private static void ClientLeaveGameRequest(Socket clientSocket, List <string> content) { var serverResponse = (byte)NetworkServerResponses.PlayerLeft; if (!CuentaNetwork.LeaveGame(int.Parse(content[1]), int.Parse(content[2]))) { serverResponse = (byte)NetworkServerResponses.PlayerLeaveError; } Send(clientSocket, CreatePackage(new List <Dictionary <string, object> >() { { new Dictionary <string, object>() { { "code", serverResponse } } } })); }