public static void FromVector(ref Vector3F dir, out SphericalDirectionF result) { result.Horizontal = MathEx.Atan2(dir.Y, dir.X); float dir2Length = MathEx.Sqrt(dir.X * dir.X + dir.Y * dir.Y); result.Vertical = MathEx.Atan2(dir.Z, dir2Length); }
public static SphericalDirectionF Multiply(SphericalDirectionF d, QuaternionF q) { SphericalDirectionF result; Multiply(ref d, ref q, out result); return(result); }
public static SphericalDirectionF Negate(SphericalDirectionF v) { SphericalDirectionF result; Negate(ref v, out result); return(result); }
public static SphericalDirectionF Subtract(SphericalDirectionF v1, SphericalDirectionF v2) { SphericalDirectionF result; Subtract(ref v1, ref v2, out result); return(result); }
public static SphericalDirectionF Add(SphericalDirectionF v1, SphericalDirectionF v2) { SphericalDirectionF result; Add(ref v1, ref v2, out result); return(result); }
public static void Multiply(ref SphericalDirectionF d, ref QuaternionF q, out SphericalDirectionF result) { Vector3F vector; d.GetVector(out vector); Vector3F vector2; QuaternionF.Multiply(ref vector, ref q, out vector2); SphericalDirectionF.FromVector(ref vector2, out result); }
public bool Equals(SphericalDirectionF v, float epsilon) { if (Math.Abs(Horizontal - v.Horizontal) > epsilon) { return(false); } if (Math.Abs(Vertical - v.Vertical) > epsilon) { return(false); } return(true); }
public void Write(SphericalDirectionF source) { Write(source.Horizontal); Write(source.Vertical); }
public SphericalDirection(SphericalDirectionF source) { Horizontal = source.Horizontal; Vertical = source.Vertical; }
// static SimpleTypes() { //string RegisterType(typeof(string), delegate(string value) { if (value == null) { return(""); //throw new Exception( "GetSimpleTypeValue: string type, value = null" ); } return(value); }, ""); //bool RegisterType(typeof(bool), delegate(string value) { string lower = value.ToLower(); if (value == "1" || lower == "yes" || lower == "true") { return(true); } else if (value == "0" || lower == "no" || lower == "false") { return(false); } else { return(bool.Parse(value)); } }, false); //sbyte RegisterType(typeof(sbyte), delegate(string value) { return(sbyte.Parse(value)); }, 0); //byte RegisterType(typeof(byte), delegate(string value) { return(byte.Parse(value)); }, 0); //char RegisterType(typeof(char), delegate(string value) { return(char.Parse(value)); }, 0); //short RegisterType(typeof(short), delegate(string value) { return(short.Parse(value)); }, 0); //ushort RegisterType(typeof(ushort), delegate(string value) { return(ushort.Parse(value)); }, 0); //int RegisterType(typeof(int), delegate(string value) { return(int.Parse(value)); }, 0); //uint RegisterType(typeof(uint), delegate(string value) { return(uint.Parse(value)); }, (uint)0); //long RegisterType(typeof(long), delegate(string value) { return(long.Parse(value)); }, (long)0); //ulong RegisterType(typeof(ulong), delegate(string value) { return(ulong.Parse(value)); }, (ulong)0); //float RegisterType(typeof(float), delegate(string value) { return(float.Parse(value)); }, 0.0f); //double RegisterType(typeof(double), delegate(string value) { return(double.Parse(value)); }, 0.0); //decimal RegisterType(typeof(decimal), delegate(string value) { return(decimal.Parse(value)); }, (decimal)0.0); //Vec2 RegisterType(typeof(Vector2F), delegate(string value) { return(Vector2F.Parse(value)); }, Vector2F.Zero); //Range RegisterType(typeof(RangeF), delegate(string value) { return(RangeF.Parse(value)); }, RangeF.Zero); //Vec3 RegisterType(typeof(Vector3F), delegate(string value) { return(Vector3F.Parse(value)); }, Vector3F.Zero); //Vec4 RegisterType(typeof(Vector4F), delegate(string value) { return(Vector4F.Parse(value)); }, Vector4F.Zero); //Bounds RegisterType(typeof(BoundsF), delegate(string value) { return(BoundsF.Parse(value)); }, BoundsF.Zero); //Quat RegisterType(typeof(QuaternionF), delegate(string value) { return(QuaternionF.Parse(value)); }, QuaternionF.Identity); //ColorValue RegisterType(typeof(ColorValue), delegate(string value) { return(ColorValue.Parse(value)); }, ColorValue.Zero); //ColorValuePowered RegisterType(typeof(ColorValuePowered), delegate(string value) { return(ColorValuePowered.Parse(value)); }, ColorValuePowered.Zero); //ColorPacked RegisterType(typeof(ColorByte), delegate(string value) { return(ColorByte.Parse(value)); }, ColorByte.Zero); //SphereDir RegisterType(typeof(SphericalDirectionF), delegate(string value) { return(SphericalDirectionF.Parse(value)); }, SphericalDirectionF.Zero); //Vec2I RegisterType(typeof(Vector2I), delegate(string value) { return(Vector2I.Parse(value)); }, Vector2I.Zero); //Vec3I RegisterType(typeof(Vector3I), delegate(string value) { return(Vector3I.Parse(value)); }, Vector3I.Zero); //Vec4I RegisterType(typeof(Vector4I), delegate(string value) { return(Vector4I.Parse(value)); }, Vector4I.Zero); //Rect RegisterType(typeof(RectangleF), delegate(string value) { return(RectangleF.Parse(value)); }, RectangleF.Zero); //RectI RegisterType(typeof(RectangleI), delegate(string value) { return(RectangleI.Parse(value)); }, RectangleI.Zero); //Degree RegisterType(typeof(DegreeF), delegate(string value) { return(DegreeF.Parse(value)); }, DegreeF.Zero); //Radian RegisterType(typeof(RadianF), delegate(string value) { return(RadianF.Parse(value)); }, RadianF.Zero); //Vec2D RegisterType(typeof(Vector2), delegate(string value) { return(Vector2.Parse(value)); }, Vector2.Zero); //RangeD RegisterType(typeof(Range), delegate(string value) { return(Range.Parse(value)); }, Range.Zero); //RangeI RegisterType(typeof(RangeI), delegate(string value) { return(RangeI.Parse(value)); }, RangeI.Zero); //Vec3D RegisterType(typeof(Vector3), delegate(string value) { return(Vector3.Parse(value)); }, Vector3.Zero); //Vec4D RegisterType(typeof(Vector4), delegate(string value) { return(Vector4.Parse(value)); }, Vector4.Zero); //BoundsD RegisterType(typeof(Bounds), delegate(string value) { return(Bounds.Parse(value)); }, Bounds.Zero); //QuatD RegisterType(typeof(Quaternion), delegate(string value) { return(Quaternion.Parse(value)); }, Quaternion.Identity); //SphereDirD RegisterType(typeof(SphericalDirection), delegate(string value) { return(SphericalDirection.Parse(value)); }, SphericalDirection.Zero); //RectD RegisterType(typeof(Rectangle), delegate(string value) { return(Rectangle.Parse(value)); }, Rectangle.Zero); //DegreeD RegisterType(typeof(Degree), delegate(string value) { return(Degree.Parse(value)); }, Degree.Zero); //RadianD RegisterType(typeof(Radian), delegate(string value) { return(Radian.Parse(value)); }, Radian.Zero); //Angles RegisterType(typeof(AnglesF), delegate(string value) { return(AnglesF.Parse(value)); }, AnglesF.Zero); //AnglesD RegisterType(typeof(Angles), delegate(string value) { return(Angles.Parse(value)); }, Angles.Zero); //Mat2F RegisterType(typeof(Matrix2F), delegate(string value) { return(Matrix2F.Parse(value)); }, Matrix2F.Zero); //Mat2D RegisterType(typeof(Matrix2), delegate(string value) { return(Matrix2.Parse(value)); }, Matrix2.Zero); //Mat3F RegisterType(typeof(Matrix3F), delegate(string value) { return(Matrix3F.Parse(value)); }, Matrix3F.Zero); //Mat3D RegisterType(typeof(Matrix3), delegate(string value) { return(Matrix3.Parse(value)); }, Matrix3.Zero); //Mat4F RegisterType(typeof(Matrix4F), delegate(string value) { return(Matrix4F.Parse(value)); }, Matrix4F.Zero); //Mat4D RegisterType(typeof(Matrix4), delegate(string value) { return(Matrix4.Parse(value)); }, Matrix4.Zero); //PlaneF RegisterType(typeof(PlaneF), delegate(string value) { return(PlaneF.Parse(value)); }, PlaneF.Zero); //PlaneD RegisterType(typeof(Plane), delegate(string value) { return(Plane.Parse(value)); }, Plane.Zero); //Transform RegisterType(typeof(Transform), delegate(string value) { return(Transform.Parse(value)); }, Transform.Identity); //UIMeasureValueDouble RegisterType(typeof(UIMeasureValueDouble), delegate(string value) { return(UIMeasureValueDouble.Parse(value)); }, new UIMeasureValueDouble()); //UIMeasureValueVec2 RegisterType(typeof(UIMeasureValueVector2), delegate(string value) { return(UIMeasureValueVector2.Parse(value)); }, new UIMeasureValueVector2()); //UIMeasureValueRect RegisterType(typeof(UIMeasureValueRectangle), delegate(string value) { return(UIMeasureValueRectangle.Parse(value)); }, new UIMeasureValueRectangle()); RegisterType(typeof(RangeVector3F), delegate(string value) { return(RangeVector3F.Parse(value)); }, RangeVector3F.Zero); RegisterType(typeof(RangeColorValue), delegate(string value) { return(RangeColorValue.Parse(value)); }, RangeColorValue.Zero); //no Parse methods. This is complex structures. This is not simple types? or just can't parse? //Box //Capsule //Cone //Line3 //Line2 //Ray //Frustum? RegisterConvertDoubleToFloatTypes(); }
void ProcessVertex(ref Vector3F position, out Vector3F result) { Matrix4? nullable = new Matrix4?(PosCenter.Value.ToMatrix4()); Matrix4 matrix4 = nullable ?? Matrix4.Identity; Matrix4F matrix4f = matrix4.ToMatrix4F(); bool inv = matrix4f.Inverse(); MatrixInv = inv; ResPosVec1 = matrix4f * Pos1n.Value.Position.ToVector3F(); result = position; var sc = new Vector3F(0.2f, 0.2f, 0.2f); var rposition = position * sc; var l_r01 = (float)Pos01n.Value.Scale.X; var relp01 = (Pos01n.Value.Position).ToVector3F(); var l_dist1 = (rposition - relp01); float l_l01 = l_dist1.Length(); var l_r02 = (float)Pos02n.Value.Scale.X; var relp02 = (Pos02n.Value.Position).ToVector3F(); var l_dist2 = (rposition - relp02); float l_l02 = l_dist2.Length(); var l_r03 = (float)Pos03n.Value.Scale.X; var relp03 = (Pos03n.Value.Position).ToVector3F(); var l_dist3 = (rposition - relp03); float l_l03 = l_dist3.Length(); var l_r04 = (float)Pos04n.Value.Scale.X; var relp04 = (Pos04n.Value.Position).ToVector3F(); var l_dist4 = (rposition - relp04); float l_l04 = l_dist4.Length(); var f = ((ResPos1.Value.Position - PosCenter.Value.Position) / sc).ToVector3F().GetNormalize(); SphericalDirectionF sd = new SphericalDirectionF(f.X, f.Y); float ax = MathEx.Acos(f.X); float ay = MathEx.Asin(f.X); QuaternionF q = new AnglesF().ToQuaternion(); if (l_l01 <= l_r01) { var relp1 = matrix4f * Pos1n.Value.Position.ToVector3F(); result = relp1; } if (l_l02 <= l_r02) { var relp2 = matrix4f * Pos2n.Value.Position.ToVector3F();; result = relp2; } if (l_l03 <= l_r03) { var relp3 = matrix4f * Pos3n.Value.Position.ToVector3F();; result = relp3; } if (l_l04 <= l_r04) { var relp4 = matrix4f * Pos4n.Value.Position.ToVector3F();; result = relp4; } }
public static void Negate(ref SphericalDirectionF v, out SphericalDirectionF result) { result.Horizontal = -v.Horizontal; result.Vertical = -v.Vertical; }
public static void Subtract(ref SphericalDirectionF v1, ref SphericalDirectionF v2, out SphericalDirectionF result) { result.Horizontal = v1.Horizontal - v2.Horizontal; result.Vertical = v1.Vertical - v2.Vertical; }