public DKSequence MeshFade(float time, float value, params TweenParams[] par) { SequenceMaster.MeshFade(time, value); SequenceMaster.ApplyParams(par); return(this); }
public DKSequence MeshFade(float time, float value, params TweenParams[] par) { SequenceMaster.MeshFade(time, value); SequenceMaster.ApplyParams(par); return(this); }