public DKSequence RBRotate(float time, float x, float y, float z, params TweenParams[] par) { SequenceMaster.RBRotate(time, new Vector3(x, y, z)); SequenceMaster.ApplyParams(par); return(this); }
public DKSequence RBRotate(float time, Vector3 angle, params TweenParams[] par) { SequenceMaster.RBRotate(time, angle); SequenceMaster.ApplyParams(par); return(this); }