/// <summary> /// Processes a client "bounce back" message. /// </summary> /// <param name="player">The client's player who sent the message.</param> /// <param name="world">A reference to the gameworld.</param> private void ProcessBounceBack(Player player, GameWorld world) { #if DEBUG Log.WriteDebug("In ProcessBounceBack()"); #endif world.HandleBounceBack(player); }