public static void Flush() { lock (_lock_pool) { foreach (var fetch in fetches) { fetch.Value.Dispose(); } fetches.Clear(); Failures.Clear(); } GameDataManager.LoadSystex(); }
public static void Flush() { lock (_lock_pool) { foreach (var fetch in fetches) { fetch.Value.Dispose(); } fetches.Clear(); Failures.Clear(); } if (GameDataManager.GameType != SoulsAssetPipeline.SoulsGames.None) { GameDataManager.LoadSystex(); } }