     GfxSystem.PublishGfxEvent("Ai_InputAttackCmd", "Input", user.GetId(), x, y, z);
 }
Exemple #9
0
 private void OnSkillPursuit(UserInfo user)
 {
     GfxSystem.PublishGfxEvent("Ai_InputSkillPursuitCmd", "Input", user.GetId());
 }