コード例 #1
0
        private static void ClientCreateGameRequest(Socket clientSocket, List <string> content)
        {
            var serverResponse = (byte)NetworkServerResponses.GameCreated;

            if (!CuentaNetwork.CreateGame(int.Parse(content[1])))
            {
                serverResponse = (byte)NetworkServerResponses.CreateGameError;
            }
            Send(clientSocket, CreatePackage(new List <Dictionary <string, object> >()
            {
                { new Dictionary <string, object>()
                  {
                      { "code", serverResponse }
                  } }
            }));
        }