//---------------------------------------------------------------------- // 私有接口 //---------------------------------------------------------------------- private static void _InitSystems() { // GfxSystem GfxSystem.Init(); GfxSystem.SetLogicInvoker(s_LogicThread); GfxSystem.SetLogicLogCallback((string format, object[] args) => { s_LogicLogger.Log(format, args); }); GfxSystem.SetGameLogicNotification(GameLogicNotification.Instance); // Managers EntityManager.Instance.Init(); // System WorldSystem.Instance.Init(); WorldSystem.Instance.LoadData(); PlayerControl.Instance.Init(); LobbyNetworkSystem.Instance.Init(); NetworkSystem.Instance.Init(); AiViewManager.Instance.Init(); }