/// <summary> /// Process setting an outfit. /// </summary> /// <param name="player">The player doing the action.</param> /// <param name="world">A reference to the gameworld.</param> private void ProcessSetOutfit(Player player, GameWorld world) { byte upper = netmsg.GetByte(); byte middle = netmsg.GetByte(); byte lower = netmsg.GetByte(); #if DEBUG Log.WriteDebug("In ProcessSetOutfit()"); Log.WriteDebug("Upper: " + upper); Log.WriteDebug("Middle: " + middle); Log.WriteDebug("Lower: " + lower); #endif world.HandleSetOutfit(player, lower, middle, upper); }