コード例 #1
0
ファイル: TexturePool.cs プロジェクト: micvb123/DSAnimStudio
 public static void AddMapTextures(int area, List <string> textureNames)
 {
     if (GameDataManager.GameType == SoulsAssetPipeline.SoulsGames.DS1)
     {
         foreach (var t in textureNames)
         {
             if (fetches.ContainsKey(t))
             {
                 continue;
             }
             string tpfPath = GameDataManager.GetInterrootPath($@"map\tx\{t}.tpf");
             if (File.Exists(tpfPath))
             {
                 AddTpfFromPath(tpfPath);
             }
         }
     }
     else if (GameDataManager.GameType == SoulsAssetPipeline.SoulsGames.DS1R)
     {
         var bxfs = Directory.GetFiles(GameDataManager.GetInterrootPath($@"map\m{area:D2}", isDirectory: true), "*.tpfbhd");
         foreach (var b in bxfs)
         {
             AddSpecificTexturesFromBXF3(b, textureNames);
         }
     }
     else
     {
         throw new NotImplementedException("ONLY FOR DS1(R)");
     }
 }
コード例 #2
0
        //public static bool PlayEventInFEV(string fevFilePath, string eventName)
        //{
        //    //if (!(GameDataManager.GameType == GameDataManager.GameTypes.DS1 ||
        //    //   GameDataManager.GameType == GameDataManager.GameTypes.DS1R ||
        //    //   GameDataManager.GameType == GameDataManager.GameTypes.DS3 ||
        //    //   GameDataManager.GameType == GameDataManager.GameTypes.SDT))
        //    //{
        //    //    return false;
        //    //}

        //    var foundFev = LoadFEV(fevFilePath);
        //    if (!foundFev)
        //        return false;
        //    else
        //        return PlayEvent(eventName, null, null);
        //}

        /// <summary>
        /// Example "main" will return the full path ending like "Game/sound/fdp_main.fev" in DS3.
        /// </summary>
        /// <param name="fevNameAfterPrefix"></param>
        /// <returns></returns>
        private static string GetFevPathFromInterroot(string name, bool isDs1Dlc = false)
        {
            if (GameDataManager.GameType == GameDataManager.GameTypes.DS1 ||
                GameDataManager.GameType == GameDataManager.GameTypes.DS1R)
            {
                return(GameDataManager.GetInterrootPath($@"sound\{(isDs1Dlc ? "fdlc" : "frpg")}_{name}.fev"));
            }
            else if (GameDataManager.GameType == GameDataManager.GameTypes.DS3)
            {
                return(GameDataManager.GetInterrootPath($@"sound\fdp_{name}.fev"));
            }
            else if (GameDataManager.GameType == GameDataManager.GameTypes.BB)
            {
                return(GameDataManager.GetInterrootPath($@"sound_win\sprj_{name}.fev"));
            }
            else if (GameDataManager.GameType == GameDataManager.GameTypes.SDT)
            {
                return(GameDataManager.GetInterrootPath($@"sound\{name}.fev"));
            }
            else
            {
                return(null);
            }
        }
コード例 #3
0
ファイル: RemoManager.cs プロジェクト: micvb123/DSAnimStudio
        private static void LoadRemoHKX(byte[] hkxBytes, string animName)
        {
            Scene.DisableModelDrawing();
            Scene.DisableModelDrawing2();

            HKX.HKAAnimationBinding          hk_binding = null;
            HKX.HKASplineCompressedAnimation hk_anim    = null;
            HKX.HKASkeleton hk_skeleton = null;

            if (remoCutsLoaded.ContainsKey(animName))
            {
                hk_binding  = remoCutsLoaded[animName].hk_binding;
                hk_anim     = remoCutsLoaded[animName].hk_anim;
                hk_skeleton = remoCutsLoaded[animName].hk_skeleton;
            }
            else
            {
                var hkx = HKX.Read(hkxBytes, HKX.HKXVariation.HKXDS1, false);

                foreach (var o in hkx.DataSection.Objects)
                {
                    if (o is HKX.HKASkeleton asSkeleton)
                    {
                        hk_skeleton = asSkeleton;
                    }
                    else if (o is HKX.HKAAnimationBinding asBinding)
                    {
                        hk_binding = asBinding;
                    }
                    else if (o is HKX.HKASplineCompressedAnimation asAnim)
                    {
                        hk_anim = asAnim;
                    }
                }

                remoCutsLoaded.Add(animName, new RemoCutCache()
                {
                    hk_binding  = hk_binding,
                    hk_anim     = hk_anim,
                    hk_skeleton = hk_skeleton,
                });
            }



            var animContainer = new NewAnimationContainer();

            AnimContainer = animContainer;

            animContainer.ClearAnimations();

            animContainer.Skeleton.LoadHKXSkeleton(hk_skeleton);

            var testIdleAnimThing = new NewHavokAnimation_SplineCompressed(animName,
                                                                           animContainer.Skeleton, null, hk_binding, hk_anim, animContainer);

            animContainer.AddNewAnimation(animName, testIdleAnimThing);

            animContainer.CurrentAnimationName = animName;

            var modelNames = animContainer.Skeleton.TopLevelHkxBoneIndices.Select(b => animContainer.Skeleton.HkxSkeleton[b].Name).ToList();

            CurrentCutHits.Clear();
            CurrentCutOtherBlocks.Clear();
            lock (Scene._lock_ModelLoad_Draw)
            {
                Scene.Models.Clear();
            }
            foreach (var name in modelNames)
            {
                Model mdl = null;

                if (!remoModelDict.ContainsKey(name))
                {
                    PauseStreamBGM();

                    if (name.StartsWith("c"))
                    {
                        string shortName = name.Substring(0, 5);
                        mdl = GameDataManager.LoadCharacter(shortName);
                        FmodManager.LoadInterrootFEV(shortName);

                        if (mdl.IS_PLAYER)
                        {
                            ViewportInteractor.InitializeCharacterModel(mdl, isRemo: true);
                        }
                    }
                    else if (name.StartsWith("o"))
                    {
                        string shortName = name.Substring(0, 5);
                        mdl = GameDataManager.LoadObject(shortName);
                        FmodManager.LoadInterrootFEV(shortName);
                    }
                    else if (name.StartsWith("m"))
                    {
                        mdl = GameDataManager.LoadMapPiece(AreaInt, BlockInt, 0, 0, int.Parse(name.Substring(1, 4)));
                    }
                    else if (name.StartsWith("A"))
                    {
                        int a = int.Parse(name.Substring(1, 2));
                        int b = int.Parse(name.Substring(4, 2));

                        if (b != BlockInt && !CurrentCutOtherBlocks.Contains(b))
                        {
                            CurrentCutOtherBlocks.Add(b);
                        }

                        mdl = GameDataManager.LoadMapPiece(a, b, 0, 0, int.Parse(name.Substring(8, 4)));
                    }
                    else if (name.StartsWith("d"))
                    {
                        // TODO
                        // Dummy entity e.g. 'd0000_0000'. Apparently just acts as a single DummyPoly?
                        mdl = GameDataManager.LoadCharacter("c1000");
                        mdl.RemoDummyTransformPrim =
                            new DebugPrimitives.DbgPrimWireArrow(name, new Transform(Microsoft.Xna.Framework.Matrix.CreateScale(0.25f)
                                                                                     * mdl.CurrentTransform.WorldMatrix), Microsoft.Xna.Framework.Color.Lime)
                        {
                            Category = DebugPrimitives.DbgPrimCategory.AlwaysDraw
                        };
                        mdl.RemoDummyTransformTextPrint = new StatusPrinter(null, Microsoft.Xna.Framework.Color.Lime);
                        mdl.RemoDummyTransformTextPrint.AppendLine(name);
                        mdl.IS_REMO_DUMMY = true;
                    }
                    else if (name.StartsWith("h"))
                    {
                        // Collision.
                        CurrentCutHits.Add(name);
                    }
                    else
                    {
                        throw new NotImplementedException($"Cannot tell what object type '{name}' is in remo HKX");
                    }

                    if (mdl != null)
                    {
                        mdl.Name = name;

                        remoModelDict.Add(name, mdl);
                    }
                }
                else
                {
                    mdl = remoModelDict[name];
                }

                if (mdl != null)
                {
                    mdl.AnimContainer = animContainer;
                    mdl.IsRemoModel   = true;
                    mdl.Name          = name;
                    mdl.SkeletonFlver.RevertToReferencePose();
                    mdl.SkeletonFlver.MapToSkeleton(animContainer.Skeleton, isRemo: true);
                    mdl.UpdateSkeleton();

                    lock (Scene._lock_ModelLoad_Draw)
                    {
                        Scene.Models.Add(mdl);
                    }
                }
            }



            var msbName = GameDataManager.GetInterrootPath($@"map\MapStudio\m{AreaInt:D2}_{BlockInt:D2}_00_00.msb");

            var msb = MSB1.Read(msbName);

            Vector3 mapOffset = msb.Events.MapOffsets.FirstOrDefault()?.Position.ToXna() ?? Vector3.Zero;



            uint dg1 = 0, dg2 = 0, dg3 = 0, dg4 = 0;

            foreach (var hitName in CurrentCutHits)
            {
                var hit = msb.Parts.Collisions.FirstOrDefault(h => h.Name == hitName);
                dg1 |= hit.DrawGroups[0];
                dg2 |= hit.DrawGroups[1];
                dg3 |= hit.DrawGroups[2];
                dg4 |= hit.DrawGroups[3];
            }

            bool IsThingVisible(uint[] drawGroups)
            {
                return(((drawGroups[0] & dg1) == dg1) &&
                       ((drawGroups[1] & dg2) == dg2) &&
                       ((drawGroups[2] & dg3) == dg3) &&
                       ((drawGroups[3] & dg4) == dg4));
            }

            foreach (var mapPiece in msb.Parts.MapPieces)
            {
                var thisEntityName = CurrentCutOtherBlocks.Count > 0 ? $"A{AreaInt:D2}B{BlockInt:D2}_{mapPiece.Name}"
                        : mapPiece.Name;



                if (IsThingVisible(mapPiece.DrawGroups))
                {
                    Model mdl = null;

                    if (remoModelDict.ContainsKey(thisEntityName))
                    {
                        mdl = remoModelDict[thisEntityName];
                        mdl.AnimContainer = animContainer;
                        mdl.IsRemoModel   = true;
                        mdl.SkeletonFlver.RevertToReferencePose();
                        mdl.SkeletonFlver.MapToSkeleton(animContainer.Skeleton, isRemo: true);
                        mdl.UpdateSkeleton();
                        lock (Scene._lock_ModelLoad_Draw)
                        {
                            Scene.Models.Add(mdl);
                        }
                        continue;
                    }

                    mdl = GameDataManager.LoadMapPiece(AreaInt, BlockInt, 0, 0, int.Parse(mapPiece.ModelName.Substring(1, 4)));
                    mdl.AnimContainer = animContainer;
                    mdl.IsRemoModel   = true;
                    mdl.Name          = thisEntityName;
                    mdl.SkeletonFlver.RevertToReferencePose();

                    mdl.StartTransform.Position = mapPiece.Position.ToXna() - mapOffset;
                    mdl.StartTransform.Rotation = Utils.EulerToQuaternion((mapPiece.Rotation * (SapMath.Pi / 180f)).ToXna());
                    mdl.StartTransform.Scale    = mapPiece.Scale.ToXna();
                    mdl.CurrentTransform        = mdl.StartTransform;

                    mdl.IS_REMO_NOTSKINNED = true;

                    mdl.SkeletonFlver.MapToSkeleton(animContainer.Skeleton, isRemo: true);
                    mdl.UpdateSkeleton();

                    lock (Scene._lock_ModelLoad_Draw)
                    {
                        Scene.Models.Add(mdl);
                    }

                    remoModelDict.Add(thisEntityName, mdl);
                }
            }

            foreach (var mapPiece in msb.Parts.Objects)
            {
                var thisEntityName = CurrentCutOtherBlocks.Count > 0 ? $"A{AreaInt:D2}B{BlockInt:D2}_{mapPiece.Name}"
                        : mapPiece.Name;

                if (IsThingVisible(mapPiece.DrawGroups))
                {
                    Model mdl = null;

                    if (remoModelDict.ContainsKey(thisEntityName))
                    {
                        mdl = remoModelDict[thisEntityName];
                        mdl.AnimContainer = animContainer;
                        mdl.IsRemoModel   = true;
                        mdl.SkeletonFlver.RevertToReferencePose();
                        mdl.SkeletonFlver.MapToSkeleton(animContainer.Skeleton, isRemo: true);
                        mdl.UpdateSkeleton();
                        lock (Scene._lock_ModelLoad_Draw)
                        {
                            Scene.Models.Add(mdl);
                        }
                        continue;
                    }

                    mdl = GameDataManager.LoadObject(mapPiece.ModelName);
                    mdl.AnimContainer = animContainer;
                    mdl.IsRemoModel   = true;
                    mdl.Name          = thisEntityName;

                    mdl.StartTransform.Position = mapPiece.Position.ToXna() - mapOffset;
                    mdl.StartTransform.Rotation = Utils.EulerToQuaternion((mapPiece.Rotation * (SapMath.Pi / 180f)).ToXna());
                    mdl.StartTransform.Scale    = mapPiece.Scale.ToXna();
                    mdl.CurrentTransform        = mdl.StartTransform;

                    mdl.IS_REMO_NOTSKINNED = true;

                    mdl.SkeletonFlver.RevertToReferencePose();
                    mdl.SkeletonFlver.MapToSkeleton(animContainer.Skeleton, isRemo: true);

                    mdl.UpdateSkeleton();

                    lock (Scene._lock_ModelLoad_Draw)
                    {
                        Scene.Models.Add(mdl);
                    }

                    remoModelDict.Add(thisEntityName, mdl);
                }
            }

            lock (Scene._lock_ModelLoad_Draw)
            {
                Scene.Models = Scene.Models.OrderBy(m => m.IS_PLAYER ? 0 : 1).ToList();
            }


            CurrentCut = animName;

            animContainer.ScrubRelative(0);

            List <Model> mdls = null;

            lock (Scene._lock_ModelLoad_Draw)
            {
                mdls = Scene.Models.ToList();
            }

            foreach (var m in mdls)
            {
                m.UpdateSkeleton();
            }

            GFX.World.Update(0);

            Scene.EnableModelDrawing();
            Scene.EnableModelDrawing2();

            ResumeStreamedBGM();

            ViewportInteractor.Graph.MainScreen.REMO_HOTFIX_REQUEST_PLAY_RESUME_NEXT_FRAME = true;

            ViewportInteractor.Graph.MainScreen.HardReset();
        }
コード例 #4
0
        public static void LoadAllFMG(bool forceReload)
        {
            if (!forceReload && GameTypeCurrentFmgsAreLoadedFrom == GameDataManager.GameType)
            {
                return;
            }

            List <FMG> weaponNameFMGs = new List <FMG>();
            List <FMG> armorNameFMGs  = new List <FMG>();

            /*
             *  [ptde]
             *  weapon 1
             *  armor 2
             *
             *  [ds1r]
             *  weapon 1, 30
             *  armor 2, 32
             *
             *  [ds3]
             *  weapon 1
             *  armor 2
             *  weapon_dlc1 18
             *  armor_dlc1 19
             *  weapon_dlc2 33
             *  armor_dlc2 34
             *
             *  [bb]
             *  weapon 1
             *  armor 2
             *
             *  [sdt]
             *  weapon 1
             *  armor 2
             */

            void TryToLoadFromMSGBND(string language, string msgbndName, int weaponNamesIdx, int armorNamesIdx)
            {
                var     msgbndRelativePath = $@"msg\{language}\{msgbndName}";
                var     fullMsgbndPath     = GameDataManager.GetInterrootPath(msgbndRelativePath);
                IBinder msgbnd             = null;

                if (File.Exists(fullMsgbndPath))
                {
                    if (BND3.Is(fullMsgbndPath))
                    {
                        msgbnd = BND3.Read(fullMsgbndPath);
                    }
                    else if (BND4.Is(fullMsgbndPath))
                    {
                        msgbnd = BND4.Read(fullMsgbndPath);
                    }

                    weaponNameFMGs.Add(FMG.Read(msgbnd.Files.First(x => x.ID == weaponNamesIdx).Bytes));
                    armorNameFMGs.Add(FMG.Read(msgbnd.Files.First(x => x.ID == armorNamesIdx).Bytes));
                }

                if (msgbnd == null)
                {
                    System.Windows.Forms.MessageBox.Show(
                        $"Unable to find text file '{msgbndRelativePath}'. Some player equipment may not show names.",
                        "Unable to find asset", System.Windows.Forms.MessageBoxButtons.OK,
                        System.Windows.Forms.MessageBoxIcon.Warning);

                    return;
                }
            }

            if (GameDataManager.GameType == GameDataManager.GameTypes.DS1)
            {
                TryToLoadFromMSGBND("ENGLISH", "item.msgbnd", 11, 12);
                TryToLoadFromMSGBND("ENGLISH", "menu.msgbnd", 115, 117); //Patch
            }
            else if (GameDataManager.GameType == GameDataManager.GameTypes.DS1R)
            {
                TryToLoadFromMSGBND("ENGLISH", "item.msgbnd.dcx", 11, 12);
                TryToLoadFromMSGBND("ENGLISH", "item.msgbnd.dcx", 115, 117); //Patch
            }
            else if (GameDataManager.GameType == GameDataManager.GameTypes.DS3)
            {
                TryToLoadFromMSGBND("engus", "item_dlc1.msgbnd.dcx", 11, 12);
                TryToLoadFromMSGBND("engus", "item_dlc1.msgbnd.dcx", 211, 212); //DLC1

                TryToLoadFromMSGBND("engus", "item_dlc2.msgbnd.dcx", 11, 12);
                TryToLoadFromMSGBND("engus", "item_dlc2.msgbnd.dcx", 211, 212); //DLC1
                TryToLoadFromMSGBND("engus", "item_dlc2.msgbnd.dcx", 251, 252); //DLC2
            }
            else if (GameDataManager.GameType == GameDataManager.GameTypes.SDT)
            {
                TryToLoadFromMSGBND("engus", "item.msgbnd.dcx", 11, 12);
            }
            else if (GameDataManager.GameType == GameDataManager.GameTypes.BB)
            {
                TryToLoadFromMSGBND("engus", "item.msgbnd.dcx", 11, 12);
            }

            WeaponNames.Clear();

            void DoWeaponEntry(FMG.Entry entry)
            {
                if (string.IsNullOrWhiteSpace(entry.Text) ||
                    !ParamManager.EquipParamWeapon.ContainsKey(entry.ID))
                {
                    return;
                }

                //if (GameDataManager.GameType == GameDataManager.GameTypes.DS3 && (entry.ID % 10000) != 0)
                //    return;
                //else if ((entry.ID % 1000) != 0)
                //    return;
                string val = entry.Text + $" <{entry.ID}>";

                if (WeaponNames.ContainsKey(entry.ID))
                {
                    WeaponNames[entry.ID] = val;
                }
                else
                {
                    WeaponNames.Add(entry.ID, val);
                }
            }

            foreach (var wpnNameFmg in weaponNameFMGs)
            {
                foreach (var entry in wpnNameFmg.Entries)
                {
                    DoWeaponEntry(entry);
                }
            }

            ProtectorNames_HD.Clear();
            ProtectorNames_BD.Clear();
            ProtectorNames_AM.Clear();
            ProtectorNames_LG.Clear();

            void DoProtectorParamEntry(FMG.Entry entry)
            {
                if (string.IsNullOrWhiteSpace(entry.Text))
                {
                    return;
                }
                //if (entry.ID < 1000000 && GameDataManager.GameType == GameDataManager.GameTypes.DS3)
                //    return;
                if (ParamManager.EquipParamProtector.ContainsKey(entry.ID))
                {
                    string val            = entry.Text + $" <{entry.ID}>";
                    var    protectorParam = ParamManager.EquipParamProtector[entry.ID];
                    if (protectorParam.HeadEquip)
                    {
                        if (ProtectorNames_HD.ContainsKey(entry.ID))
                        {
                            ProtectorNames_HD[entry.ID] = val;
                        }
                        else
                        {
                            ProtectorNames_HD.Add(entry.ID, val);
                        }
                    }
                    else if (protectorParam.BodyEquip)
                    {
                        if (ProtectorNames_BD.ContainsKey(entry.ID))
                        {
                            ProtectorNames_BD[entry.ID] = val;
                        }
                        else
                        {
                            ProtectorNames_BD.Add(entry.ID, entry.Text + $" <{entry.ID}>");
                        }
                    }
                    else if (protectorParam.ArmEquip)
                    {
                        if (ProtectorNames_AM.ContainsKey(entry.ID))
                        {
                            ProtectorNames_AM[entry.ID] = val;
                        }
                        else
                        {
                            ProtectorNames_AM.Add(entry.ID, entry.Text + $" <{entry.ID}>");
                        }
                    }
                    else if (protectorParam.LegEquip)
                    {
                        if (ProtectorNames_LG.ContainsKey(entry.ID))
                        {
                            ProtectorNames_LG[entry.ID] = val;
                        }
                        else
                        {
                            ProtectorNames_LG.Add(entry.ID, entry.Text + $" <{entry.ID}>");
                        }
                    }
                }
            }

            foreach (var armorNameFmg in armorNameFMGs)
            {
                foreach (var entry in armorNameFmg.Entries)
                {
                    DoProtectorParamEntry(entry);
                }
            }

            WeaponNames       = WeaponNames.OrderBy(x => x.Key).ToDictionary(kvp => kvp.Key, kvp => kvp.Value);
            ProtectorNames_HD = ProtectorNames_HD.OrderBy(x => x.Key).ToDictionary(kvp => kvp.Key, kvp => kvp.Value);
            ProtectorNames_BD = ProtectorNames_BD.OrderBy(x => x.Key).ToDictionary(kvp => kvp.Key, kvp => kvp.Value);
            ProtectorNames_AM = ProtectorNames_AM.OrderBy(x => x.Key).ToDictionary(kvp => kvp.Key, kvp => kvp.Value);
            ProtectorNames_LG = ProtectorNames_LG.OrderBy(x => x.Key).ToDictionary(kvp => kvp.Key, kvp => kvp.Value);

            foreach (var protector in ParamManager.EquipParamProtector)
            {
                if (protector.Value.HeadEquip && !ProtectorNames_HD.ContainsKey((int)protector.Key))
                {
                    ProtectorNames_HD.Add((int)protector.Key, $"<{protector.Key}>");
                }
                else if (protector.Value.BodyEquip && !ProtectorNames_BD.ContainsKey((int)protector.Key))
                {
                    ProtectorNames_BD.Add((int)protector.Key, $"<{protector.Key}>");
                }
                else if (protector.Value.ArmEquip && !ProtectorNames_AM.ContainsKey((int)protector.Key))
                {
                    ProtectorNames_AM.Add((int)protector.Key, $"<{protector.Key}>");
                }
                else if (protector.Value.LegEquip && !ProtectorNames_LG.ContainsKey((int)protector.Key))
                {
                    ProtectorNames_LG.Add((int)protector.Key, $"<{protector.Key}>");
                }
            }

            foreach (var weapon in ParamManager.EquipParamWeapon)
            {
                if (!WeaponNames.ContainsKey((int)weapon.Key))
                {
                    WeaponNames.Add((int)weapon.Key, $"<{weapon.Key}>");
                }
            }

            ProtectorNames_HD = ProtectorNames_HD.OrderBy(kvp => kvp.Key).ToDictionary(kvp => kvp.Key, kvp => kvp.Value);
            ProtectorNames_BD = ProtectorNames_BD.OrderBy(kvp => kvp.Key).ToDictionary(kvp => kvp.Key, kvp => kvp.Value);
            ProtectorNames_AM = ProtectorNames_AM.OrderBy(kvp => kvp.Key).ToDictionary(kvp => kvp.Key, kvp => kvp.Value);
            ProtectorNames_LG = ProtectorNames_LG.OrderBy(kvp => kvp.Key).ToDictionary(kvp => kvp.Key, kvp => kvp.Value);
            WeaponNames       = WeaponNames.OrderBy(kvp => kvp.Key).ToDictionary(kvp => kvp.Key, kvp => kvp.Value);

            GameTypeCurrentFmgsAreLoadedFrom = GameDataManager.GameType;
        }