private static void ClientCreateGameRequest(Socket clientSocket, List <string> content) { var serverResponse = (byte)NetworkServerResponses.GameCreated; if (!CuentaNetwork.CreateGame(int.Parse(content[1]))) { serverResponse = (byte)NetworkServerResponses.CreateGameError; } Send(clientSocket, CreatePackage(new List <Dictionary <string, object> >() { { new Dictionary <string, object>() { { "code", serverResponse } } } })); }