public void SelectRow(CardLocation selectCard, IList <RowPosition> rowPart, LocalPlayer player)
 {
     _ = _code.GetComponent <GameCode>().GameEvent.SelectRow(selectCard, rowPart, player);
 }
 public void PlayCard(CardLocation location, LocalPlayer player)
 {
     _ = _code.GetComponent <GameCode>().GameEvent.GetPlayCard(location, player);
 }
 public void SelectPlaceCards(PlaceSelectCardsInfo info, LocalPlayer player)
 {
     _ = _code.GetComponent <GameCode>().GameEvent.SelectPlaceCards(info, player);
 }
 //--------------------
 //新纪元系列(选择卡牌,选择场地卡牌,选择行和更新卡牌信息)
 public void SelectMenuCards(MenuSelectCardInfo info, LocalPlayer player)
 {
     _ = _code.GetComponent <GameCode>().GameCardShowControl.SelectMenuCards(info, player);
 }
 public void GetPlayerDrag(LocalPlayer player)//玩家的回合到了
 {
     _ = _code.GetComponent <GameCode>().GameEvent.GetPlayerDrag(player);
 }
 //获取调度信息
 public void GetMulliganInfo(LocalPlayer player)
 {
     _ = _code.GetComponent <GameCode>().GameCardShowControl.GetMulliganInfo(player);
 }
示例#7
0
 public GwentClientService(HubConnection hubConnection)
 {
     HubConnection = hubConnection;
     Player        = new LocalPlayer(HubConnection);
 }