public void SelectRow(CardLocation selectCard, IList <RowPosition> rowPart, LocalPlayer player) { _ = _code.GetComponent <GameCode>().GameEvent.SelectRow(selectCard, rowPart, player); }
public void PlayCard(CardLocation location, LocalPlayer player) { _ = _code.GetComponent <GameCode>().GameEvent.GetPlayCard(location, player); }
public void SelectPlaceCards(PlaceSelectCardsInfo info, LocalPlayer player) { _ = _code.GetComponent <GameCode>().GameEvent.SelectPlaceCards(info, player); }
//-------------------- //新纪元系列(选择卡牌,选择场地卡牌,选择行和更新卡牌信息) public void SelectMenuCards(MenuSelectCardInfo info, LocalPlayer player) { _ = _code.GetComponent <GameCode>().GameCardShowControl.SelectMenuCards(info, player); }
public void GetPlayerDrag(LocalPlayer player)//玩家的回合到了 { _ = _code.GetComponent <GameCode>().GameEvent.GetPlayerDrag(player); }
//获取调度信息 public void GetMulliganInfo(LocalPlayer player) { _ = _code.GetComponent <GameCode>().GameCardShowControl.GetMulliganInfo(player); }
public GwentClientService(HubConnection hubConnection) { HubConnection = hubConnection; Player = new LocalPlayer(HubConnection); }