public DKSequence MeshColor(float time, Color color, params TweenParams[] par) { SequenceMaster.MeshColor(time, color); SequenceMaster.ApplyParams(par); return(this); }
public DKSequence MeshColor(float time, Color color, params TweenParams[] par) { SequenceMaster.MeshColor(time, color); SequenceMaster.ApplyParams(par); return(this); }