private static void ClientLeaveGameRequest(Socket clientSocket, List <string> content)
        {
            var serverResponse = (byte)NetworkServerResponses.PlayerLeft;

            if (!CuentaNetwork.LeaveGame(int.Parse(content[1]), int.Parse(content[2])))
            {
                serverResponse = (byte)NetworkServerResponses.PlayerLeaveError;
            }
            Send(clientSocket, CreatePackage(new List <Dictionary <string, object> >()
            {
                { new Dictionary <string, object>()
                  {
                      { "code", serverResponse }
                  } }
            }));
        }